Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,257
Well, apart from the fact that ive seen fighters with 27 hit points at level 9 and that statistics mean nothing against single rolls. The deviation varies with con modifiers, so its kind of useless.
You can choose your stats in BG2. If you make a fighter with 3 con then you're a fucking moron. This whole discussion proves you're pretty much just a moron.
Also how the fuck do you calculate hp against stone skin layers, mirrored images, total invulnerability against damage sources and other stuff that makes hp just another stat instead of the be all end all you are trying to make it be? For warriors and most enemies is a very important stat, but seeing as the opposition gets a bigger benefit than your own team from said boost, i really dont see how the party ends up with an advantage.
Because if you are invulnerable than it really doesn't matter what the enemy's HP is?
Nice try, but most difficult fights in the game are against a big bad plus mooks that get in your way, more hp for them makes the fight longer and more difficult than they originally are.So monsters gain some completely random amount of HP, with many monsters that were intended to be much more difficult than usual (artifically boosted HP) get no bonus. Meanwhile you give yourself a flat +50% bonus to health just 'cause.
Also I'm quite certain the mod doesn't use the HD from the monster manuals but instead straight from the game. Otherwise that would probably only make the problem worse.
You aren't even addressing the point.
What's the primary difference between a roguelike and an RPG in this situation? The fact that a roguelike is slightly harder to savescum? I'd say that health variance has *exactly* the same effect.
Expendable characters for the most part, the challenge from a rogue like comes from having to make due with what youve got, adapting to whatever random shit the game presents you and dealing with it to survive.
Yes, and? I think you "have to do with what you've got" in an RPG as well. Oh wait, *you*, specifically, don't. You cheat to get more than you should have.
Ah, the: "You are a noob lololol" argument, how is the game remotely challenging if you have a good party composition and apropiate spells? hp isnt even accounted for in any strategy to beat any fight on the game, stop being fucking retarded.You know who else complains about games testing their patience? Newbs, and that's why they play on Easy so they don't have to face a challenge which takes up too much of their precious time. You're just doing the same thing except at the same time trying to justify it as not playing on easy through roundabout methods.
>Be a noob
>lol you can't call me out for being a noob I win xD
Dude, we are talking HP, not to-hit, they are two different things. But yeah, in strategy games deterministic systems are needed, otherwise pure dumb luck can trump good planning.[/QUOTE]Also Starcraft did have randomized hit chance for units on different levels (Removal of which was a huge negative in SC2). Furthermore WC3 had plenty of randomization. I wouldn't say it made it harder, but it certainly made the game *better*. Removing the randomization and painting over it with a mechanic that hugely favours the player over the enemy would certainly make both of the games worse.
Except HP is directly related to survivability in the same way to-hit is, and deterministic systems are absolutely not needed in strategy games.
Not only that, in strategy games units are usually plentiful and expendable, so it averages itself out, thousands upon thousands of throws will achieve a reliable average on losses. On a micro level some of those units will invariably lose because of bad luck if random chance is allowed. And because you are facing 1-10 dudes with your 1-6 dudes on BGII random shit has a much deeper and meaninful impact while being completely outside of the players control.
lolwut? Strategy games constantly have units in small numbers the same as BG2. And stop talking like you know statistics, we know you don't.
Last but not least, as levels go up you start facing monsters with higher HDs, while you are stuck with what youve got the benefits for them increase as you go along.
Completely nonsensical. Monsters get stronger from more levels but your party doesn't? Are you a complete retard?