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From Software The Dark Souls II Megathread™

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,127
Location
Platypus Planet
Yeah the lore is shit in DaS2. It's just the whole kindling the bonfire shtick recycled but without the cool and creepy pantheon and world origin / creation story stuff going on. It was like mythology being unraveled right before you. In DaS2 I just don't know. I came to cure the curse but then I accidentally became the king. Ok?
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
http://www.reddit.com/r/DarkSouls2/comments/22msay/dark_souls_2_pc_lighting_thoughts_the_problem_is/

After playing for a good ~80 hours, it becomes painfully obvious to me just how nuetered this game is. When thinking about the original lighting, a lot of the other design choices labeled as "mediocre" just make a lot more sense. Here are some examples I found:

Bonfires. Why are there so many bonfires seemingly strewn about at random. Well, torches are extremely sparse. It appears the intention was to rush to the next bonfire while the clock was counting down and the game makes more sense this way. You weren'tsupposed to stumble around in the dark for hours. I also think this is why enemies despawn, should you run out of light the game is not an absolute hell with a metaphorical blindfold.

Aesthetics Look at Huntsmans copse. The sycthe-wielding barbarians? They look like pasty white PS2 monsters with poor textures. Under light? Real flesh, tons of details / reflections on the metal armor. Tons of monsters look way different (always better) under light. Same goes for areas. Ever take a torch through Sinner's Rise? goes from an eyesore blue to a cool underground area.

Level Design

Undead Crypt. It's alright for a dungeon. But take a step back and look at it should the game be the darkness as originally intended. You know those areas with seemingly random gravestones? You aren't supposed to sprint through it. It's a mini-labyrinth when you don't have a torch. Specter statues are kind of pointless seeing as the surprise is no longer there. The hall with the greatshield enemies? Without a torch, you wouldn't even know what you were up against before they would start attacking. The beginning hall with the three mages? A scramble to the end where you couldn't see what was attacking you. This area was supposed to be dark. Like, really dark. This is evidenced by the hollow escort with the torch, and the fact that the syan knights aggro from MUCH farther away when holding a torch. It was intended to be completely different.

As some people below said about Bastille - imagine this. You know the large empty room before the sentinels? You open the door, and walk in. You hear footsteps coming from everywhere, upstairs and downstairs, as you scramble about in an open area without protection. It's an element of surprise COMPLETELY missing from the game when it's a gray box where every enemy is easily visible.

Why is the gutter so short and piss easy? Because if you actually couldn't see jack, it would seem much longer and the enemies (silent, sneaky hollows) would actually be a threat.

Bosses This could explain why some bosses are easy, though I'll admit that's a bit of a stretch. you ever fought Lost Sinner with a shield? Piece of cake. Doing that in pitch black with no lock on? Fuck that. Fighting her without a shield and just a torch is considerably more challenging, though probably preferable.

The main reason I believe they just jacked up the brightness in the final game is because the change in direction was so sudden - you can't redesign areas like that 2-3 months before launch.

Speculation obviously but it makes sense...
 

Kanedias

Savant
Joined
Sep 29, 2013
Messages
574
Yeah the lore is shit in DaS2. It's just the whole kindling the bonfire shtick recycled but without the cool and creepy pantheon and world origin / creation story stuff going on. It was like mythology being unraveled right before you. In DaS2 I just don't know. I came to cure the curse but then I accidentally became the king. Ok?

You come to Drangleic for a reason and then forget your purpose, just like the NPCs, and you're manipulated by the Emerald Herald, who wants you to break the curse - the curse of the kingdom, not the undead curse, just like Vendrick wanted. This is where I don't agree with the video meanwhileinPoland posted in the last page, I'm sure Vendrick just wanted his kingdom to last forever, and the curse he was trying to break is the rise and fall of the kingdoms (the one Straid talks about) not specifically the undead curse.

