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Learning the enemies' moveset is far more critical in DS games than any in-game leveling mechanics. Which is the main reason for their success - it relies on player skill, rather than mindless grinding and dumb luck.
People claim the further we got into the series the easiest the game became. This is not true: we just got gud.I suggest you quickly replay through the beginning of the game one day, just to make sure you're not just a better player yourself.Why did they make the game easier as the player progresses?
Sure the character can get quite strong in terms of stats, but what truly triviliaze the endgame is your player xp imo.
Which is something I really liked back then. Creating a new character and going through the early game like "wait how the fuck is this so easy now ?" was a good feeling.
How the fuck you had any idea about any of this is a mystery to me.so, I must remark how good the delivery of the story is; just by the level design and with a few sentences about the history of the world it managed to make me strongly antagonize the tyranny of Gwynn and his circus of freaks, a brave departure from the standard tale presented at the beginning of the game which felt natural and stated in a clear yet not ham-fisted manner, keeping the balance between the two prospective outcomes by showing the horrors the dark serpent's bet entails.
I take it you're not here long enough to embed videos, so here we go:
Mainly because it didn't go anywhere. Sure in Dark Souls 3 there's the witch who sells you hexes as another shard, but it doesn't really surmount to anything.DS2 is actually pretty good high fantasy fluff minus the "shards of Manus" nonsense.
For real? I don't remember that witch saying she was a shard of Manus.Mainly because it didn't go anywhere. Sure in Dark Souls 3 there's the witch who sells you hexes as another shard, but it doesn't really surmount to anything.DS2 is actually pretty good high fantasy fluff minus the "shards of Manus" nonsense.
why would it need to go anywhere? DS2's "shards of Manus" story was nicely concluded in the DLCs. "Crown of the Ivory king" basically tells you that not all of the reincarnated shards turn into power-lusting demonic bitches.Mainly because it didn't go anywhere.DS2 is actually pretty good high fantasy fluff minus the "shards of Manus" nonsense.
But those nonsense you're talking about are heavily tied to the main theme of the DLCs, and it's part of what made it much more intriguing than the base game's obsession with the curse, the first flame yadda yaddaDS2 is actually pretty good high fantasy fluff minus the "shards of Manus" nonsense.
How is Manus lame?Nah, the base game's lore was more interesting because, barring a few references (and of course Nashandra), it was its own thing. Tying DS2 closer to its predecessor, particularly via a character as lame as Manus, is probably the biggest misstep of the Crown trilogy.
Maybe it's goofy for you because the boss arena is too dark?Goofy appearance (never dug the dark magic reindeer monkey), no plot relevance despite appearing in the intro cinematic and a pretty good boss fight that From had so little faith in, they gave players an item to just negate his magic attacks outright. There's a reason the DLC's named after Artorias instead.
There's a difference between the Dark and the Abyss, though. Much like how there's a difference between the Fire/First Flame and the Flame of Chaos. The description on Soul of Manus said this:And it doesn't matter who Manus is. It matters what he represents. A little taste of the Age of Dark.
Using that same logic, the Witch of Izalith's Lord Soul also 'went wild' from being used to attempt duplication of the First Flame.Soul of Manus, Father of the Abyss. This extraordinary soul is a viscous, lukewarm lump of gentle humanity.
Ancient Manus was clearly once human. But he became the Father of the Abyss after his humanity went wild, eternally seeking his precious broken pendant
Maybe it's goofy for you because the boss arena is too dark?
Regarding the Silver Pendant, I'd argue it's there for the same reason they give you the Storm Ruler when dealing with the Storm King in Demon's Souls/Yhorm the Giant in Dark Souls 3. Since I haven't played DeS, and I know Yhorm can be beaten just fine without the Storm Ruler, would you say From have little faith in the Storm King/Yhorm the Giant when they put in the Storm Ruler?
Finally, the DLC being named after Artorias was most probably for marketing purpose, since Artorias has been hinted at quite clearly through the base game, whereas Manus, let alone The Furtive Pygmy, are mostly nonexistent with the exception of comments made by Kaathe (and even he was still mostly being vague). Would you complain that the final boss for the Crown of the Old Iron King DLC is the Fume Knight, or that the final boss for the Crown of the Sunken King is Elana/Sinh?
Again, are we 100% absolutely sure that Manus *is* THE Furtive Pygmy? Even Dark Souls 3 made it explicitly clear that there's more than one pygmy, which is pretty faithful to their own original Dark Souls 1 lore when they didn't specify if it was *a* primeval man or *the* primeval man through Marvelous Chester's dialogue.Artorias was hinted at, but the guy in the intro cinematic wasn't. 10/10.
Why is it every time someone made some kind of comments regarding Dark Souls 2, its fanboys became all defensive like this? Dude, I wasn't even criticizing it, not even in the slightest.And, no, I wouldn't complain about the bosses from the DS2 dlc's because they're actually cool. The "B" in B-Team stands for "Best".
Again, are we 100% absolutely sure that Manus *is* THE Furtive Pygmy?
Why is it every time someone made some kind of comments regarding Dark Souls 2, its fanboys became all defensive like this? Dude, I wasn't even criticizing it, not even in the slightest.