I've never noticed anything bad about the technical quality. Maypahs you are playing the "enchanced" edition?
Some of the voice acting in the BG games is brilliant, like Cespenar. It always makes me smile when he goes "ooohhhh!".
Fourth, good luck with enemies requiring +3 or better weapons to damage.
BG, not so much. ToB? Either that or non-magical weapons only.Fourth, good luck with enemies requiring +3 or better weapons to damage.
Are there really that many of these though?
Gesen bow or Firetooth crossbow. For everything else there is the Sling of Everard (though the archer can put only two * in slings, afaik).Fourth, good luck with enemies requiring +3 or better weapons to damage.
A slinger character is an interesting alternative to archer, e.g. a fighter/cleric could buff himself with duhm and righteus magic, and then start throwing rocks.
Yes, this is it.Are they rune "killers" or rune "assassins"? If the second, apparently there is a bugged infinite spawning encounter in D0questpack.I'll try it in free time, but not sure if it'll help because this is something I've encountered in some other playthrough.Look up the item code of "Rune Killer" in Infinity Explorer
Then make a .bat file like this:
mkdir change-log
WeiDU.exe --log nul --change-log ITEMCODE.CRE >change-log/change-log.txt --out change-log
pause
Place it in the main BG2 folder and run the file.
Look up the output file in the change-log folder. It should list the mod(s) that introduce/modify "Rune Killer".
A bug. *sigh*
"The person appears busy at the moment".
save. Reload.
"Hello, how can I help you"
*sigh*
This is getting really fucking irritating. I had to do this about 5 times just to clear the Jack the Ripper quest alone. It'll be hundreds by the end of the game, let alone instances where the NPC is actually busy by intentional design.
No, I'm playing it for the first time and only reload when my main character dies.
That's the way to play IMO - there are gazilions of NPCs that you would not touch with a long pole anyway.No, I'm playing it for the first time and only reload when my main character dies.
Baldur's Gate has its own take on the 2nd Edition Death From Massive Damage rule (Core rules or higher only, Easy and Normal mode do not have permanent death), but the specifics are unclear. Generally it's agreed upon that a high damage attack will turn the target into chunky salsa if their loss of hitpoints dips below a certain threshold, in which case revival will be impossible. The Ogrillon is probably the first level-appropriate enemy that can reliably chunk a party member.Playing BG1.
If someone gets blown to fucking smithereens, there's no way to revive them, right? Just had someone get fucked by a Flesh Golem by blowing to pieces, and the character disappeared from my party (unlike normal death where the person gets greyed out). So is that guy lost forever?
That's the way to play IMO - there are gazilions of NPCs that you would not touch with a long pole anyway.No, I'm playing it for the first time and only reload when my main character dies.
Baldur's Gate has its own take on the 2nd Edition Death From Massive Damage rule (Core rules or higher only, Easy and Normal mode do not have permanent death), but the specifics are unclear. Generally it's agreed upon that a high damage attack will turn the target into chunky salsa if their loss of hitpoints dips below a certain threshold, in which case revival will be impossible. The Ogrillon is probably the first level-appropriate enemy that can reliably chunk a party member.Playing BG1.
If someone gets blown to fucking smithereens, there's no way to revive them, right? Just had someone get fucked by a Flesh Golem by blowing to pieces, and the character disappeared from my party (unlike normal death where the person gets greyed out). So is that guy lost forever?