And I'm still not sure you randomly become the king in the end, in a literal sense. Mostly because of what the Throne of Want implies. This is a real life Kiln:

at0KFrK.jpg


The lore isn't bad, many people don't understand it yet, though. It also took a lot of time for Dark Souls 1's lore to catch on.
 
Last edited:
Joined
Feb 13, 2011
Messages
2,234
i dont think its that shitty i think its still in its infancy. one moth after its release DS1 lore was non existent and if not for the DLC that came out year later the lore of Lordran would be much shittier.

although i still prefer Boletaria over Lordran/Drangleic:M
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
i dont think its that shitty i think its still in its infancy. one moth after its release DS1 lore was non existent and if not for the DLC that came out year later the lore of Lordran would be much shittier.

although i still prefer Boletaria over Lordran/Drangleic:M

I still like to pretend that Dark Souls games take place in World 6-X. That broken Archstone is my excuse.
 

Kanedias

Savant
Joined
Sep 29, 2013
Messages
574
It's interesting that the Lion Warriors in Shaded Ruins are kind of similar in art style to the animal men of World 6 (they were cut content from Demon's Souls)

Pics:

JLNUgoH.png

7u2yTR8.png
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Kanedias Also the fact that World 6 was supposed to be the land of the giants. Tomb of the Giants in DK1, all the giants in DK2.

Makes all the games loosely connected. Also, that image meanwhileinpoland posted.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
From (like every other company out there) reuses tons of unused content, especially concept art, so don't read into it too much. there's no connection between DaS and DeS
 

Kanedias

Savant
Joined
Sep 29, 2013
Messages
574
Oh I can't believe I forgot to post about this.

I killed the Royal Rat Authority before going to NG+ with my mage, and something insane happened. I was killing the small toxic rats when the boss jumped down, and he landed on top of me...this caused my character to be absorbed into his hitbox somehow, and then when the boss moved I was shot outside the map like a cannonball. I exited the boss arena through the ceiling and sailed through the air, I was completely outside the map at this point, I could see the arena and the Doors of Pharros below me. Lots of blinking white lights because many models outside of the boss arena didn't have their textures loaded. After a couple of seconds I fell and died.

I wish I was playing on the PC version so I could take screenshots.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
Sounds like an out of body experiences Souls style :D
Oh and for the record I always belive that the land across the sea is boletaria....
Oh the whole curse idea I think it is clear that Vendrick knew about the cycle of rebirth and he thought that he could stop it with studying the soul arts with his brother but the second he was aflicted with the dark sign it all went to hell
 
Last edited:

Tripicus

Augur
Joined
Oct 22, 2011
Messages
161
So does covetous demon really do anything? He spat some red globs at me at the start of the fight, then tried to face slam me or something repeatedly. I circle strafed right the entire fight... almost reminded me of adjudicator, except you only have one thing to lock onto here.

Noticed that an arrow trap one shot me. Just a tad more lethal than before.
 
Joined
Jan 27, 2011
Messages
1,127
So does covetous demon really do anything? He spat some red globs at me at the start of the fight, then tried to face slam me or something repeatedly. I circle strafed right the entire fight... almost reminded me of adjudicator, except you only have one thing to lock onto here.

Noticed that an arrow trap one shot me. Just a tad more lethal than before.

Same here, but I read somewhere that he can swallow and spit you out. Apparently that un-equips your gear.

On another note, I just soloed the ruin sentinels at soul level 1 with no shield. So cock, so man.
 
Joined
Feb 13, 2011
Messages
2,234
So does covetous demon really do anything? He spat some red globs at me at the start of the fight, then tried to face slam me or something repeatedly. I circle strafed right the entire fight... almost reminded me of adjudicator, except you only have one thing to lock onto here.

Noticed that an arrow trap one shot me. Just a tad more lethal than before.
he can swallow you and if you survive that damage he spits you without your gear equiped( happened to me...twice:oops: ). you can also shoot those jars and he will eat some hollows instead of fighting you.

