I have started using the Fume UGS in PvP. Really fun to use. Sadly I suck at aiming the special attacks when playing unlocked. I need to try to get better at unlocked play.
The only bad thing about the build is that it gets annoying when you see someone using a light weapon and they do the same damage you do with an UGS. It's mostly because I didn't minmax my elemental defenses, so buffed straight swords, old whips and chaos blades deal so much damage to me. Fuck the elemental defense system.
Dark Souls 2 weapon tier list (Patch 1.07)
Overall it's a decent representation of the current meta.
BDSS is crap. Drakeblood is better and at 20/40 has something like 20AR less with double the range and iirc better poisebreak. sunsword is definitely top. black flamestone should definitely be top tier with royal dirk close behind. manikin crits in top 3 so should be higher. by the latest damage tests, fume sword should be at least 2 tiers lower, it's just crap and even ashen sword outdamages it (buff or no buff, counter or no counter) while sun is head and shoulders above it. other than the now nerfed parrying frames, the monastery scimitar doesn't have anything going for it so at least 1-2 tiers lower. DSS, silverblack and partizan are as good as pate's and definitely clearly better than every other spear in "mid". swap uchi and WP, move berserker one tier below. the whole greatsword column makes barely any sense. why the fuck are smelter and iron king hammer ahead of demon, gyrm, malformed, sanctum, drakekeeper, great/large club when the latter are objectively superior? FUGS is definitely one tier above the other UGSes. BSS above espada and rapier? le fuck? santier's should be mid-high spear, but low twinblade (the twinblade attacks are garbage compare to RIT, stone, dragonrider) and curved should be below "you died". reapers column makes no sense in any parallel universe. bandit and battle axe are definitely high tier (and maaaaybe even a bit better than butcher)
3/10 list
Fume Sword isn't that bad at all. It has the most range of all straight swords and the damage it does is insane. Like all elemental damage in this game now, it depends heavily on the defenses of the enemy, but against the average player, I do truly ridiculous damage. It also has 25 poisebreak and 120 counter modifier which is decent for a straight sword.
That list, like every other list ever, is craappppp
keyblade over black knight GS? That thing has spear like range on its r2 poke.
and the 140 rapiers are worse than estoc? I'm confused; is this for pure pvp or pve or what? Cuz ricards or espada ropera (even reg rapier) do ridiculous damage on their own and even more so with shit like leo ring.
I like estoc but it's only saving graces are the range and additional poise break (it's shield piercing is... meh).
I'm also Ashen sword > long sword. Same moveset but 25 poise break is 6gud9me. It's got shit durability but eh, on PC, fucking everything does.
Manikin should def be higher -- great durability, 150 counter, better range, and good crits on hit
only loses to black flamestone due to range and eve then I've outstabbed those fucks before with extra counter damage (leo ring on top and you get 65% damage bonus just because).
oh god... I'm arguing with an internet list... what the hell has happened to me...
.... the ass burgers... too stroooonggggg
Fume Sword isn't that bad at all. It has the most range of all straight swords and the damage it does is insane. Like all elemental damage in this game now, it depends heavily on the defenses of the enemy, but against the average player, I do truly ridiculous damage. It also has 25 poisebreak and 120 counter modifier which is decent for a straight sword.
i'm just going by some PvE tests done with results posted on gamefaqs (and i personally confirmed them. i'll have to take ashen+fume+sun+long for a comparing spin in PvP one of these days ), and the damage of Fume is so much lower (counter and/or dark buff/resin included) than the rest that it doesn't make any kind of sense
and the 140 rapiers are worse than estoc? I'm confused; is this for pure pvp or pve or what? Cuz ricards or espada ropera (even reg rapier) do ridiculous damage on their own and even more so with shit like leo ring.
I like estoc but it's only saving graces are the range and additional poise break (it's shield piercing is... meh).
I'm also Ashen sword > long sword. Same moveset but 25 poise break is 6gud9me. It's got shit durability but eh, on PC, fucking everything does.
Black Knight GS is extremely long. It really needs to be in High Tier. Estoc being above the other rapiers is fine. It's because of the 1h r2s. They deal massive damage, they are much easier to land than normal rapier attacks, and they are really hard to punish because they have low recovery. Longsword has a different movese than the Ashen Sword, it has the sweep 1h r2 instead of the pokes. People seem to prefer the sweeps.
Fume sword is pathetic. At 99/99/99/99 you get 260 physical and 150 dark... What is the point? When most people you're going to PvP against will have at least 20/20 int/fth which is enough to get decent base elemental defenses. If you're still living the 150 meta dream and happen to fight someone with 0 dark defense... Well then maybe it's gonna do insane damage.
25 over 20 poise break is pointless even for 1h in most cases. There's no way ashen > longsword. Even short sword is better.
Fume Sword isn't that bad at all. It has the most range of all straight swords and the damage it does is insane. Like all elemental damage in this game now, it depends heavily on the defenses of the enemy, but against the average player, I do truly ridiculous damage. It also has 25 poisebreak and 120 counter modifier which is decent for a straight sword.
i'm just going by some PvE tests done with results posted on gamefaqs (and i personally confirmed them. i'll have to take ashen+fume+sun+long for a comparing spin in PvP one of these days ), and the damage of Fume is so much lower (counter and/or dark buff/resin included) than the rest that it doesn't make any kind of sense
I can't really argue with hard data, but are you sure it's not being tested on an enemy that has elemental resistances or something? Because my main uses the Fume Sword in PvP and the damage I do is ridiculous. I have used the Sun Sword and it feels the same or higher.
I honestly NEVER trust numbers when using PVE enemies -- even the 'humanoid' ones like phantoms or NPC invasions. I don't think enemies even have primary stats like STR/DEX but just derived ones. Take the old knights at heide -- people use them to derive pre-patch post-patch changes but old knights are ridiculous. Hitting them with strike damage gives bonus damage where-as there's no such thing on actual human players. IMO, only trust numbers if tested on real people.
That Dante guy used them for magic testing and I thought it was retarded; spells like CSS do way different damage to PVE enemies than to players -- especially when taking shit like NG + cycles into account. I suppose it might show 'relative' differences but those relative differences will be based on faulty calculations.
Basically, research methods 101, big fucking confounding variable(s).