Fenix
Arcane
Well, my ESL don't allow my to make a judgments about that.
Sadly it's just a graphic created for the event.from which roguelikes are this graphics in steam currently? They looks rad. Would really like to kill these characters by bumping onto them.
I check all roguelike overthere and only Blood and chaos catch my attention. But its in the oven, half more year. Not even a demo. Reminds me of Hellheron
https://store.steampowered.com/app/2628880/Blood__Chaos/
Hi!
The estimate has shifted to 2025 for the full release—no EA. Planning to have a demo ready by the end of this year, though!
Tried looking a few pages back but I didn't see anyone bring up this roguelike (WARNING: Early Access. Released on October the 13th, 2024.)
https://store.steampowered.com/app/2825130/Shadowed_The_Demon_Castle_of_Ooe/
I'm not a huge fan of feudal Japan as a setting, but the gameplay mechanics intrigue me. I might get it this week and will post impressions, but I'm curious if anyone else saw or played this.
Infra Arcanawhats the good roguelike with stealth mechanic?
whats the good roguelike with stealth mechanic?
i did play Nar-sil yesterday too. In both of this games, enemies seems to behave more "realistic" (?), they escape, or lose interest in chasing you.whats the good roguelike with stealth mechanic?
Apart from Infra Arcana, sil-q also has good stealth mechanics:
github.com/sil-quirk/sil-q
all the best games I've played in the last few years are low budget roguelikes that experiment with setting and gameplay, with the ones you mention as among the besti did play Nar-sil yesterday too. In both of this games, enemies seems to behave more "realistic" (?), they escape, or lose interest in chasing you.whats the good roguelike with stealth mechanic?
Apart from Infra Arcana, sil-q also has good stealth mechanics:
github.com/sil-quirk/sil-q
I find infra arcana to be more interesting. There is shock, insanity, more interaction with environment. Better UI. IA at first seems as some basic rougelike, but there amazing about of thought-out as you play it (sticking in mud, wound effects, spells that fit to Lovecraft lore).
I find it interesting that both infra arcana and SIl has this xp mechanic that promote just for spotting enemies.
Also both of these games doesn't feels generic. You feel like in a specific place of middle earth or in 18th century eldritch infested mansion, despite doesn't having a graphic. I have the same blissful experience from caves of qud ( i feel like playing fallout 1 for the first time again).
on angband forum, i find a post that someone is working on Beleriand, i wonder if this would be another groundbreaking (like Sil) approach to angband formula.
Thank gods for indie games, otherwise there would be total stagnation in game industry.
Sil, Sil-Q and NarSil are all build around stealth. How it works is that you get half XP for spotting an enemy, and another half XP for killing it and for each enemy you spot/kill you get diminishing XP returns, and there's a time limit so you're incentivized to avoid hack n' slash combat when possible. There's also an extensive skill with various twinks and hoo-haahs for stealth builds.
Can't comment on that specific game, but the mystery dungeon games (which Shiren series is basically a part of) function kind of like a hybrid between a roguelike and an extraction shooter. Here's the main differences from traditional roguelike formula:Anyone played Shiren the Wanderer: The Tower of Fortune and the Dice of Fate? It's dirt cheap, but I'm not sure whether it's more of a turn based jrpg, than a true roguelike.
Anyone played Shiren the Wanderer: The Tower of Fortune and the Dice of Fate? It's dirt cheap, but I'm not sure whether it's more of a turn based jrpg, than a true roguelike.