Mustawd
Guest
I don’t understand how they thought the combat engine was a good idea. What the fuck is up with only having so many points to spend across your entire party? Has there ever been an RPG in history where every character doesn’t get to do something on their turn? The way this plays out, some characters can’t even act if you have a party bigger than the point pool available to you.
Can you imagine if D&D had evolved that way and all RPGs had followed that idea?
Cleric: I heal the rogue.
DM: Oh, sorry, the fighter already used all the points for the party this turn.
I mean, come on guys, what is this shit?
Am I the only one here that doesn’t find this unfun?
It creates restraints on what you can do. I mean forget how blobbers are usually designed. This idea sounds cool to me. Now is it executed well? That I dunno.