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From Software The Dark Souls Discussion Thread

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The depth is legitimately gross. I haven't had a reaction like this to a game in a long time. I actually stopped playing and took a break.

Getting back into it, I appear to have been cursed by something that is a cross between a frog and Jimbob's avatar.
 

Strayed

Educated
Joined
Nov 5, 2014
Messages
63
Location
Southern Hemisphere's Canada (New Zealand)
The depth is legitimately gross. I haven't had a reaction like this to a game in a long time. I actually stopped playing and took a break.

The Depths? You're only just beginning your descent into hell. Wait until you get to the next area. :M

He's right you know. Blighttown is basically misery, death, fear and a fuckton of poison personified.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,646
Blighttown. :love:

tuluse , you can buy cures for the curse from the undead female merchant. Just be careful with those frogs, they aren't that dangerous if you pay attention.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,646
This game is piss easy really. All you have to do is git gud how hard can it be? Jeez, some people.
 
Joined
Jan 27, 2011
Messages
1,127
The only part in Blighttown that made me rage on my first playthrough was that optional wobbly "bridge" and the jump to the Iato... When the bridge platform start shifting, you actually stay in-place...

:rage:
 

DramaticPopcorn

Guest
The only part in Blighttown that made me rage on my first playthrough was that optional wobbly "bridge" and the jump to the Iato... When the bridge platform start shifting, you actually stay in-place...

:rage:
Blighttown really teaches you to walk and not run everywhere.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Dropping into a hole in the Depth was one of the only moment in my life of gaming that really, really made me freak out.

Getting out of Blighttown and finally seeing the fucking sky was the moment that really, really made me burst in tears of happiness.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Gaping Dragon was p disappointing. Boring and easy, beat it in fewer tries by half than any previous boss and I was cursed the whole time.

The design was... creative though; dat crocodile-dragon-vagina.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,438
Only casuls get cursed.
And these who jump into the hole because it must be a shortcut, and don't run up to the stairs into defensible position. Then again it's a shortcut of sorts, it allow bypass giant rats and get at them from other direction. However there is also a safe shortcut. It only looks like you'd end falling from 300 meters on some sharp rocks. (The place where you would be falling 300 meters down on sharp rocks is more meanie looking hole few floors bellow.)

Then combine it with giant rats and Kirk, and you can see how it could quickly become you are hollow yet again.
 
Unwanted

jcd

Punished JCD
Patron
Joined
Jan 4, 2012
Messages
10,681
Location
UNATCO HQ
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Last edited:

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
You can cure the poison and dodge the blow darts. If you want to talk bullshit, the skeleton archers in the Tomb of Giants are a strong contender (their arrows always hit you despite it being complete darkness and them being miles away).
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,438
They see in dark. They are GIANT skeleton archers. However when you don't get the lamp, going to the fireplace is PITA, and getting out is PITA as well.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Use the spider shield, which you get in the depths, and the toxic is blocked entirely. I guess I as the only person who went "blight town huh? I wonder if there's poison here."

Becomes much, much easier.
 

Gentle Player

Arcane
Joined
Jul 1, 2011
Messages
2,352
Location
Britain
Watery Labyrinth Area in Shadow Tower would make Blighttown, Valley of Defilement, and The Gutter all rolled into one seem like a pleasure resort. The "watery" labyrinth is flooded not with poison but with ACID, which eats away at the durability of everything you have equipped, as well as at your health. And rather than being a mostly inconsequential mechanic, as in Souls, item durability is at the forefront of the game - everything has low durability (a weapon with over 20 max durability is likely to be an end-game greatsword) and degrades fast (each connecting weapon swing removes at least one point). Also, for every point lost, the item's properties are also reduced.

The only way to restore durability (other than using a limited quantity rare and expensive consumable, which only restores a few points of durability anyway) is to find a demon merchant who repairs any item to full using your life essence - i.e. he takes away your Hit-Points - with most decent items requiring nearly all of your HP to restore. And the only way to restore HP is through health potions, which are somewhat rare (though all of them restore your HP to full) or by having the demon merchant convert pieces of gear into health (and thus reducing the pool of spare gear you can use when your main stuff is close to breaking). So, even without trudging through a maze full of acid, there's a constant balancing act between durability, hit-points, available gear, and consumables.

Of course, none of these merchants are anywhere to be found in the Watery Labyrinth. And, as Shadow Tower is an RPG rather than a twitch-fest, taking off your armour to avoid it being eaten away by acid will vastly reduce your effectiveness, taking away health, defense stats, and even offense stats. Plus, you still have your weapons to worry about; you can't rely on magic attacks because in ST magic is cast from magic rings, taking away 1 point of durability for each attack, and with most rings having about 10 durability each. They will also face further corrosion as you stand in acid.

I don't think I need bother mention that the enemies fought in the area are some of the toughest hitherto faced. Including hordes of serpent-men who emerge from the acid in ambush and gangbang you with claws, unless you spot the tiny bit of rock in the distance that's sticking just out of reach of the acid's effect and walk slowly (yes, the acid of course reduces movement speed also) towards it so you can fight them on safer ground - at which point they'll just laugh and spit their own very deadly poison AoE onto the rock, forcing you to dive right back into the acid...

Fromsoft sadism at its finest.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,438
Well that's level of difficulty: Asian. What did you expect from Japanese game?

Actually, I also learned, and when I see Russian game, that's playable, I reduce difficulty to easy, which is what the rest of the world calls hard.
 

Strayed

Educated
Joined
Nov 5, 2014
Messages
63
Location
Southern Hemisphere's Canada (New Zealand)
The thing about the archers is that they have horrible tracking, so they may as well be blind. They only become any sort of threat when you're getting gang-banged by the Black K***ht and Skele-dogs.

Personally I think Fromsoft should have armed them with Greatbows. Would have made Tomb of the Giants a lot more fun. :smug:
 

DramaticPopcorn

Guest
Hey dudes is there any info on when DS1 is going to fully migrate to steam servers ?
 

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