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Game News The Banner Saga Released

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
They probably think one item is inventory. They do after all come from BioWare.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
you might be curious to know that a well known site release ending with bay relating to this game seems to have a
1: trojan
2: botnet
3: prob more stuff i dunno
Malware on a public tracker? Holy shit thanks for the warning. I'll run a virus scan as soon as this friggin cursor stops moving on its own.
 
Joined
Sep 18, 2013
Messages
1,258
I don't get the "wah it's so simple" complaints about combat. It is most certainly not any more simpler than the autopilot crap we got in IE games. It is simple but elegant; the tactics and the gameplay involvement that the system accommodates for melee combat is vastly superior to the entire IE auto-pilot until dead with the occasional health potion.

I do share the pain about the lack of a proper equipment and inventory system, though. The game could have been much more with those.

So does anyone has a crest in the game? I have missed the original deadline for submissions but turns out you can still submit and it will be included with the update so I just submitted mine yesterday:

Crest:
eZ8rQ84.png


Heraldry:
EcNhQ94.png



Also, the next person to speak shit about Kickstarter is getting a bullet between the eyes. With such solid releases as FTL, Conquistador, Shadowrun LOL not really, Broken Sword, Knock-Knock, Kickstarter has thus far made a huge incline for me.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,595
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
When I read vikings and saw the Disney-influenced but otherwise reasonably realistic art, I hoped for a moment for a reasonably realistic game in its depiction of vikings and their history but judging from that combat screen, I think it will be just another shitty fantasy crap with ancient evil bullshit with stupidly simplistic combat devoid of depth.

This is what 10+ years of anti-TB policy of mainstream publishers does to the mindset of people: when they somehow decide to go TB, they shoot so low.

DA:O Facebook game sums it up well, I guess.

And a pity, I like the art.

Combat will be shit. Dialogue will be derp. Story will be Bioware grimdark grittymature manure. I bet there will be romances too.

 
Joined
Sep 18, 2013
Messages
1,258
It is only natural that impressions change when something expected to be bad turns out to be the opposite. Doesn't mean it's the people that change.

I had similar thoughts at the veeery beginning but, well, it's not Torment or MOTB or FNV but I'm happy to be proven wrong. I bet he too is :smug:

About the story and ancient evil shit; he wasn't completely off the mark, now, was he?
 

MrEvilGuy

Educated
Joined
Jun 13, 2012
Messages
50
I've sunk about 14 hours into the banner saga now and I must say it's the best game I've played since Age of Decadence. Just make sure to play it on hardest difficulty, I can't imagine how it would even qualify as a 'game' otherwise, if all you do is win battles and horde supplies and items without having to put any real thought into what you're doing.

Total :incline:
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,236
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Total decline of the Codex.Fapping over this mediocre game. :lol:
Biowarian C&C at it finest,90% of options end with same result.There was a moment of hope ,but nah the HEALER saves all major NPC with magic.At that point uninstalled .Combat ended as I expected tedious and simple,also best way to win is not to kill enemies,Brilliant!:hahano: Just get 3 ranged units and start mowing with 2 attacks before all enemies move once,it's funny when AI(not that bad overall ) blocks himself too.
It is better than SR:R ,because didn't cost me 12 euro.:keepmymoney:
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The C&C in E:C was quite a bit better.

This has better combat. Killing enemies is the most efficient tbh. Why would you leave an enemy alive if you can kill it? Killing an enemy gives you Willpower, and means that your characters take less damage overall.

There's only some edge cases where if everyone is low, the person with less units (and particularly if they have archers) has advantage.
 

BlackAdderBG

Arcane
Patron
Joined
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3,236
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Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
You leave them low ,because they can't do more than 1 damage and take turn from stronger units.So if you face 9 enemy npc versus 3 of your ranged units ,just start attacking the next in the initiative bar to keep him low on health.Until all of them move once you had 3 attacks with your units.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I kill them straight away for the 2 extra points of Willpower, which in turn allows me to drop other units in one hit rather than two, giving me another two points of willpower - rinse, repeat and don't lose a single unit (on the Varl part of the story fights anyway).

That might be a valid tactic on the Rook side though.
 

