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From Software The Dark Souls Discussion Thread

Joined
Apr 4, 2007
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Motherfuckerville
While I'm a huge fan of self-imposed and/or arbitrary challenges to squeeze more fun out of games, I've never understood the appeal of SL1 runs in DkS1, especially how widespread they are. It's simply not that interesting a run.

For one thing, there's easily available sources of damage in Pyromancy, Chaos-upgraded weaponry (particularly the Reinforced Club, which has Bleed power, good Poise damage, and very low requirements; take that out and things become a *little* more interesting), and all the damage boosters (e.g. Red Tearstone Ring, Bellowing Dragoncrest Ring, Dusk Crown, Power Within).

And players are scarcely limited in defense either. An SL1 Pyromancer can use a Heater Shield with 100% physical block. And dodging, having no statistical component involved in it's efficacy, will be the full 13-frames of invincibility, provided the player isn't dumb enough to overload their character with armor that will likely be of no use.

Most players embarking on the run already know all of this, making it a matter of going through the motions, pressing R1 and Circle/B a whole bunch. It's a "solved" run with a rather low skill requirement.

Lots of other runs in games seem a lot more worthwhile. Hell, Dark Souls 2, with it's plethora of stat-modifying equipment and even items that give a temporary boost to stats seems a lot more interesting from a SL1 perspective (not to mention a Deprived character will have shit for i-frames and no base ability to wield a 100% block shield). There's a lot of optimization that can still be done, perhaps more weapons/spells with conditional uses.
 
Joined
Jan 27, 2011
Messages
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Coincidence? I think not...

9hSZ2x6.jpg


Edit: I guess I should've been level 69 by now...
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,640
Game updated on Steam, which broke DSfix and now the game starts extremely slow. Even the splash screens fade away in slow motion. They seem to be committed in making our experience as miserable as they can with this fucking game. The update was like 5MB and doesn't seem like it changed anything so what the fuck was the point?
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
It removed the region lock, appaerently. Now we have to wait for Durante to update the DSfix.
 
Joined
Mar 18, 2009
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7,673
So, region lock lifted and possibly final version of DSFix out, seems like a good time to start a fresh char! Anyone who's up for some summoning/being summoned feel free to add me on steam.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
The SL 1 challenge run is indeed very easy to do in DS1.

This is also why it is the most popular challenge run; because it is so easy.

What is the question even? That it's not that difficult? So introduce some other limitations to make it match up with your own personal version of "difficult enough" or "interesting enough."
 

toroid

Arcane
Joined
Apr 15, 2005
Messages
711
Speaking of challenges, here's a list of Dark Souls challenges done by LobosJR. Pretty entertaining. http://tinyurl.com/phoyx34

The challenges without youtube links are challenges he has streamed on twitch but did not upload to youtube. He is apparently working on re-running those challenges so they can be properly archived.
 
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Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I used to watch lobos do some stuff -- it's weird how much better he is than me at this game, and yet how he forgets very simple stuff or messes up on 'builds' or item use. I imagine it's because he's streaming nearly all the time, and so he's distracted.

Still, dude has probably beat the game in more ways than anyone thought possible.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
NG SL1 works for average players as a challenge game in DS1 because it keeps the health bar/armor levels low enough that you rarely get in a situation where you can blithely chug estus to beef tank through stuff, and many bosses 2-hit you (but, crucially, won't 1-hit you, which is the bad kind of frustrating and also prevents you from playing the fun "find a time to drink an estus" recovery minigame when you fuck up). There will always be a critical fun point in Dark Souls games where 2-shots are peak fun while 4+ and 1-shots are bad.

The other aspects of SL1 like having to use either a reinforced club or a handaxe for the whole game are just incidental.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
no ancient dargon in DS 1 mang

Tho I wonder if Kalameet can one-shot if you're SL1? I remember dying to him but can't recall if it was one-shot or two-shot. Manus was probably the hardest boss from all that I can remember... I think the part that really jacked it up was that I could _never_ time that overhead slam attack with his big arm well enough to be consistent in dodging it.

real challenge -- sl1 + cursed + calamity ring + no pyro + no shield + thelistkeepsgoing
 
Joined
Jan 27, 2011
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no ancient dargon in DS 1 mang

Tho I wonder if Kalameet can one-shot if you're SL1? I remember dying to him but can't recall if it was one-shot or two-shot. Manus was probably the hardest boss from all that I can remember... I think the part that really jacked it up was that I could _never_ time that overhead slam attack with his big arm well enough to be consistent in dodging it.

real challenge -- sl1 + cursed + calamity ring + no pyro + no shield + thelistkeepsgoing

OMG BRO HE SAID DARK SOULS GAMES NOT SINGLE

Kalameet one-shots you if you get caught mid-roll (counter). As for the fire, I think only fire from above 1-shots you since all other fire attacks have "ticks".
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Yeh, the normal 'spray' he does can lock you in place tho -- so while not technically a one-hit, it is in the practical sense. Come to think of it, a lot of bosses are like that where you have a tiny window that you had to be already rolling in order to avoid dying from an immediate follow up hit.

Oh well.

SL 1 in DS 2 is just the "no i frames" challenge, otherwise it's easier than DS 1 (especially with expansion items that let you use the rapier which is /gg)
 
Joined
Jan 27, 2011
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I dunno man... No i-frames and no decent shield is enough to make it harder than DaS1. You can block kalameet's attacks with Balder +15.
 

dr. one

Augur
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Dec 5, 2009
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SL1 run in DS is poetry, SL1 run in DS2 is ... random shit !?
I wouldn´t say random shit, if anything it´s the opposite since the lack of i-frames leads to a fair amount of precision required.
Moreover, mainly thanks to the DLCs and 4 ring slots there´s a good deal of equipment options, unlike in DS1.
Personally I´ve found sl1 playthrough (killing all bosses) in DS2 a lot more interesting than in DS1 for the above two reasons.
Though that I consider DS2´s bosses to be in general mechanically more fun than in the predecessor helped too.
 
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Joined
Jan 27, 2011
Messages
1,127
Speaking of challenges, here's a list of Dark Souls challenges done by LobosJR. Pretty entertaining. http://tinyurl.com/phoyx34

The challenges without youtube links are challenges he has streamed on twitch but did not upload to youtube. He is apparently working on re-running those challenges so they can be properly archived.

This 2X run video is just... The darude, the sanic... Meme overload. Arty's weeaboo jumps at 2x are insane.

 

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