Krivol
Magister
It's a trap...
Those pics... I can't unsee them... No more post-op trannies... PLEASE!!!!Pretty funny and cheeky, but Safana is basically an Imoen who needs a tome to dualclass and gets a little useful utility skill that isn't too much, but can help in a pinch (though probably isn't that useful when you've already cleared out Durlag's). You trade raw power (Imoen has a better stat spread) for waifu potential (though Safana's vanilla portrait is atrocious) if you're so inclined. Ergo, one big shrug, really. At this point in the game I'd rather pick Alora in Baldur's Gate for both reasons (Happy happy joy joy!).T-there are S-SO many chars I would rather take.I already plan to replace her with Safana.
I wish more people picked Tiax. Tiax rules.
I don't dislike Safana's vanilla portrait that much, and while her PaintBG portrait may not be great
I could always resort to...
Wait till you try to fight Karoug... and run into the bug.
Screams of outrage and sheer frustration in... 3... 2... 1...
There is a bug where his regeneration goes through the roof. It doubles every reload or something like that. He effectively becomes immortal :DWait till you try to fight Karoug... and run into the bug.
Screams of outrage and sheer frustration in... 3... 2... 1...
Which bug?? I ended up dying a couple of times before coming up with a "strategy": hasted my party, as before, but this time I send Khalid alone into the wolf's mouth (HARR HARR HARR). Had an AC of -7 and was wielding Flametongue. First he killed the mage, then got all the werewolves near the southern side of the level, and once they were in position I got my mainchar (Ranger) onto the level as well, and started using her as a backup for Khalid. He was hit ONCE during the entirety of the fight, and I was completely unaware you needed silver weapons to deal damage to Karoug, so it was sheer luck he was using Flametongue and not something else.
Durlag's Tower was definitely a happy accident, because there's no way that dungeon was done like that consciously.
There is a bug where his regeneration goes through the roof. It doubles every reload or something like that. He effectively becomes immortal :D
I also did wwf first over Durlag because that last boss of the Durlag quest chain...
Err... You didn't fight the last boss of Durlag's back in Ulgoth's Beard, did you?
The main pain is the thing's gaze attack. Everything else was easy once you figured out that it was a gimmick boss. Pots of Mirrored Eyes all around is practically mandatory.I did! It was a pain in the ass mostly because I had to micromanage my party movements. In hindsight, it would have been much more easier for me to leave Dynaheir and Safana back in the upper level. In the end I ended up using my main character as bait while the others took down the followers, and retreated to the upper floor when things got nasty. After Aec'Letec started chasing my other companions, I got back down and in the end it was her, Imoen and Jaheira using ranged weapons; Dynaheir using a Wand of Fire in its proximity (later learned through the wiki that this was pointless as Aec'Letec was immune to it... oh well, placebo effect), and Khalid tanking the faggot. Safana naturally died, just like she did in the Isle of Balduran (literally died to one of those werewolves ambushes, missed most of the questline).
It is quite a bit harder when you specialise in longswords and haven't been to Durlag's yet.Honestly I've never found so many issues with Karoug. I just used a solo level 9 barbarian solo and trashed him.
Face meeeeeeee
Face the new lord of murder
That's the guy. Note in the link, it was said that WeiDu screwed things up. There were only 4 weapons that could affect him:Did you guys fight an enemy named Karoug, or a "Greater Werewolf"? I'm asking because http://gibberlings3.net/forums/index.php?showtopic=29074
That's the guy. Note in the link, it was said that WeiDu screwed things up.Did you guys fight an enemy named Karoug, or a "Greater Werewolf"? I'm asking because http://gibberlings3.net/forums/index.php?showtopic=29074
Did you guys fight an enemy named Karoug, or a "Greater Werewolf"? I'm asking because http://gibberlings3.net/forums/index.php?showtopic=29074
Karoug is a Greater Wolfwere, so it fits.Did you guys fight an enemy named Karoug, or a "Greater Werewolf"? I'm asking because http://gibberlings3.net/forums/index.php?showtopic=29074
The dialogue said "Karoug", but when the battle started and he transformed, the tooltip read "Greater Wolfwere". I'm only using the Fixpack and the Game Text Update mods, wanted a "vanilla" experience. I've yet to return to Selaad Gan, so I'll see what's up with that. Picked all the good weapons too.
