"If we delayed the game by two weeks and paid some nerds a few doritos to test it, we might have avoided this shit show of a launch."Is it weird to anyone else to see these quick post-release patches fixing huge things? "Oh, now we're going to patch framerate so the game can run. We didn't bother to do that in the last 3 years but since feedback indicates players want the game to run we will patch that in by next week."
Unrelated to anything above but I just spotted this comment and found it amusing:
I just extracted some of the textures in this game. 2k textures are 10-16mb. LOL so big. No idea why crate textures are 16mb.. and there are a ton of crates in this game. I wonder why it runs poorly.
"Boss! Boss! I finished making all of the crates and barrels in 4k ready textures!"
"Good, good, now just put those things anywhere you can't think of something else to place, you know, pad it out real nice so it looks more dense"
"Oh sir, you're so brilliant!"
[Suddenly the source of both voices becomes silent and our hero Brian Fargo stops talking to himself as he notices that someone is knocking at his door]
Manual is there in steam.I find it a little odd that most of the digital extras including the manual weren't included in the download with the game. And that you have to manually download all the digital extras from the crowdox website.
I started as the dual blades wuth light armor preset class in 7th circle and honestly didn't play beyond 3rd floor so can't say much about the difficulty.Holy Shit, tried the 7th circle. Absolutely loving it so far. and the soundtrack so far is simply superb.Not drunk enough yet, instead I decided to try The Fall of the Dungeon Guardians from my Steam library and ended up playing it for 70 mins straight. Seems pretty good so far, Real time blobber without dance of death, though you can use the real time nature of the combat to flee from combat and draw enemies into traps. XD
Got about 1/3rd that bottle left, so let's see if I wake tomorrow morning with some ugly broad in my bed—I mean, Bard's Tale IV purchased and sitting in my Steam library!
Try the 7th Circle, if you want to play a turn-based roguelike single-char blobber with a good horror mood, it's more competent than BT4
As a huge bonus absolutely no KAWAI KANCER like Labyrinth of Dusk.
7th Circle is really neat but I'm curious what either of you end up thinking of the difficulty by about the fourth floor.
I hadn't died once on my run and by the time I quit I was pretty much the terminator. Considered killing off my character to reroll on a harder difficulty but it was much much harder to die at that point than to clear entire floors due to high HP/evade/armour so I lost my patience and uninstalled
There's a lot to like in the game so I'd be happy to hear if one of the other difficulties actually forced you to make use of the crafting/potions/rest spots but in my experience the permadeath system just means any character who doesn't die turns into a god really fast and the good aspects of the game get pretty severely undermined by being able to mash A to win every fight
Im about 20 houurs in. Really like it. The puzzles are good, some really easy, some a bit more to it. Linear wise... I dont mind it in a blobber.I'm 3 hours into BT4 now, and it's alright I guess. The combat is not horrible, but there's not really much to it yet. It can be fun using your abilities to maximize damage efficiency each round, and I probably prefer it to the combat in M&MX which was just tedious and dull.
The biggest problem with this game thus far is how linear it is and how few options you really have. It's closer to a JRPG than anything, in terms of just following the story along and having little to no input on not just the story, but even on character development as you're stuck with whatever characters the story forces on you at a given moment.
I can't see anyone ever wanting to play this a second time due to the structure of the initial part of the game. It's not something that can be fixed by just adding a mode where you get to create your own party from the start, since the encounters are all balanced on you slowly adding members with fixed classes/skills as you go along.
Leveling up is never very exciting, although getting a new combat skill can drastically improve the character. I'm thinking specifically of the rogue ability that does some impressive damage to an enemy in front, and then moves the rogue to the rear immediately after. With that one skill, the rogue is now by far the most powerful damage dealer in my party (and you can even buff it for more damage by hiding in shadows as a free action).
I think this could have been a really interesting blobber if the game was less linear and you were given the option to at least make a 3 character party from the start with slots for plot characters.
Alternately, they could leave the game as is but shorten the part up until you get to make your full party, and allow players to select to start from the beginning or from the part of the game where you get full party creation. Maybe even add some wandering respawning enemies so that you can experiment with different builds/parties. That alone would increase replay value imo.
I said as much to John walker in the RPS comments for the review and less than 1 hour later my comments were deleted. I was actually pretty surprised as I phrased it all very civilly and while LARPing as a confused normie instead of someone with an agenda. Pretty cowardly of them.
Im about 20 houurs in. Really like it. The puzzles are good, some really easy, some a bit more to it. Linear wise... I dont mind it in a blobber.I'm 3 hours into BT4 now, and it's alright I guess. The combat is not horrible, but there's not really much to it yet. It can be fun using your abilities to maximize damage efficiency each round, and I probably prefer it to the combat in M&MX which was just tedious and dull.
The biggest problem with this game thus far is how linear it is and how few options you really have. It's closer to a JRPG than anything, in terms of just following the story along and having little to no input on not just the story, but even on character development as you're stuck with whatever characters the story forces on you at a given moment.
I can't see anyone ever wanting to play this a second time due to the structure of the initial part of the game. It's not something that can be fixed by just adding a mode where you get to create your own party from the start, since the encounters are all balanced on you slowly adding members with fixed classes/skills as you go along.
Leveling up is never very exciting, although getting a new combat skill can drastically improve the character. I'm thinking specifically of the rogue ability that does some impressive damage to an enemy in front, and then moves the rogue to the rear immediately after. With that one skill, the rogue is now by far the most powerful damage dealer in my party (and you can even buff it for more damage by hiding in shadows as a free action).
I think this could have been a really interesting blobber if the game was less linear and you were given the option to at least make a 3 character party from the start with slots for plot characters.
Alternately, they could leave the game as is but shorten the part up until you get to make your full party, and allow players to select to start from the beginning or from the part of the game where you get full party creation. Maybe even add some wandering respawning enemies so that you can experiment with different builds/parties. That alone would increase replay value imo.
Found in the Adventurer's Guild in the ruins of Old Skara Brae:To think I've wasted over 100 bucks for this trainwreck... And now I don't have enough money to buy and play and enjoy Grimoire. Fuck you Fargo.
Not much of a weekend peak then. Jokes aside, this is quite sad, unless there is a massive turnaround (v unlikely) this is not just a flop but heading into legendary disaster territory
Did it even occur to them that majority of target audience probably has budget PCs?Whenever a game comes out with this level of bad performance on mid-range machines I always wonder: don't they fire this shit up before hand? Like at least once? On a budget PC? It's just so baffling.
They don't.Whenever a game comes out with this level of bad performance on mid-range machines I always wonder: don't they fire this shit up before hand? Like at least once? On a budget PC? It's just so baffling.