You still get low level PvP in this game, both on consoles and PC. I recently played the game on PS4 as a drinking challenge with a friend, and we got stuck in the Lost Bastille because we kept getting summoned through the Bell Keepers covenant.Creating PVP characters for Dark Souls 2 SOFTS is fun! I am also kinda surprised that I still get Rat Covenant PVP in the depths (Rat King).
I've heard many bad things about this game overall, but this is the last Souls game I didn't played, so what if I just pirate it? Is it pointless to play this game offline? How active the community is?
Is it pointless to play this game offline?
You want to play the game with best online in series in offline only mode?
It's still pretty good offline.
Don't be a pirate faggot.
Why should this even be a question? I've never seen online as anything interesting in From's games.
Give me a reason to! Is this game really that bad as they say?
Give me a reason to! Is this game really that bad as they say?
It's pretty great. Pros : best build variety of all games, actually worthwhile NG+ with all the enemy swaps and new encounters, solid level and encounter (I don't mean world) design, best DLC content of all. Cons : some jank like 8 direction gated movement, serious ugliness of environments that were made for dynamic lighting because of rushed changes when they realized it didn't have good framerate on consoles (still looks gorgeous on areas that weren't made with dynamic lights in mind too much), a tad too many mediocre boss encounters and a few jarring area transition moments if you're anal about it.
It certainly has more distinct flaws than other games in the series but its strengths make it well worth playing IMHO, and it's my favorite souls to go back to and replay (I put more hours into this than both DS1 and 3 combined). It doesn't quite peak as much as the best of DS1, say, but it also doesn't have any area as bad as the worst of DS1. None of the levels ever get as boring as some of the segments of DS1 that are post lord vessel.
There's two distinct releases of DS2, buying one doesn't give you the other, the upgrade to SOTFS is for people who had DS2 base version. SOTFS upgraded the graphics a little, and did many changes to the game, like where enemies and some items are Some of the changes are positive, some are pure negative (I really hate the new Iron Keep and the amount of enemies you can aggro there now).
I've played through the original Dark Souls innumerable times. I've played through Demon's Souls and Dark Souls 3 probably about six times each. I never completed a second playthrough of Dark Souls 2. Yes, it is that bad.Is this game really that bad as they say?
I've played through the original Dark Souls innumerable times. I've played through Demon's Souls and Dark Souls 3 probably about six times each. I never completed a second playthrough of Dark Souls 2. Yes, it is that bad.
LOL. Oh my belly, I thought guys like you were a 4chan meme. You typed that out seriously? x"DI've played through the original Dark Souls innumerable times. I've played through Demon's Souls and Dark Souls 3 probably about six times each. I never completed a second playthrough of Dark Souls 2. Yes, it is that bad.Is this game really that bad as they say?
I don't care about Miyazaki. I've played FromSoft games from before he joined the company, and enjoyed plenty of games from them where he wasn't the director. What annoyed me about Dark Souls 2 were the overwhelming amount of design decisions that flew in the face of what made the previous two games actually fun to play. The amount of bosses that can be described as "humanoid with a big weapon" is well documented, as was the team's proclivity to making boss fights more difficult by adding a tonne of mooks. Design for Freya not that much fun? Add a million shitty spiders. Ruin Sentinels not that interesting? Fight three of them. Hey, what if you got to fight six of the gargoyles from Dark Souls 1 with no respect paid to the actual dynamics of that fight? Remember when you got to fight a giant rat version of Sif that had adds which inflicted toxic, and that you couldn't realistically kill all of before they or the boss reached you? That was fun.LOL. Oh my belly, I thought guys like you were a 4chan meme. You typed that out seriously? x"DI've played through the original Dark Souls innumerable times. I've played through Demon's Souls and Dark Souls 3 probably about six times each. I never completed a second playthrough of Dark Souls 2. Yes, it is that bad.Is this game really that bad as they say?
Ok, I don't want Verylittlefishes to get the wrong idea. So, there's a vocal minority of people with a mental disorder that claim DS2 is "bad", because lack of "muh miyazaki touch". They're bad in the head, don't pay attention.
Who says it shouldn't -- you? Anyway, never caused me a problem, just get good.Remember when the soul arrows in Shrine of Amana homed in on you to a ridiculous degree?