Sergio What's worse is that it could have been EASILY solved: when asking to join his clan, have him reject you and initiate combat (the easiest solution, and there are others, more elaborate and interesting, that come to mind). But no, BioWare apparently thought it made more sense to ask to join his clan only to reject him yourself with sarcasm and threats.
Selaad isn't a Greater Wolfwere. I think he is just a normal one.That's the guy. Note in the link, it was said that WeiDu screwed things up.Did you guys fight an enemy named Karoug, or a "Greater Werewolf"? I'm asking because http://gibberlings3.net/forums/index.php?showtopic=29074
But weird that it only affected the Greater Werewolf and not Selaad Gan.
Now at chapter 6 and with most of the city of Baldur's Gate improved, I've come to the conclusion this game is a solid 5.
- Awful pathfinding that impacts many, many things (makes exploration annoying, makes combat annoying, makes dialogue annoying, makes area transitions annoying, makes EVERYTHING annoying). This alone is my biggest complaint with the game.
- Very slow movement speed, which wouldn't be so problematic if pathfinding didn't fuck up movement so often.
- Inventory management is kind of shit since it lacks some quality of life improvements, like being able to switch items between two characters with filled inventories.
- No particularly interesting quests.
- No way to filter out the filler NPCs so you can get right to the meaty ones that serve a purpose.
- Breaking into homes is very unrewarding, and reminds me of the whole "let go of the checklist" thread because of how much time I spent in those homes yet how little I get in return.
- That fucking inability of my characters to move in formation.
- Map is absolute crap. In a city like Baldur's Gate, it becomes even more obvious how crap it is.
- Juvenile, laughable writing.
Mediocre game that has its fun moments (mostly in the wild; even then you will spend lots and lots of time walking around doing nothing). The combat is nice, though.
Why this is ahead of Gothic on the Codex Top 70 list is beyond me.
I can understand, yet not necesserily agree with, all your other points, but what's wrong with the map ? It's pleasant to the eye and serves its purpose pretty well.- Map is absolute crap. In a city like Baldur's Gate, it becomes even more obvious how crap it is.
Because as much as there are few things more infuriating than dismissing evident superiority of something as just nostalgia, most Codices *are* in fact completely blinded by nostalgia and will happily gush over, for example, BG1 while also whining that, say, DOS2 is not nearly perfect enough for their refined tastes.Now at chapter 6 and with most of the city of Baldur's Gate improved, I've come to the conclusion this game is a solid 5.
- Awful pathfinding that impacts many, many things (makes exploration annoying, makes combat annoying, makes dialogue annoying, makes area transitions annoying, makes EVERYTHING annoying). This alone is my biggest complaint with the game.
- Very slow movement speed, which wouldn't be so problematic if pathfinding didn't fuck up movement so often.
- Inventory management is kind of shit since it lacks some quality of life improvements, like being able to switch items between two characters with filled inventories.
- No particularly interesting quests.
- No way to filter out the filler NPCs so you can get right to the meaty ones that serve a purpose.
- Breaking into homes is very unrewarding, and reminds me of the whole "let go of the checklist" thread because of how much time I spent in those homes yet how little I get in return.
- That fucking inability of my characters to move in formation.
- Map is absolute crap. In a city like Baldur's Gate, it becomes even more obvious how crap it is.
- Juvenile, laughable writing.
Mediocre game that has its fun moments (mostly in the wild; even then you will spend lots and lots of time walking around doing nothing). The combat is nice, though.
Why this is ahead of Gothic on the Codex Top 70 list is beyond me.
I'm currently in chapter 7 of vanilla BG1 and chasing down Sarevok underneath the Rouge Guild and I agree with most of your points here. Weirdly enough though, I wouldn't go so low as a 5 and be happy to give it a solid 7, even though I could add even harsher criticism than your already extensive list provides.
The monster variety as a whole has just been a gradually developing disappointment from a start which seemed so very promising.
Why would I still give it a 7/10? Because its still a very well made product. (I rated Drakensang: The River of Time a 7.5, for visual comparison). Its not a shit game, in that its not a shit game, its just a game that's quite shit.