Rat Vanguard is gimmicky although idea is interesting, but it relies on player not having solid weapons or AoE spells I think. It was a bit nightmarish to fight it with Heide sword, if I had my trusty Claymore at that point, they'd eat fucking shit. I realised the trick about fight by simple luck. That it resembles rats from Planescape is not a plus, resembling something from another game is not an advantage.
Scorpion lady can't cast anything unless you're far away from her, unlike Quelaag who is, arguably, more dangerous (without phantom at least). It's a Frankenstein's monster stitched from Quelaag and Priscilla's invisibility, but Priscilla looked majestic and elegant, and leaving snow tracks made sense--
ah, Priscilla..
(drools)
......, while Najka not leaving anything with her size by burrowing in sand exept dust flakes is kinda stupid. Everything but tail can be blocked, her claw attacks are so short you can probably stab her with a spear when she does them. Her tails stab never harmed me, and it's so slow, that it allows 3 attacks with greatsword (!) until she recovers.
Iron King... mechanically he is better than CD, but he also looks like Diablo and shoots lasers and, as Smelter, relies on instant death beam and fire damage.
Giant Spider who shoots lazor, yeah, there was a mecha like that in Dominion Tank Police. Switching heads is kinda interesting I guess. I'll admit I'm not familiar with that boss as others and need to pure melee him first learn more, magic is just not the same. I'm actually closing on him now, just finished Rat-Sif.
Snake Lady, aka Pure Cryptic Horseshit. Without poison harmless. Her spear attacks can't do shit even against medium shield. Like Ornstein, wait for big stab and kick her.
Gargoyles is just plagiarism, "more of the same would be even better right? right?".
Smelter Demon, Gwyn who can't be parried. He has like what, 4 attacks? Including a jump? A boss which relies on fuckton of elemental damag and player being underleveled and unprepared, imo.
Flexile Demon, idea is interesting, and maybe a low level wizard can take some damage from his sabers. But his mace side is as dangerous as a regular brute like demons with crescents or turtles.
Chariot, gimmicky but makes sense and fresh, I liked.
Skeleton Lords, because DS plays so well when they throw more than 2 enemies at you at once, right.
tl;dr so far I'm dissapointed in my melee run
For some reason only boss who proved difficult for me was Rotten, because I couldn't get his wacky hitboxes right, he managed to catch me with his instant death hand a lot even when I was rolling somewhere behind his ass, and because I'm suffering from tunnel vision and died 7 times inside fire pits. Also I was armed with Heide's sword and was wearing medium-to-heavy armor (Royal Soldier) larping a paladin, and often my attacks were just too short and running too slow to land a hit (I didn't want to use a phantom on this one cause Rotten was kinda fun). I also reeeeealy liked cutting his hands (anyone managed to cut both of them off?) and that he continued to wave them around and growing them back. Fun.
Oh and Pursuer I think is a good take on "knight" enemy. I wish he was the only one "knight" in game...