DramaticPopcorn

Guest
Hm. Get Shadowrun and Expeditions flashbacks when playing this: good graphics, simplistic combat, nonexistant gameplay outside of combat.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Holy shit. RPS review is in and is retarded as ever. Whining about the difficulty and the comment section filled with people who whine about the game being too long and it being a bad design decision that you can actually lose both battles and the game.

Fucking decline.
 

DramaticPopcorn

Guest
Just finished it and I cannot help but wonder whether E:C, SR and this game were secretly made by the same people. They feel incredibly similar at their core.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Can someone tell me how close to the end I am if I am:

Fighting the Stoneslinger with the Mender at the bridge to the big Varl City
?

Just curious. At this point it feels like my human party is underlevelled (mostly 1/2) because I spent too much on items early on, then realised the human path always features a severe lack of supplies, and then I wasn't strong enough for many of the optional battles, leading to a poverty of reknown, leading to the last few legs of the story hopping on zero supplies. Which I don't mind at all, I just wish supply expenditure was consistent across the board so you know what to expect (as opposed to buying supplies on the varl path being a complete waste). Still, I think I can scrape through, my last try I had them down to a mano y mano before dying. Hard is still reasonably hard so far.
 

dr. one

Augur
Joined
Dec 5, 2009
Messages
656
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posts
Can someone tell me how close to the end I am if I am:

Fighting the Stoneslinger with the Mender at the bridge to the big Varl City
?
I´d say you have around 1/4 left.
In regards to difficulty:
Better level some of those humans, otherwise the final battle might be nigh impossible on hard.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
I don't get the "wah it's so simple" complaints about combat. It is most certainly not any more simpler than the autopilot crap we got in IE games. It is simple but elegant; the tactics and the gameplay involvement that the system accommodates for melee combat is vastly superior to the entire IE auto-pilot until dead with the occasional health potion.

I do share the pain about the lack of a proper equipment and inventory system, though. The game could have been much more with those.
Because it is simple. This game is heavily influenced by many of the strategy RPGs on consoles, most of which have far more depth than this game does. I don't understand why they didn't implement something as simple as battlefield elevations, obstacles, etc. For example, in Final Fantasy Tactics, you can have archers at a high elevation raining arrows down on you, or you can use lightning spell son enemies standing in water for extra damage, etc. And a lack of equipment system is just inexcusable.

Compared to a lot of recent games the combat is good, but it's still a far cry from Final Fantasy Tactics, Tactics Ogre, etc.
 

Noddy

Augur
Joined
May 29, 2008
Messages
220
Combat is fucking wierd. Seems benifical to knock all enemies down to low strength, which goes against every natural instict of murdering shit before it murders you. Kind of like it, but i think that's just because it's not d&d/jrpg combat for a change.

Art is beautiful, writing is nice. Shame about the generic evil peoples invading plot but whatever.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Shame about the generic evil peoples invading plot but whatever.
eeeh, it's not generic evil people invading but the slightly less cliche
seemingly evil invasion that is actually a stream of refugees because shit is going to hell.
 

Bibbimbop

Arcane
Zionist Agent Vatnik
Joined
Jan 12, 2014
Messages
8,803
Location
Shadow Banned
Combat is fucking wierd. Seems benifical to knock all enemies down to low strength, which goes against every natural instict of murdering shit before it murders you. Kind of like it, but i think that's just because it's not d&d/jrpg combat for a change.

Oh, in a real battle, wounded tend to get ignored and squirm around piteously among the dead. That's why battle casualties usually number more wounded than actual dead. Some die later, of course. As a game mechanic, it is no wierder that taking ten axe blows and fighting at normal capability until the magical eleventh sends you off.
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
514
I've been playing for a little while and I'm enjoying it quite a lot. Combat is good and so is the enemy AI. Graphics are beautiful but there's little animation, too many static pictures. The caravan managing part could be deeper but well, I've just started it. I have one question
In the Rook side, in the battle to distract the dredge so the people can flee, I lost that battle and the chieftain died. If you win it, does he remain alive? Also, is there a way to save the boy in that "conversation" puzzle where Aletta is attacked?
 

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