I killed ALL the DS2 vanilla bosses first or second try and I'm super average at Souls. DLC bosses is where it's at.
Where teh fuck are fragrant branches of yore in regular version of the game? From googling, it seems like ill have to go through huntsman corpse again, and i really dont want that![]()
Where teh fuck are fragrant branches of yore in regular version of the game? From googling, it seems like ill have to go through huntsman corpse again, and i really dont want that![]()
Where teh fuck are fragrant branches of yore in regular version of the game? From googling, it seems like ill have to go through huntsman corpse again, and i really dont want that![]()
Eventually you should have enough branches for all the vanilla statues except one, I think. Just go do something else, you'll find more.
I can't give you exact figures and locations offhand, but in vanilla there are more than enough branches to unpetrify everything. In a normal playthrough you'll probably have one or two left over. In Scholar there are many more branches, but also many more statues - I think overall it balances out and the situation is the same as vanilla.Where teh fuck are fragrant branches of yore in regular version of the game? From googling, it seems like ill have to go through huntsman corpse again, and i really dont want that![]()
I'm replaying the game on the new game plus setting, and I must say it feels very alien, and that's pretty strange considering that I've completed it a few days prior. That thought in the back of my mind that something might be different just paints the overall experience in somewhat new colours. I mean, the very idea 'expect the things to be somewhat rearranged' is stimulating enough to make me want to play for an hour or so almost every day, which is interesting, since I've replayed maybe two or three games in my entire life.
I just wish they remixed new game plus in the third game the same way.
I'm actually astonished that neither Bloodborne or DSIII made new game plus interesting and different in the way that DSII did. One of DSII's strongest features.
Is that really viable though? Won't that make the area much harder as well, especially in NG+?
yeah, I did this and got a fuck ton of levels.You can bonfire ascetic Giant Lord, that way you never lose any ascetics & its just as easy.
You can bonfire ascetic Giant Lord, that way you never lose any ascetics & its just as easy.
So...I'm beginning to understand why Dark Souls 2 is considered the worst in the series.
The level design is atrocious in later areas; the devs had the strange idea that putting enemies that are just there for the sole purpose of wasting your time and blocking your way is want people wanted, and arbitary instant
Remember how in DS1 you can run past nearly every enemy? Well, here its as if the Devs are going "no, fuck you. You have to waste your time dealing with them"
So...I'm beginning to understand why Dark Souls 2 is considered the worst in the series.
The level design is atrocious in later areas; the devs had the strange idea that putting enemies that are just there for the sole purpose of wasting your time and blocking your way is want people wanted, and arbitary instant
Remember how in DS1 you can run past nearly every enemy? Well, here its as if the Devs are going "no, fuck you. You have to waste your time dealing with them"
That's...not the reason the level design in DS2 is bad.