Declinator
Arbiter
- Joined
- Apr 1, 2013
- Messages
- 542
Had a good run a couple of days ago. I had finished all the starting areas but had also basically run up into a wall with a few bosses, but in the span of about an hour I managed to kick the asses of the Old Dragonslayer, the Pursuer, and the Flexible Sentry (without relying on summons and other nonsense, that's the easy way out). I think I'm almost done with Lost Bastille now - another fun area, though I found its boss(es) to be easier than expected.
I will say that I think difficulty in this game versus Dark Souls 1, while a bit higher, is also a lot more consistent. There aren't any stupid-crazy spikes with cheap sections or bosses, and while it's challenging, I feel more like I learn with each death than in the first game.
I think the unpredictability was a good thing in Dark Souls 1. In Dark Souls 1 I was always wary entering new sections as I did not know how difficult it was going to be or whether I could even do damage to the opponents. In Dark Souls 2 on the other hand, as you said, the difficulty is consistent and you can't even go to the more difficult parts until later on. I can't say I ever enjoyed poison lakes I had to wade through (ala Blighttown) or places where you had to have a torch (Tomb of the Giants) but in Dark Souls 2 no area really seemed all that special. There are many memorable locations in Dks1 but only a few in Dks2.
Have to say that the lack of enemies like Black Knights or Red Eye Knights is a bit disappointing also. Sure, there are more phantoms in Souls 2 than in Souls 1 but they really aren't a replacement for the dread the Black Knights caused (before mastering them.)
I just find that so many bosses in DS2 simply lack in moves. In wiki they have 3-5 moves noted, while guys like Kalameet are as rich to have 10+. Many enemies in DS1 also had fewer moves, but then add-on picked up and went into right direction, it had Manticore, Kalameet, Artorias, Manus... and I thought DS2 would have bosses like that everywhere.
Yes, I though the same. The DLC bosses were easily some of the best in DkS1 and I was really expecting more of that from the bosses in Dks2. I think the only boss that could possibly be on the DLC level is Darklurker but I hear that using magic it's very easy. No boss was as intense as Artorias or as difficult as Kalameet though Ruin Sentinels took a lot of tries for me and I enjoyed fighting 4 gargoyles at the same time.
It almost seemed like they had judged the DLC bosses too difficult and lowered the intensity a bit.
I don't understand his complaints about fighting multiple opponents either. I thought it (having to fight multiple opponents at once) was one of the best things about Dark Souls 2 in comparison to 1. Just because he could not keep track of multiple enemies at once and resorted to dealing with them in a very cheap way (which was always an option in Dks1 too.)
Personally I liked pure Estus healing much more than I did this life gem thing. Actually, I rarely even used life gems as Estuses still worked just fine even though you began with less of them. I rarely used more than 5 Estuses in Dark Souls 1 so I was just fine with what I had for most of the game (6).
Lifegems are a far cry from Humanity. The heal from one is really slow, even if it's a decent amount, so it's only of practical use when out of combat (I have not tested if you can stack multiple lifegems for a faster recovery, but it's still a far cry from Humanity pops).
Though I didn't use life gems that much they were perfectly fine in battle because you could move (slowly) while using them. The healing took time, sure, but not long enough to make their usage unviable in combat.