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The Codex of Roguelikes

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
710
It's a remaster of the 80's version of the game or what? Otherwise, what's the purpose of doing this if the original (I mean, the original free Nethack game) is fully playable on modern PCs (of course, aside from desire to get easy money)? Though if they really improved the interface as stated in the description (and let to disable that bulging CRT display effect), I'd probably even buy it for like 5 dollars.
 
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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut

Is that bulging shit meant to simulate a CRT screen? It looks awful.
Why does everyone think CRTs curved like that? Go look up what DEC VT100/VT220/VT320 actually looked like, they weren't a fucking cylinder -- they're actually pretty flat.

7.jpg



I guess it's because they grew up playing videogames on their parent's TVs and assumed all CRTs curved like TVs
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Cases like this are why you are best served to never give up hope and stay doggedly determined even as time marches on and it seems like the impossible may well wind up just that: Caverns of Xaskazien 2 with a big update: https://forums.roguetemple.com/index.php?topic=5645.0

I expected this release to be out by late Spring of 2016, but a combo of injury and overwhelming workload prevented that. Better late than never! There's a lot more to come, but I'm not dumb enough to specify when again. The next update will be released in X Units of Time, where X is equal to the whim of the universe.

Also, please be aware that while this is labeled ver. 0.76.65, ver. 0.00.01 was a fully playable and complete game (essentially, at that point, just a graphical overhaul of the original game). Ver. 1.00.00 will be achieved when I've incorporated every feature I initially envisioned for the game, 8 years ago.

For those new to Caverns of Xaskazien II, it's a Windows based roguelike, and here's the specs:
Game Features:
- A rich, graphical game, with loads of animation and dynamic, coloured per pixel lighting.
- An exclusive orchestral soundtrack created for the game by professional film scorer, Dave Coleman.
- A full sound environment with close to 1000 unique sound effects, volume keyed to the source’s distance from your character.
- An intuitive keyboard and mouse interface.
- An easy to understand UI that ensures all information any player could want on any topic is only a mouse hover away.
- 300 visually distinct monsters, each with a dozen+ variants (including named boss types), and robust AI that differs by monster intelligence level. Summoning and Charm methods allow you to raise your own monstrous army to fight for you, too.
- Merchants and NPCs to deal with, as well, each of which can run afoul of the monsters, just like you.
- More than a hundred unique booby traps for the unwary, most of which may be set by players to ensnare monsters, too.
- 125 base weapons and 75 base armour pieces, each with thousands of possible enchantment combinations and legendary variants.
- Hundreds of unique magic items, mundane items, potions, scrolls, staves, wands, rods, food items, etc.
- More than 200 unique spells.
- Play as either sex in any combination of 38 Classes and 13 Races, and customize your character as you see fit through the upgrading of both Attributes and Skills.
- A new Religion system in which you vie for the affections of dozens of gods and goddesses, and where you can devote yourself exclusively to one of 13 different religions.
- Procedurally generated dungeons utilizing multiple methods of generation to create caves, structured areas, labyrinths and even forests, supplemented by occasional pre-generated dungeons called Legendary Lands.
- Hundreds of unique environmental features to interact with and use to your tactical advantage (or detriment).
- Both random and scheduled special Events to mix up gameplay.
- A comprehensive user's manual in the docs folder.
- All for the low, low price of free
smiley.gif


Major Improvements:

- New Spells: Finger Candles, Blinding Flash (for monsters, too), Blur (for monsters, too), Scare, Wither (for monsters, too), Control Undead, Control Diabolic, Colour Spray (for monsters, too).
- New Magic Items: Bottle Imp, Boots of Speed, Magic Satchel, Bag of Holding, Bottomless Backpack, Malachite Ward, Lucky Coin, Phylactery of Faithfulness.
- New Mundane Items: Satchel, Lamp Oil, Blinding Light Trap Kit, Pomegranate, Passion Fruit, Mango, Dragon Fruit, Fig, Pear, Cherries, Plum, Parsnip, Coconut, Cabbage, Leeks, Cooked/Uncooked Goose, Hsing-sing Toxin, Gold Pan.
- New Potions: Sleeping Draught.
- New Map Tiles: Iron Wall, Glyph of Ruination, Frigid Water, Rope Ladder, Rusted Door, Stone Door, Fragile Web, Web, Spider Filled Web, Secret Compartment, Stalactites, Cave Columns.
- New Booby Trap: Sand Trap.
- New Armour Enchantments: Imposing/Intimidating/Fearsome.
- New Weapon Enchantments: of Anxiety/of Fear/of Terror.
- New Jewellery Enchantments: Priest’s/Bishop’s/Saint’s, Believer’s/Cultist’s/Zealot’s.
- New Events: Still Winds, Sinking Feeling, Bad Hair Day, Nothing Comes To Hand, Third Eye Blind, Mundania, Rock Block, Keeping It Real, Silent Graves, Guttering Flames, The Force Is Not With You, Infernal Strike, Devotion, Festering Wounds.

- Added in monster morale and the possibility for monsters to flee, as well as conditions to make this more or less likely. Made Imps, Wyverns and Kobolds Cowardly.

