I would say Brogue- it's got a very simplified set of systems and a pretty transparent UI, no endless hidden stats to throw you off track. It's also got most of the major core features of the genre, aside from actually levelling up by killing shit.what's the best roguelike to jump int for someone like me who's never played one? (graphics are not an issue)
I started with Dungeon Crawl Stone Soup. It's difficult, sure, but no point playing an "easy" roguelike (besides, Crawl is arguably not that hard if you're not trying to challenge yourself on purpose). It's simple and the game generally introduces everything pretty gradually and it's very anti-spoiler: it tells you weaknesses and resistances of enemies and even the spells they can cast so you don't need to check the wiki for every piece of information. It's pretty fair in its mechanics (not with random instakills and encounters though)what's the best roguelike to jump int for someone like me who's never played one? (graphics are not an issue)
Good luck understanding the spellpower formula even with the wiki opened.Crawl's not a terrible place to start either, though it's got some very fucked up mechanics you'll never understand without spoilers, like the way armour works or the spellpower formula. Weapons are also fairly unintuitive in the way they work.
i'm doing the tutorial right now. wow a lot of effort has been put into making this thing retard-proof. admirable.
btw i already died in the tut because i felt like entering some steam-waters that the tut told me to avoid.
You do not need to worry about starvation that much in DCSS. The only time I died of it was recently due to the Hunger Ghost that was recently buffed and that makes you hungry on hit pretty quickly. Other than that, butcher all corpses with c->a and you will be ok. Barring some fringe case of Spriggan going overboard with casting magic or a very unlucky visit in a corpseless branch. But you will have a stock of permafood for one or two of those anyway.i'm doing the tutorial right now. wow a lot of effort has been put into making this thing retard-proof. admirable.
btw i already died in the tut because i felt like entering some steam-waters that the tut told me to avoid.
For an easy class, play a Troll Berserker of Trog. You can eat most corpses and you have troll regen. I wouldn't recommend starting with a caster in DCSS due to the ANNOYING spell hunger mechanic.
Best game to play IMHO would be PosChengband: easy to get into and food is common as all hell so you can do what you like without worrying about starvation all the time as you would in DCSS.
what's the best roguelike to jump int for someone like me who's never played one? (graphics are not an issue)
Anyone got a good mod list for TOME? I have my own set that I have been using for a while but I'd like to see what everyone else has.
But on the contrary, spellcasters are way more fun to play. Hell, I could even use Sif Muna's channeling whenever necessary and I still had way more food than necessary. And then once you can cast Necromutation the game just becomes a fun spamfest.I wouldn't recommend starting with a caster in DCSS due to the ANNOYING spell hunger mechanic.
But on the contrary, spellcasters are way more fun to play. Hell, I could even use Sif Muna's channeling whenever necessary and I still had way more food than necessary. And then once you can cast Necromutation the game just becomes a fun spamfest.I wouldn't recommend starting with a caster in DCSS due to the ANNOYING spell hunger mechanic.
Yeah, I would not recommend spellcasters for beginners. They are really squishy and need at least decent knowledge of both the monsters and what to expect in specific dungeon branches.But on the contrary, spellcasters are way more fun to play. Hell, I could even use Sif Muna's channeling whenever necessary and I still had way more food than necessary. And then once you can cast Necromutation the game just becomes a fun spamfest.I wouldn't recommend starting with a caster in DCSS due to the ANNOYING spell hunger mechanic.
They're fun to play...at higher levels. At low levels you get two chances to fire off a spell and then try to run away as you can't fight worth a damn. Also, Necromutation requires you to either be a Kiku worshipper for a guarantee to get the Necronomicon or you get lucky with Sif's gifts.
"get lucky" with Sif's gifts?But on the contrary, spellcasters are way more fun to play. Hell, I could even use Sif Muna's channeling whenever necessary and I still had way more food than necessary. And then once you can cast Necromutation the game just becomes a fun spamfest.I wouldn't recommend starting with a caster in DCSS due to the ANNOYING spell hunger mechanic.
They're fun to play...at higher levels. At low levels you get two chances to fire off a spell and then try to run away as you can't fight worth a damn. Also, Necromutation requires you to either be a Kiku worshipper for a guarantee to get the Necronomicon or you get lucky with Sif's gifts.
>quick drown NPC'sAnyone got a good mod list for TOME? I have my own set that I have been using for a while but I'd like to see what everyone else has.
http://te4.org/games/addons/tome/quick-drown-npcs
http://te4.org/games/addons/tome/faster-adventurer-level-screen
http://te4.org/games/addons/tome/succor
http://te4.org/games/addons/tome/hz-escor
I only tested first with the new Tome version.
It's for the loot the rare NPCs carry.>quick drown NPC'sAnyone got a good mod list for TOME? I have my own set that I have been using for a while but I'd like to see what everyone else has.
http://te4.org/games/addons/tome/quick-drown-npcs
http://te4.org/games/addons/tome/faster-adventurer-level-screen
http://te4.org/games/addons/tome/succor
http://te4.org/games/addons/tome/hz-escor
I only tested first with the new Tome version.
Why?
>quick drown NPC's
Why?
Doesn't that kind of fuck up the story quests?