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The Conformist - Narrative RPG from Torpor Games, makers of Suzerain

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,697
0fzVG8g.png
Not an rpg.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,047
I don't even care if this doesn't have combat and is nothing but political circlejerking.

The writing in Suzerain is as good as it gets in modern gaming and I'm looking forward to once again failing to establish myself as dictator.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,167
There was some footage uploaded earlier but its mostly an environment showcase:

Main thing was this glimpse at character stats:
vhjiab9.png
vLa6qSQ.png
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,509
Unpleasant graphics, but Suzerain is a very nice game with a cool setting, good C&C, and solid dialogues.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,279
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Dear citizens of the Suzerainverse,
...
Update from The Conformist!

Our art team has been hard at work over the past few months, refining and evolving the visual style of The Conformist. Today, we’re excited to share some insights into our progress and the direction we’re taking.

image4.gif


The primary focus of this iteration has been to create a visual style with a distinct, bold identity, drawing inspiration from mid-20th-century propaganda and travel posters. After much exploration, we’ve landed on a more detailed and polished look compared to earlier versions. This added depth lends a more serious tone to the narrative, while also allowing us to transform the city of Holsord into a vibrant, bustling 1930s metropolis, full of life and character.

Two key scenes that we’ve been focusing on are the cabaret and a street corner, which were redesigned from the ground up. Though we kept a similar layout, everything else was reimagined to better suit the new art direction. The cabaret scene, in particular, was a fresh start, where we wanted to capture the liveliness and glamour of the era.

image3.gif


These scenes also helped us refine our processes. We’ve established a 3D model guide with specific rules for consistency across all assets and developed a solid project structure to efficiently handle a large volume of models and materials. We’ve also begun working on architectural sketches and guidelines, marking the first steps in bringing the full game world to life.

We’d also like to take a moment to highlight Ioannis and Stijn, who have been instrumental in pushing these developments forward. Their dedication and creativity have played a huge role in shaping the new visual identity of The Conformist.

Please note that the screenshots shared are still a work in progress, and the final product may look quite different. We can’t wait to show you more soon!
...
Until the next update, take care!

Glovurius axa Rizia!
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
The primary focus of this iteration has been to create a visual style with a distinct, bold identity, drawing inspiration from mid-20th-century propaganda and travel posters. After much exploration, we’ve landed on a more detailed and polished look compared to earlier versions. This added depth lends a more serious tone to the narrative, while also allowing us to transform the city of Holsord into a vibrant, bustling 1930s metropolis, full of life and character.
sovl
 

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