*New Religion System:*
- Allowed selection of player Religion.
- Introduced individualized Divine Attitudes for all the deities, gave them things of which they approve and disapprove, and made it possible for the player’s standing with each god to fluctuate based on his or her actions.
- Tied chance of successfully praying at Shrines and Altars to Divine Attitudes.
- Tied reaction of an appearing god or goddess to a percentage roll based on their Divine Attitude, rather than a completely random outcome.
- Made certain actions inherently Good or Evil, and tied this to the attitudes of certain gods.
- Made the casting of a few certain spells anger Good or Evil gods (while not being inherently good or evil as an action).
- Created Faith system, and allowed the player casting of Miracles, based on chosen Religion.
- Fully implemented the miracles for Allumas (Alluman Ritual, Ambuscade, Caprice, Destiny, Fate, Gambling with the Goddess, Fortune Smiles, Instant Karma, Luck in Battle, Second Chance, Shower of Gold and Unpredictable Outcome).
- Fully implemented the miracles for Baloraasin (Act of Destruction, Baloraasin’s Rage, Create Ghoul, Create Vampire, Defile, Desecrate, Glyph of Ruination, Ruin, Soul Hunt, Stunning Blow, Tool of Destruction, Unholy Strength).
- Fully implemented the miracles for Dorallas (Aspect of Badger, Aspect of Eagle, Aspect of Hare, Divine Knowledge, Dorallan Influence, Dorallas’ Light, Entangling Vines, Identify, Plant Growth, Recharge, Speak with Animals, Summon Serpent).
- Fully implemented the miracles for Feighmorias (Angel’s Grace, Bless Armour, Blessing of Feighmorias, Exorcism, Hear No Evil, Marginal Protection, Protection of Feighmorias, Purity, Resist Fire, Transcend, Ward Off Evil, Warmth).
- Fully implemented the miracles for Fivriaskus (Ascend, Bolster, Crystallize, Fair Fight, Fivriaskan Judgement, Nullify Spells, Peace Ballad, Reform, Retribution, Stone Meld, Stone Sight, Stone Skin).
- Fully implemented the miracles for Hornas (Arms of Hornas, Attack, Ballad of Violence, Battle Harden, Battle Rage, Flesh of My Enemies, Hone Weapon, Hornan Hammer, Punish Weakling, Sharpen, Striking, Summon Orcish Champion).
- Fully implemented the miracles for Lastaviark (Bane of Hornas, Battle Plan, Body and Soul, Call Forth Champion, Holy Quest, Lastaviark’s Blessing, Lastaviark’s Hero, Perseverance, Polish, Prepare, Rally, Shelter).
- Fully Implemented the miracles for Maleviak (Acid Spray, Bestow Curse, Cause Blindness, Conjure Trap, Immolate, Insect Plague, Maximum Toxicity, Nausea, Pestilence, Sadism, Scourge, Wracking Pains).
- Fully implemented the miracles for Pantos (Commune, Destroy Mind, Detect Spirituality, Dismissal, Mad God’s Whim, Other Worlds, Pantosian Curse, Pantosian Map, Perpetual Knowledge, Reverse Status, Self Actualization, Unbalance).
- Fully implemented the miracles for Talltioward (Apathy, Envy, False Pride, Glamour, Gluttony, Greed, Hell Gate, Hubris, Lust, Shackle, Surrender Will, Temptations of Talltioward).
- Fully implemented the miracles for Vestonis (Boon of Vestonis, Call Yorick’s Trunk, Conviction, Create Shrine, Gain, Prayer, Reclamation, Reincarnation, Release, Vestonian Gift, Vestonian Protection, Vestonis’ Forge).
- Fully implemented all miracles for Tsen Tsun Vie (Coagulation, Energize, Mend Abrasion, Purify, Reveal Curse, Revile the Mutant, Remove Disease, Resurrection, Revitalize, Summer Rain, Total Renewal, Welcoming Waters).

Also a giant list of Minor Improvements and Bug Fixes outright----great stuff.
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
Downloaded and tried the game. First impressions: it is very polished - full char creation system, convenient gui, beautifull sprites, atmospheric sound. Looks like somebodys labor of love:incline:
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,481
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
How on earth can you remaster Nethack?

Times new roman -->> Calibri?

EDIT: I'll answer myself:

Improved Classic Interface
Play the illustrious ASCII interface without having to endlessly tweak terminal settings and config files. Beautiful look and feel out of the box, with improved mouse support and default keybindings.
Retro-modern Special Effects
Experience the warm glow and feel of an old CRT monitor, but with a modern spin like clean, resolution-independent fonts and RGB colors.
Replay System
Re-watch previously played games with the fully integrated replay system, allowing real-time playback, rewind, fast-forward, and jumping.
Full Game Manual
Like the games of old, a nice beefy manual to sink your teeth into as you enjoy the new-box smell.

Shame on you Infinitron posting these blatant attempts at money grabbing.

EDIT 2:

I see Taka-Haradin puolipeikko is equally quilty. Ettäs häpeäisit!
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Yeah, dropbox apparently has a daily cap according to the dev---should liven back up sometime today or tomorrow then.
 

Virtua Sinner

Arcane
Developer
Joined
Aug 12, 2018
Messages
6
This LP of "Caverns of Xaskazien 2" by creator of the game.


Just a heads up that that video is 5 years old and drastically outdated in comparison with where the game stands today. The core elements remain the same, though, so still could be useful to someone looking to understand the gameplay.
 

PrettyDeadman

Guest
Terrible fonts. It seems they were changed for main game screen, but still are present in character creation.
Otherwise looks cool.
Fonts arent' that bad in charcreation...
Lacks some of the roguelike functions like diagonal movement, hot-keys etc. (at first glance).
Can't say I like how combat works. Instead of moving into enemy to attack, attacks just happen automatically while you are at the same cell. I think. Maybe it's just a habbit playing other games which make it feel odd.
 
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Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
Virtua Sinner

What is most newb friendly race, class, god combo? Farthest i went with half-orc warrior: 3rd floor, still going.
 

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