Diablo169
Arcane
Roxy Friday is the same name that was used to trademark Torment. i WANT to believe!
Wonder who owns the IP for Centauri Alliance. Maybe I forget his name, BT coder that went and became theologist or something.
Maybe it will be Dragon Wars 2
I can't believe you pulled that off AGAIN.![]()
ToN is next. It's already happened once:I thought InXile's next RPS is going to be Torment. Why do they want to work on two projects simultaneously? Isn't InXile a small studio withincompetent developersinsufficient manpower?
We've discovered that the best way to create a deep and rich RPG is to begin the pre-production process long before the production team have finished their current project. If we waited to begin the design work for a large scale RPG until after the programming team has completed their work, our budget would increase by 50% or more. This would result in the hiring and firing process that happens all too often in our industry. We want to break that model and keep our great team together. This is why it makes sense for us to begin work on Torment now rather than later.
You're forgetting Wildman. Possibly also Shaker, unless of course you want to count that campaign as a joke.the only high profile failure was from the Planetary Anihilation devs and that was mostly their fault for blowing up trust than anything.
This isn't what actually happened since T:ToN ended up having an almost completely different team and Wasteland 2 got delayed by a year from its original release date.We've discovered that the best way to create a deep and rich RPG is to begin the pre-production process long before the production team have finished their current project. If we waited to begin the design work for a large scale RPG until after the programming team has completed their work, our budget would increase by 50% or more. This would result in the hiring and firing process that happens all too often in our industry. We want to break that model and keep our great team together. This is why it makes sense for us to begin work on Torment now rather than later.
That does mean someone other than the Torment team will do the pre-production work. I'm not sure that's such a good idea.
Maybe it will be Dragon Wars 2
I just checked and that trademark is still dead. Other than a handful of people on the codex, most people don't even know what the hell that even is.
- A pre-production time long enough to make sure all the interesting features get added in the game (things like perks/traits/stealth's absence in WL2 shouldn't happen again). Also, all the areas/quest design must be developed with all the mechanics in mind from the day 1.
- Please this time make it with 2D graphics. I don't personally hate WL2's 3D graphics (enough people do so to consider making 2D graphics because of this anyway), but rotating a camera in an old-school RPG is always a pain in the ass to me and after seeing games like UnderRail or Torment I've been reminded how sweet the 2D isometric environments can look. Unity's rough-looking assets shouldn't be a problem this time.
- I'd prefer donating to a 20h long game if it's dense, coherent, reactive, detailed, polished and enough lots of proper C&C to make it replayable than a 100h empty, soulless and linear game.
- Some of the Torment's team writers should join Meantime's one since they're very talented and could offer valuable help at making a coherent and deep storyline that features time-travelling.
- What SniperHF said is a must.
- Make sure to catch that 80's magic. Animated portraits would help.
- Be ambitious and let the player decide what epoque want to visit instead of just making another linear story just adding varied locations and epoques.
- Try to be loyal to the project's rumors and original ideas like featuring Albert Einstein in the cover art. That would be pretty cool in my honest opinion.
- Don't fuck the game's localization up this time.
- Don't fuck the physical rewards' management and shipping this time (and deliver an old-school sized cardboard box and a "true" cloth map instead of metal/wide&slim box and a synthetic-looking map).
Did it? I haven't been following it that closely, frankly.This isn't what actually happened since T:ToN ended up having an almost completely different team
It's not going to be Meantime. I so certain that's it not going to be meantime that if it does turn out to be meantime I'll raffle off a copy to the codex.
Heh, keep in mind that I don't know what exactly he meant by "recently". These were his exact words:
Infinitron said:FYI, there's some talk about Brian Fargo resurrecting one of his old properties for a revival on Kickstarter. It'll probably be Bard's Tale 4 and not Meantime, but you never know.
but that's why I was digging up information on this
8 Bit Weapon said:Yeah he told me the same recently about BT
Don't really wanna bug him about it.
UPDATE: "I truly feel fortunate that with crowdfunding and the great response to Wasteland 2 I can actually start to plot out a long RPG future for us," Brian Fargo, CEO of inXile Entertainment, told IGN. "I think it's important to remember that some of these ideas are, at best, many years away. While they are not a part of what's up next, I certainly would not have filed for them if I didn't have a deep interest in exploring these concepts."