Suicidal
Arcane
- Joined
- Apr 29, 2007
- Messages
- 2,317
Plus, the marketing. There were ads on TV about how you need to git gud. Anyone who actually knows a bit about games knows that bullet hell shmups, arcade fighting games, many turn-based strategy games, lots of puzzle games, and, of course, pure action games like Devil May Cry are most definitely more difficult - they simply aren't advertised as such. Dark Souls is just a normal (at the time above-average) difficulty game with no difficulty select and a relatively harsh (at the time) death penalty; we'd have laughed into our cups about it during NES days!
(Note: not saying it is easy.)
Yeah, Namco Bandai took advantage of that, and pushed From to add more bullshit in the later games to sell more copies. Everything unfair, tedious and cheesy about DS2? Well, you can blame the hype for that.
I'm curious, which elements/areas/enemies of DS2 are considered unfair and cheesy? I finished the game a few days ago. The only things that were legitimately frustrating to me were the water area after the castle (because of narrow underwater passages you had to use a torch to see and the caster mobs which shot homing spells at you from across the map), the undead crypt (particularly, the graveyard area with the bells that spawn mobs every time you or anyone else strikes them) and the blizzard area in the winter DLC and the boss that came after, which was not only extremely irritating but also boring, because the boss was the same boss you fought before except now there's two of them. Everything else I was fine with.
Also, Jasede, what you say makes a lot of sense. I completely missed the whole initial hype of the game so I had no idea if there even were advertisements for it. Just yesterday I had a discussion with my friend about the effects of marketing on people who cannot think for themselves and how hyping up certain aspects of the product in an ad can cause people to associate those aspects with your product only, even though there may be other products that do these things better.