Nope, I don't remember, cause I'm not a spells fag or bow fag? I don't even have those weapons, so I don't remember. Again, just get good.Remember all of the encounters in Drangleic Castle and the Dragon Aerie where they are clearly designed for the player to lure the enemy into a doorway which they cannot fit through, and just fire spells or arrows at them?
Yeah, and? Literally never even thought about it in any terms other than "it's a mob". The mob attacks you and inconveniences you? Well that's what they're for in the game, jesus fucking christ.Remember the guy with the crossbow who shot you at the Saltfort bonfire?
"Healing economy" "ruined"Remember when Lifegems ruined the airtight healing economy from Dark Souls 1
Have no idea what this rambling is about, and I got 320+ hours in DS2.Relating back to the thing about adds in the Royal Rat Authority fight, there's also instances where the player is forced into a death or taking high damage without any warning or way to prevent it - that one Ogre in Aldia's Keep who breaks through the wall is probably the most notorious example.
ABYSMAL x'Dsuffer through the abysmal base game
Well, they patched it, so obviously enough people thought it was bullshit for them to fix it.Who says it shouldn't -- you? Anyway, never caused me a problem, just get good.
Melee works too, since you're limiting their mobility. It just means you have a higher chance of being hit and something going wrong. Said enemies at the Dragon Aerie also have no recovery time between their combos which is silly.Nope, I don't remember, cause I'm not a spells fag or bow fag? I don't even have those weapons, so I don't remember. Again, just get good.
We're talking about a mob that respawns next to you while you sit at a bonfire, and then attacks you, forcing you out of the bonfire menu. I figured even this game's most ardent defenders would realise how absurd this is.Yeah, and? Literally never even thought about it in any terms other than "it's a mob". The mob attacks you and inconveniences you? Well that's what they're for in the game, jesus fucking christ.
Notice I said nothing about the game's difficulty. I pointed out balance issues, some of which were either patched and some of which may have been addressed in SOFTS, although a friend who played it noted that most of these issues were never fixed. Levels in Dark Souls 1 were pretty clearly designed to be completable with only the bottom limit of 5 Estus Flasks, as long as the player was cautious and observed their surroundings. By taking away that limit, the devs are free to just throw bullshit at the player and excuse it away since "you can always use some lifegems" but it just ends up being tedious. There are very few instances in Dark Souls or Demon's Souls where the player will take damage without it being their fault, as long as they're observant."Healing economy" "ruined"
Is the game too easy or too difficult? You just cried like a baby that you get pwned at the Shrine of Amana. Now suddenly it's "too easy"? Fucking stop lol. I never even noticed the "guy with the crossbow", cause I died there maybe 2-3 times in total there. You probably got poked by the crossbow guy 100+ times every time you died, cause you're not a learning animal. "REEEE HE HIT ME FOR 20 HP NOW I HAVE TO SIT AT MUH BONFIRE, OR I COULD JUST EAT A GEM, NOOOO GEMS RUINED MY HUEALING ECONOMY". You're literally a crazy person.
There's a door in Aldia's Keep which if you attempt to open it (or even approach it? it's been 6 years) an Ogre will break through it and the wall, and deal a lot of damage to you. It's very easy to die to this, and it isn't communicated to the player. What it's supposed to be doing is teaching the player that Ogres can break through walls, so they should lure one to the chained door in order to break it down, but it's done in the most bullshit way possible.Have no idea what this rambling is about, and I got 320+ hours in DS2.
Like I said, us normal people can't experience your "problems". It's mental.
Do you hear yourself? You sound like a fanatic. DS1 areas were designed for people to fucking die in.. Levels in Dark Souls 1 were pretty clearly designed to be completable with only the bottom limit of 5 Estus Flasks, as long as the player was cautious and observed their surroundings.
Does it mean lifegems allow you not to ever die? Again, absolute nonsense. It allows some minor leeway, but people die in DS2 all the time, meaning lifegems are only useful in a situation where you ran out of estus, but need to press on to the bonfire. If you're super careful, and you have a ton of saved gems, then you can MAYBE make it. It doesn't break PVP, it doesn't allow you to cheese bosses, it breaks literally zero mechanics.the devs are free to just throw bullshit at the player and excuse it away since "you can always use some lifegems"
I imagine it went like this...There's a door in Aldia's Keep which if you attempt to open it (or even approach it? it's been 6 years) an Ogre will break through it and the wall, and deal a lot of damage to you. It's very easy to die to this, and it isn't communicated to the player.