Sensuki
Arcane
They probably think one item is inventory. They do after all come from BioWare.
Malware on a public tracker? Holy shit thanks for the warning. I'll run a virus scan as soon as this friggin cursor stops moving on its own.you might be curious to know that a well known site release ending with bay relating to this game seems to have a
1: trojan
2: botnet
3: prob more stuff i dunno
When I read vikings and saw the Disney-influenced but otherwise reasonably realistic art, I hoped for a moment for a reasonably realistic game in its depiction of vikings and their history but judging from that combat screen, I think it will be just another shitty fantasy crap with ancient evil bullshit with stupidly simplistic combat devoid of depth.
This is what 10+ years of anti-TB policy of mainstream publishers does to the mindset of people: when they somehow decide to go TB, they shoot so low.
DA:O Facebook game sums it up well, I guess.
And a pity, I like the art.
Combat will be shit. Dialogue will be derp. Story will be Bioware grimdark grittymature manure. I bet there will be romances too.
I´d say you have around 1/4 left.Can someone tell me how close to the end I am if I am:
?Fighting the Stoneslinger with the Mender at the bridge to the big Varl City
Because it is simple. This game is heavily influenced by many of the strategy RPGs on consoles, most of which have far more depth than this game does. I don't understand why they didn't implement something as simple as battlefield elevations, obstacles, etc. For example, in Final Fantasy Tactics, you can have archers at a high elevation raining arrows down on you, or you can use lightning spell son enemies standing in water for extra damage, etc. And a lack of equipment system is just inexcusable.I don't get the "wah it's so simple" complaints about combat. It is most certainly not any more simpler than the autopilot crap we got in IE games. It is simple but elegant; the tactics and the gameplay involvement that the system accommodates for melee combat is vastly superior to the entire IE auto-pilot until dead with the occasional health potion.
I do share the pain about the lack of a proper equipment and inventory system, though. The game could have been much more with those.
eeeh, it's not generic evil people invading but the slightly less clicheShame about the generic evil peoples invading plot but whatever.
Combat is fucking wierd. Seems benifical to knock all enemies down to low strength, which goes against every natural instict of murdering shit before it murders you. Kind of like it, but i think that's just because it's not d&d/jrpg combat for a change.
90% of options end with same result.
90% of options end with same result.
Knowing that would make the game suck. Fortunately, I had no idea while playing it.
You really didn't notice it when tried to send the prince away and you couldn't or when didn't want to go to that coastal city and still end there?