Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Codex of Roguelikes

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,546
Location
Russia atchoum!
Well, my ESL don't allow my to make a judgments about that.
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
from which roguelikes are this graphics in steam currently? They looks rad. Would really like to kill these characters by bumping onto them.

rwFizjh.png
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Tried looking a few pages back but I didn't see anyone bring up this roguelike (WARNING: Early Access. Released on October the 13th, 2024.)

https://store.steampowered.com/app/2825130/Shadowed_The_Demon_Castle_of_Ooe/

I'm not a huge fan of feudal Japan as a setting, but the gameplay mechanics intrigue me. I might get it this week and will post impressions, but I'm curious if anyone else saw or played this.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,881
Tried looking a few pages back but I didn't see anyone bring up this roguelike (WARNING: Early Access. Released on October the 13th, 2024.)

https://store.steampowered.com/app/2825130/Shadowed_The_Demon_Castle_of_Ooe/

I'm not a huge fan of feudal Japan as a setting, but the gameplay mechanics intrigue me. I might get it this week and will post impressions, but I'm curious if anyone else saw or played this.

Been on my radar but I was gonna let it cook for a bit. The mechanic of using stealth to gain XP is interesting, but I've no idea how that'd handle itemization as usually itemization is done via combat in roguelikes. It looks up there with Lost Flame when it comes to utilizing more unique physical mechanics when it comes to handling the tile-to-tile movement/fighting.
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
whats the good roguelike with stealth mechanic?

Apart from Infra Arcana, sil-q also has good stealth mechanics:
github.com/sil-quirk/sil-q
i did play Nar-sil yesterday too. In both of this games, enemies seems to behave more "realistic" (?), they escape, or lose interest in chasing you.

I find infra arcana to be more interesting. There is shock, insanity, more interaction with environment. Better UI. IA at first seems as some basic rougelike, but there amazing about of thought-out as you play it (sticking in mud, wound effects, spells that fit to Lovecraft lore).

I find it interesting that both infra arcana and SIl has this xp mechanic that promote just for spotting enemies.
Also both of these games doesn't feels generic. You feel like in a specific place of middle earth or in 18th century eldritch infested mansion, despite doesn't having a graphic. I have the same blissful experience from caves of qud ( i feel like playing fallout 1 for the first time again).

on angband forum, i find a post that someone is working on Beleriand, i wonder if this would be another groundbreaking (like Sil) approach to angband formula.

Thank gods for indie games, otherwise there would be total stagnation in game industry.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,054
whats the good roguelike with stealth mechanic?

Apart from Infra Arcana, sil-q also has good stealth mechanics:
github.com/sil-quirk/sil-q
i did play Nar-sil yesterday too. In both of this games, enemies seems to behave more "realistic" (?), they escape, or lose interest in chasing you.

I find infra arcana to be more interesting. There is shock, insanity, more interaction with environment. Better UI. IA at first seems as some basic rougelike, but there amazing about of thought-out as you play it (sticking in mud, wound effects, spells that fit to Lovecraft lore).

I find it interesting that both infra arcana and SIl has this xp mechanic that promote just for spotting enemies.
Also both of these games doesn't feels generic. You feel like in a specific place of middle earth or in 18th century eldritch infested mansion, despite doesn't having a graphic. I have the same blissful experience from caves of qud ( i feel like playing fallout 1 for the first time again).

on angband forum, i find a post that someone is working on Beleriand, i wonder if this would be another groundbreaking (like Sil) approach to angband formula.

Thank gods for indie games, otherwise there would be total stagnation in game industry.
all the best games I've played in the last few years are low budget roguelikes that experiment with setting and gameplay, with the ones you mention as among the best

even codex favorites like underrail or age of decadence pale in comparison for me

this thread is the most :obviously: part of this website, and I'm so glad that there is still an audience for these kinds of games and developers interested in making them
 

kuniqs

Novice
Joined
Dec 1, 2017
Messages
26
Sil, Sil-Q and NarSil are all build around stealth. How it works is that you get half XP for spotting an enemy, and another half XP for killing it and for each enemy you spot/kill you get diminishing XP returns, and there's a time limit so you're incentivized to avoid hack n' slash combat when possible. There's also an extensive skill with various twinks and hoo-haahs for stealth builds.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom