Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,273
Frankly, bosses in general are more jarring than anything in the environment. For instance, the Depths are perfectly reasonable up to Gaping Dragon, who is completely out of place. Even worse for Blighttown and Quelaag - dark. infested, slum-like area built over a swamp culminates in a wtf firebreathing spider with a naked woman on top. Capra and Taurus demons are completely arbitrary too, and have very little to do with the locations they're found in. Clearly they were designed first, and then placed at a location where it made sense given the game's progression, and that's fine. But that's also why I simply accept stuff like indiana jones traps in Sen's as something that's just there.
Gaping Dragon was a dragon that escaped the purging of dragons to hide in the sewers, and was deformed by the toxins there. Quelagg and her sister are basically the source of pyromancy, it was pyromancy that created the poison swamp of Blighttown. I don't really see how Taurus and Capra are out of place either.
If the bosses were placed based on game progression Capra should be a lot further in than the 2nd boss.
Coming up with a relatively arbitrary lore reason for an out-of-place element doesn't make it any less out-of-place. That's just Mass Effect 2 logic, we're in the future so guns don't need ammo anymore, but in the last few years we've developed thermal clips to cool them so you can reload while you reload. Capra and Taurus don't even have that as far as I'm aware, they're just sort of there because they feel like it. And how are they not out of place? The entire area up to taurus is the top level of a medieval city full of undead; and then suddenly - huge bull demon on a battlement; then more undead, a dragon out of nowhere, more undead, and either Capra or Gargoyles - the latter fit decently well though.
Moonlight Butterfly and Sif, for instance, fit very well, despite having more elaborate lore reasons for being where they are. My point is, a lot of stuff in Dark Souls is very arbitrary and just there for the gameplay it provides. The game is quite arcadey at its core, so it fits, but complaining about traps in Sen's of all things is just weird to me.
Doesn't seem arbitrary to me. Diseased creatures live in sewers? Yeah, thats totally normal. Blighttown being near pyromancers? Toxic and acidic substances are elementally associated with a combination of fire and water, there is no better place.
Capra and Taurus just being there isn't a bad thing. It's not like it's an ice demon in the fire level. Just a big enemy that is wandering around messing stuff up. Both of them give the impression of fairly intelligent monsters that moved out of their territory to become the literal boss of an area.