DraQ
Arcane
Joined: Mar 16, 2015So you had 17 sad years? I am so sorry for your man. I hope you find some fun in life with such amazing games as "Dragon Age 2" or "Mass Effect which color ending do you want".Well I've disliked BG for 17 years now but according to you since I've registered here recently I should claim it's the best game like all the other lemmings? But hey your assumptions about me actually tell a lot about yourself.BG series certainly contributed to the rise of the Decline, but it's hardly among the worst offenders out there. In any case, whining about the decline of a 17-year-old game during your first week on the Codex just screams of an edgy newfag trying way too hard to be a hardcore KKKodexer who doesn't even take a shit without rolling a dice.
( SwiftCrack )
I certainly would rate the bald man talking to his hamster above every Larian effort at 'humour'.
Well, it certainly beats yours.
Yes.Because of all the drama around Roxor's review of Eternity, I decided to (re)play Baldur's Gate.
...Holy shit, the game is really that boring?
Well, mostly.
It gets somewhat better towards the end, but you probably won't last that long.
But then you have TES (discounting Oblivion) that have both open spaces and actual content populating them.The maps are beautiful and generally really open; which is refreshing, since the modern games love confine the player in enclosed and claustrophobic places - a forest in BG *really* looks and feels like a forest.
Larian's games aren't particularly claustrophobic either.
Yup.And... That's it, I guess? Most of the time I'm just clearing the "fog of war" on the maps, killing a lot of trash mobs, fulfilling ridiculous quest asked by some random NPCs scattered around.
Yup (mostly, see above).I think I have about 15+ hours of playtime (levels around 5-6 I think). The whole game is like that?
Welcum to the light.I don't know how anyone can consider BG as part of the the apex of RPGs. It's not a horrible game too, it's just mediocre
Wait until you realize that *you* aren't really exploring - everything that can be found is either obvious once you uncover the fog of war or completely random stashes without any clues separating them from the generic background. You are just the device that mechanically waves the cursor over the screen and clicks on the blackened bits, a role that could be replaced by several lines worth of script.I keep playing because of the exploration and the beautiful levels.
Let's try then. When you click for the character to walk to certain point, he doesn't simply walk there. Even if you have no enemies attacking him at the time and he has no script on, he "stutters", makes some "short pauses" while walking and often chooses the worst way to reach the destination. This reminds me a little of the problems that existed in Starcraft 1 (but here they are worse, more apparent), when you tried to micromanage the zerglings or other units (especially the dragoon). They behave strangely and some times it requires you to make several small orders so they would move the right way. It's probably a engine-thing, something of the time that the game was made - but it's still very annoying.
Because of this, the fighting often seems more chaotic than what it really is (or should be). If you really want to have control of what's going on, you need to pause almost all the time to ensure that a character will not simply be positioned in the wrong way. And this doesn't happen because you clicked in the wrong place, but simply because the character "decided" to take a stupid path, or because they decided to hang in the way, allowing time for an enemy to arrive in the position that he should be if he moved the way he should. To avoid this, you need to pause constantly to make several minor corrections in the movement: if so, what is the purpose of a RTWP system if the real time part just barely "exist"? A turn-based system would be less confusing and more elegant.
So basically there are only two combat situations in the game so far: 1) most of the time the enemies are so stupid that even with what was said before, you can annihilate them without much concern, or 2) when enemies have effective spells/powers, which requires greater control of your characters but causes a huge mess when you want to position them correctly. I would not consider this as "fun".
You can also nuke most enemies from beyond visual range with AoE spells. The AI stops proccing when it isn't seen.
I'm helping.
*PTSDs furiously*They start going haywire in places like Firewine Ruins, of course.
Firewine Ruins, THE worst cRPG dungeon I've ever experienced.
They do. It only takes a momentary obstacle like another character being in the way.I don't know, I have zero problem making them go anywhere I want them to in combat. They don't randomly stop moving, they don't randomly take the long way round (because you'd never give them very long pathways during combat).
This.Actually, even dragon age inquisition is way better than bg1.
bg1=oblivion of its time at best, one of the biggest harbinger of decline at worst.
Though I would rate BG1 slightly higher than OB.
Let's say that BG1 is the line separating "good for what it is" from "utter, unredeemable shit" that is OB.
Though calling BG1 Oblivion of its times is probably the most concise way of summarizing it.