can I get a trigger warning on Vaativideos voice
But will it have SOLARE<3 and PRAISETEHSUN<3 so that I can shitpost on reddit?
Easily one of the worst aspects of the Souls community, coupled with obsession with awful fanfiction.
That's why people prefer Demon's Souls – times were better then
UndetectedButthurt Are you playing on the Steam beta client? My SL1 could use some help on O&S 'cuz I suck.
Dark Souls > Demon's. As much as I love DeS, it was somewhat decline in lacking flask system and open world.
SL1 O&S should be pretty easy, it takes like 2-3 Great Combustions to kill Smough with a +15 Flame, and super-Ornstein isn't that difficult. If you're really having trouble there, Manus will destroy you.
Doesn't that defeat the point of a level 1 run? How is upgrading Pyromancy functionally different from raising stats on level ups?SL1 O&S should be pretty easy, it takes like 2-3 Great Combustions to kill Smough with a +15 Flame, and super-Ornstein isn't that difficult. If you're really having trouble there, Manus will destroy you.
Well Pyro doesnt scale with your stats so i gues people treat it as a another "weapon". Since you can do sl1 run with upgraded chaos/lighting club +5 you can also upgrade your Pyro flameDoesn't that defeat the point of a level 1 run? How is upgrading Pyromancy functionally different from raising stats on level ups?
Doesn't that defeat the point of a level 1 run? How is upgrading Pyromancy functionally different from raising stats on level ups?
Everything requires souls to upgrade/improve, hence my comment on it being functionally similar. Considering how Pyromancy is relatively powerful and non-dependent on stats, and the ease of rushing from a bonfire to a boss location and spamming all your fire attacks, it doesn't really strike me as an interesting challenge - and the 'rules' of the challenge seem to be arbitrary. To each their own, I guess.The point of an SL1 run is that you succeed without increasing your Endurance, HP or offensive stats, and without being able to use most weapons or armor. Might as well ask how upgrading weapons is functionally different from levelling up. It is possible to do an SL1 run with no upgrades, it's just boring as fuck, since you take forever to kill anything. Functionally, you can kill Smough with a +5 Chaos Reinforced Club just as fast as with Great Combustion, only real difference is that the latter doesn't require you to scour the world for red titanite chunks. So it's mostly a matter of convenience.
Everything requires souls to upgrade/improve, hence my comment on it being functionally similar. Considering how Pyromancy is relatively powerful and non-dependent on stats, and the ease of rushing from a bonfire to a boss location and spamming all your fire attacks, it doesn't really strike me as an interesting challenge - and the 'rules' of the challenge seem to be arbitrary. To each their own, I guess.
No, I don't. My point was that that 'no level ups' is just an arbitrary rule, considering more immediately impactful stuff like upgrading the Pyromancy glove is allowed. As such, it doesn't strike me as an interesting challenge, because the rules aren't coherent with the game systems. Might as well allow a few level ups or something.You seem to believe that the point of SL1 runs is to gain some kind of street cred, a badge of ultimate hardcore.
No, I don't. My point was that that 'no level ups' is just an arbitrary rule, considering more immediately impactful stuff like upgrading the Pyromancy glove is allowed. As such, it doesn't strike me as an interesting challenge, because the rules aren't coherent with the game systems. Might as well allow a few level ups or something.
A challenge like 'no shields/blocking' allowed does strike me as interesting, because the limitation makes 'sense' with the gameplay systems.
The former obviously. When the advice to a SL1 challenge:Do you mean that the challenge is supposed to be interesting for the player actually carrying it out, or is it meant to be interesting as an abstract idea?
Not only sounds dull, but is also something you can do on a normal playthrough.SL1 O&S should be pretty easy, it takes like 2-3 Great Combustions to kill Smough with a +15 Flame
This is probably a good idea.To be honest, though, I feel like I understand what you mean less and less with every post, so I think we might have to settle on agreeing to disagree.