On another note, I just soloed the ruin sentinels at soul level 1 with no shield. So cock, so man.

you are probably one of those fuckers who can beat manus/4kings/O&S at ng+7 with fucking dager:salute:
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Just downloaded the patch.

Flame Swathe seems to do about 25% less damage.
From what I have heard, Soul Geyser deals the same amount of damage but it now consumes more stamina and has a longer casting time (~1 sec more). Can still annihilate bosses but it requires more timing now.
Stuff loads more quickly now.
 
Joined
Jan 27, 2011
Messages
1,127
you are probably one of those fuckers who can beat manus/4kings/O&S at ng+7 with fucking dager:salute:

No way, my sperglord levels aren't that high. SL1 runs somehow breathe in new life into the playthrough for me. It forces you to get outside your playstyle. In DS2 shields are useless at 6 strength so it forces you to dodge and 2-hand (both things I suck at since I always play with a shield). It also seems to prove that Dark Souls is a Roll-Playing game where stats really don't do anything.

:troll:

Just downloaded the patch.

Flame Swathe seems to do about 25% less damage.
From what I have heard, Soul Geyser deals the same amount of damage but it now consumes more stamina and has a longer casting time (~1 sec more). Can still annihilate bosses but it requires more timing now.
Stuff loads more quickly now.

Great, and I was hoping to cheese through this SL1 playthrough with flame swathe.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
now they need to nerf hexes and lightning spears and rebalance stat scaling, and then we can start talking

btw, the patch made the Amanda priestesses almost harmless. indeed it was an "izalith dino butts nerf"
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
btw, the patch made the Amanda priestesses almost harmless. indeed it was an "izalith dino butts nerf"

It was a good and needed change. I can only imagine how annoying dino butts were in Dark Souls 1.

5-2, Lost Izalith, Shrine of Amana

If the required solution to an area is to mindless shoot the enemy it's bad design. Standing from a distance at a spot where you either can't be harmed while tediously shootin your bow is retarded.



Just tried out flame swathe with dark flame +5 and i seem to be doing half damage. ~500 instead of ~1000.

Don't use Dark Flame.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
It was a good and needed change. I can only imagine how annoying dino butts were in Dark Souls 1.

5-2, Lost Izalith, Shrine of Amana

If the required solution to an area is to mindless shoot the enemy it's bad design. Standing from a distance at a spot where you either can't be harmed while tediously shootin your bow is retarded.

i agree. as atmospheric as that area is, quality-wise it's pretty much the same as pre-patch Izalith (it was retarded annoying... the easiest way to beat it was with darkmoon bow + moonlight arrows or the dragonslayer greatbow). it's like From needs to have a 110% shitty area in every game :(

Don't use Dark Flame.

why? at 50% hollowing it's better (the lower you have int/fth the bigger the difference, at 99/99 it's 10 AR stronger), and ring of binding doesn't affect it
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
i agree. as atmospheric as that area is, quality-wise it's pretty much the same as pre-patch Izalith (it was retarded annoying... the easiest way to beat it was with darkmoon bow + moonlight arrows or the dragonslayer greatbow). it's like From needs to have a 110% shitty area in every game :(

There's probably a level designer at From that is given permission to design one troll per game where the best solution is a bow. Someone gets PAID to make the troll level.


No-Roll Giant Trolls

giant-depraved-one-club-2.jpg


Dino-Butt of Doom!

chaos.jpg


Amanda Homing Missiles of Infinite range!

KmaLOcF.png

Troll Souls!


why? at 50% hollowing it's better (the lower you have int/fth the bigger the difference, at 99/99 it's 10 AR stronger), and ring of binding doesn't affect it

Because from what I have heard regular Flame eventually gets superior scaling (Needs verification).

Besides I hate looking Hollow. I scrub out and use Ring of Life Protection.
 

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