Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,838
You arent forced to Do it, but the areas arent interconnected with each other anymore like in Ds. It really feels different in that regard, the Fallout 1 to 2 comparison is Spot on
It's much easier to be built like a tank and swing at all the enemies around you with a big weapon ...
Are you forced to warp between bonfires to get from one area to the other? If not, that's a pretty retarded criticism.I like the game, but the charm of DS1 isn't there. I blame it all on travel anywhere really. The game becomes pretty much a bonfire run - get to a new bonfire and warp back to buy shit/level.
To me Dark Souls didn't feel all that dark so I don't think there is any lost atmosphere here. It felt like a dark fantasy, sure, but not a horror / dark fantasy like DeS. Jesus Christ Latria. Nothing gets more atmospheric than that. It feels a lot more theme parky now than DaS did, but everything I've seen I've loved so far so can't complain about that much. DeS was a straight up theme park as well, what with the archstones, but that didn't take away from the atmosphere at all.
My main criticism for DaS2 is that the music is absolute garbage so far. Not a single memorable piece in any boss fight. DeS had an excellent OST. DaS was okay, not as good as DeS overall but still had its moments.
Welp I got a bunch of new sorcery spells (Soul Spear and Homing Soulmass) and all I have to say is that they are pure garbage. I hear that Sorcerer's become better at the very end of the game when they finally get a new Staff that doesn't require heavy investment of Faith to use but until then you are stuck with your pea shooter. Grr shit is so boring I might start with a new character instead of waiting to get into NG+ first. Whatever you do just please don't go with Sorcery. It's kinda disappointing how they removed all the nice features they had in the beta, too, but left in the only negative one; casting spells consumes stamina.
I was told by a reliable source that there are new things to be found in NG+, related to the story, beyond just new enemy types and black phantoms.
Welp I got a bunch of new sorcery spells (Soul Spear and Homing Soulmass) and all I have to say is that they are pure garbage. I hear that Sorcerer's become better at the very end of the game when they finally get a new Staff that doesn't require heavy investment of Faith to use but until then you are stuck with your pea shooter. Grr shit is so boring I might start with a new character instead of waiting to get into NG+ first. Whatever you do just please don't go with Sorcery. It's kinda disappointing how they removed all the nice features they had in the beta, too, but left in the only negative one; casting spells consumes stamina.
You ARE upgrading your staff with titanite, right?
PS:
In the Black Gulch, you can destroy the poison dart shooting statues.
Completely agree. I have no idea how to build my character right now because there seems to be way too many stats I need.-I'm not so certain I like some of the new stat balancing. While I have no hard, empirical data to back up this claim, playing without a decent investment in Adaptability seems like a total chore. Having a gimpy roll with maybe one or two i-frames throughout the animation is simply not fun, especially given how much more the game asks of the player when compared to the previous entries. As Invictus pointed out, 20 seems to be the required amount of ADP to have something approaching DkS1 fast roll (still fewer i-frames though). And having a total of four "quality of life" stats (Vitality, Vigor, Endurance, Adaptability) is really annoying, especially with hybrid builds. Can't imagine how miserable Hexing builds that want to actually have any melee viability will be.
Completely agree. I have no idea how to build my character right now because there seems to be way too many stats I need.-I'm not so certain I like some of the new stat balancing. While I have no hard, empirical data to back up this claim, playing without a decent investment in Adaptability seems like a total chore. Having a gimpy roll with maybe one or two i-frames throughout the animation is simply not fun, especially given how much more the game asks of the player when compared to the previous entries. As Invictus pointed out, 20 seems to be the required amount of ADP to have something approaching DkS1 fast roll (still fewer i-frames though). And having a total of four "quality of life" stats (Vitality, Vigor, Endurance, Adaptability) is really annoying, especially with hybrid builds. Can't imagine how miserable Hexing builds that want to actually have any melee viability will be.