At another site I just saw a very fuuny cartoon depicting some one's vision of codexers:
Basiccally, the message was that the codex members are screaming children who complains a lot --- like 'where's the text' and 'we want turnbased combat' and the like.
Very funny
--- and if you ask me, this is not far from the truth about most of the members of the codex...(myself sort of included).
I like Torment as much as the next guy, and I also like playing QFG5 a lot. However, I also do understand that in order to make games, corporations & firms like Bioware must sell games to stay in business.
This sometimes means taking business decisions in order to sell more of a game (such as ME) so that the revenue can be used for paying for the development of Dragon Age, for instance.
If I look at the interview (fake) with Casey Hudson,
it at least is clear to me that the interview was (and is) a fake. (especially since the codex didn't cover ME ---- untiul now....I think...).
Sadly, if I peruse through the interview which Casey has given to other sites lige IGN, Gamespot and such sites,iit rellly gets very hard to distinguish between what is 'real' and what is'fake' since the more outrageous comments seems to come in the
real interviews....
Nevertheless, I took the (fake) interview as a sort of spoof or joke....and while this can be valid at times, personally, I don't understand the reason why the codex would do this...
ME is supposed to be a cool action RPG game in which you play as commander Shephard, not
a rehash or re-enactment of Ultima 5 or the Gold Box series.
I think the codex biggest complaints with ME lies in the dialoque system, which at fÃrst seem similar to
Oblivion's speechcraft minigame. After I've had a closer look at it, from some of the vids being released by Bioware, I must admit that I can't understand what the fuzz is all about.
You get to choose 3-6 options like 'choose the parnoid response' or 'chose the inquisitive response' or 'threaten him' or 'talk to him calmy'
or several other responses like that.
If you then choose 'threathen him', the game will then choose what you're will say to say Garrus or Anabeth(?), but the response will still be fully TEXTED.
In BG1+BG2 and possibly KOTOR1, you need to read in order to understand that someone was angry. The tech adveancement has now made it so ithat the devs. can show emotions in the characters
facial expressions. Much like an actor in a play or in a movie.
One could argue that this merely or only helps the player further the advancement of the story along by choosing the 'correct dialoque' options which could mean that the player were sort of reduced to
a 'let's get the story going kind of guy or girl'.
There is a thread over at the Bioware's forums
discussing this...a very interesting thread indeed...
Personally, I don't see what all the fuzz is about ME's diaoloque system. It is sort of the same dialoque system being used in the adventure game
the blackwell legacy'.
In this game, the blackwell legacy, you typically have three responses; depending on the situation it could either be 'parnoid response' or 'inquiring response' or 'familiar response' or 'honest response'.
The games actor's or characters will then have a little chat or conversation according to the player's choices. I have just finished playing the demo of this great game, and it worked pretty well.
There is no reason to believe that such a dialoque system shouldn't or wouldn't work well in MA.