Wasteland 3 did absolutely fine in modernizing the formula. The problem with bt4 is that while some novelties were nice such as the combat and character system, the game was buggy, ugly, and had tons of boring samey puzzles, and also way too many battles.This has been discussed previously: InXile deviated from the formula of the original Bard's Tale trilogy in both combat and exploration, while at the same time heavily "casualizing" the game in almost every respect. The result is an evidently unsuccessful attempt to reach a broad audience that has never played the original trilogy and wouldn't care for it, while also alienating the narrower audience that appreciates Wizardry-likes and might be nostalgic for the original Bard's Tale games. Changes made to combat were seemingly aimed in the direction of making it more tactical, but it's too casualized to hold much appeal for the type of CRPG player who enjoys the tactical combat of Pool of Radiance and similar games. Similarly, changes made to exploration placed a focus on mechanical puzzles, but these puzzles are too simple and repetitive to hold much appeal for the type of CRPG player who enjoys the sort of puzzles found in Dungeon Master and similar games. The Bard's Tale IV was additionally hurt by the agonizingly-lengthy loading times for those without a solid-state drive and reportedly also poor framerates for many with older and/or cheaper computers, though these issues would be less likely to be experienced now than when it was released. Also, the game is burdened with a prolonged, unskippable tutorial sequence in a dreary underground area and generic medieval city before it finally allows you to create your own party and enter the first real dungeon.Ok but why? Is it a bad game? Then why it has over 100 pages on dex? Seems like a good game by sheer publicity here.
The developers were unable to attract the casual gaming audience they were so clearly pursuing. The reasons for this aren't entirely clear, but certainly InXile did itself no favors by wasting money on advertisements attempting to attract people who had enjoyed Skyrim, even though nearly anyone who considers Skyrim a good game would run away screaming at the first real puzzle in The Bard's Tale IV, and not many would be fond of the (rather odd) turn-based combat either. I suppose certain portions of the casual audience might have been interested in either the combat or the puzzles but not both simultaneously.
The game could be pretty good with some minor changes. And having a way to skip puzzles doesn't help, because you end up with a never ending stream of battles.
Less but better puzzles and less repetitive battles. Also, nicer graphics and optimization and less bugs. And voila, a very good game is born.