Are you the developer, account joined today with 1 message?
So it's an attempt to be pokemon?You are a human who controls a relic and can bind demons to your will, the game is heavily inspired by SMT: Nocturne, but much more tactical. The developer is very active and responds to suggestions and critics very well.
I found this great monster-collection roguelike:
http://demon.ferretdev.org/
You are a human who controls a relic and can bind demons to your will, the game is heavily inspired by SMT: Nocturne, but much more tactical. The developer is very active and responds to suggestions and critics very well.
Like Tomb is a death sentence if you don't know what to do there. Abyss is chaos, it ismostly easy but rarely can be very dangerous.Fenix jcd, you guys have played DCSS, right? In which order should I do the end game dungeons? I haven't tried hell, abyss, pandenmonium, ziggurat, zot or crypt yet, but I think I have done all the rest. Reading the wiki doesn't really help me decide what to do next. I'm playing XL25 draconian conjurer.
I have. There's a thread about it where I posted some impressions. I must say it's not very deep and you won't be playing it for years, but it's pretty neat.Has anyone here played Dragon Fin Soup?
Steampunk! This will be interestingTales of Maj'Eyal has been updated to 1.3.2 and then 1.3.3:.
Embers of Rage expansion also announced. Looks like it'll be DLC like Ashes of Urh'Rok, but much bigger: http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage
Yeah, haven't played in years, but the latest version looks real slick, just wonder if the game itself is improved along with the ui, graphics, etc.adom was good 15, maybe 10 years ago
now i dont see myself picking it over dcss or tome
After a 10+ year hiatus, the NetHack DevTeam is happy to announce the release of NetHack 3.6, a combination of the old and the new.
Unlike previous releases, which focused on the general game fixes, this release consists of a series of foundational changes in the team, underlying infrastructure and changes to the approach to game development.
Those of you expecting a huge raft of new features will probably be disappointed.
Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Take control of an autonomous weapons platform and fight your way through a multiple level underground cave complex in order to fulfill your directives. Along the way you'll explore abandoned caverns now populated by rogue robotic combat vehicles, scavenge parts to improve your weapons platform, engage in fearsome boss battles, and die multiple times in the process.