The Bard's Tale Trilogy Remasters Update
Finally, some long-awaited update news on the original trilogy remasters. As you may remember, when we did our original crowdfunding campaign, we were approached by Olde Skuul and told that they were working on a remasters project. Due entirely to your requests, we agreed to offer these remasters as bonus extras in addition to your backer rewards when they were done.
The project was a large one, and was taking longer than anyone was hoping for. After discussing the situation with Olde Skuul, we agreed to part ways on this. However, the entire inXile development team – from Brian on down – wanted to see this project realized for both the backers and for a new generation of players, so we undertook a search to find the right partner for this project. That journey led us to Krome Studios, and we could not be happier with the work that they are doing so far. It is my pleasure to introduce Lindsay Parmenter, Head of Development of Krome, to walk us through a little of what they have in store for you.
Lindsay Parmenter, Krome Studios Head of Development
The original Bard's Tale games hold a special place in our hearts - many of us here at Krome Studios, especially Design Lead James Podesta and myself, played the games back in the 80s and are also backers of Bard's Tale IV.
After some casual conversations with the inXile team, the opportunity came up to put something together that we think will be really great for the Trilogy remaster. Not only are we updating the games to work natively on modern systems, but we're also putting on a fresh coat of paint, to give a new generation of role-playing and dungeon-crawling fans an easier opportunity to experience these classic games.
As a short list, our goals for the Trilogy remaster are:
- Up-res the original art, but keep the art in theme with the originals (the original examples are from the Amiga version of Tales of the Unknown):
And obviously it wouldn't be much good doing an up-res of character and enemy images if we didn't animate them!
It's fantastic to be able to share with you some of the work that we've been doing on The Bard's Tale Trilogy. We know everybody's been waiting a while for this, and we look forward to updating you all with the progress in the months ahead.
- Add in various audio throughout the games for attacks, spells, and more.
- Add some quality of life improvements, such as the automap, tooltip popups in the UI, etc.
A collage of what to expect with the remastered Bard's Tale Trilogy
notthing is lost there. if you prefer old one grab it and play old oneDefinitely something is lost from the original pixelated art, but I liked the new one, it is not offensive or disrespectful in my point of view. Can't wait to play it.
Fargo owns the games, so Burguer can't do anything with whatever she has. And I doubt their parting was amiable enough that she send her files, so this is probably something brand new. They're also promising more features then before, like tooltips.What i ask myself is, if there are currently two BT1-3 modernisation versions underway, one Olde Burger and one Krome Studio?
I thought that Burger has send them some "things" and then Burger stopped, because they didn't agreed beforehand on the formalities of payment.Fargo owns the games, so Burguer can't do anything with whatever she has. And I doubt their parting was amiable enough that she send her files, so this is probably something brand new. They're also promising more features then before, like tooltips.What i ask myself is, if there are currently two BT1-3 modernisation versions underway, one Olde Burger and one Krome Studio?
Tbh, I never played the old trilogy, tried to play the emulated versions, got eye cancer, a vomit attack, was annoyed by the clunky controls, deleted it, and I would have probably never bothered with it again - until I saw THIS....
Wow! It looks amazing! It looks lovely! It also exceeds my minimum expectations for "enjoyable" graphics. This changed the games from "not wanting to play at all" to "totally want to play them all". Giving this project to this game studio was probably the best thing that could happen to the old trilogy. And after seeing that, I also trust in them getting the controls and other things right.
Btw. it almost looks like they recreated everything from scratch in a different game engine?
I'm also wondering who is actually the target audience for this. Most people who like these games will have no problem playing any of the original versions. On the other hand, even if they manage to get newer players, even the cartoony graphic can't hide the old-school gameplay below the surface and how many of them will abandon it once they realize it's not a modern game. Makes me also wonder how many players actually finished the updated Wasteland 1, instead of turning it on, playing for 10 minutes and then abandoning it forever.
It's not the graphics that make or break the prospective players
I'm also pleasently surprised by the tile graphics. Never played the original Bard's Tale more than 10 minutes, so I'm looking forward to this.
Show us a cheap mobile game with similar 3D tile graphics. I'll wait.