DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
Holy shit
The Gutter is what happens when Tomb of Giants and Blighttown have a baby.
Probably less to render judging from the two consoles' performance.Oh I forgot to say, I've done this area. It looks nowhere as bad as the second screenshot, but it looks much different than the first screenshot. That's mainly because the area got a redesign, it's not as ruined anymore. I don't know why they changed it
One question: Is it better than Dark Souls or Demon Souls?
Not really sure yet honestly. I mean I grinded quite a bit more than I probably should have in Demon's Souls and I still felt underleveled when I hit NG+. Hell that freaking spider one shot me when I was mid 90s. I don't really think it will make it better or worse currently but time will tell I guess.One question: Is it better than Dark Souls or Demon Souls?
Dunno yet.
How do you guys feel about limited respawns?
What about it?
yay, everybody's two favorite areas.Holy shit
The Gutter is what happens when Tomb of Giants and Blighttown have a baby.
... clip ...
Criticism time:
There's a bit of that Fallout 2 to Fallout 1 feeling. DS1 feels more subtle and generally darker. DS2 is really much bigger and has more variety of the "theme park" sort. There's a bajillion areas that don't connect in any way with each other, bajillion items/weapons/armor that I never even bothered to use.
I like the game, but the charm of DS1 isn't there. I blame it all on travel anywhere really. The game becomes pretty much a bonfire run - get to a new bonfire and warp back to buy shit/level. Emerald Herald is the most retarded thing since Candle Maiden. Weapon upgrade system sucks - I had +10 weapons/armor halfway through the game. Warping to other areas when running into difficulty just ruins the flow. Regular enemies being much tougher is really the only thing keeping up the challenge. I had way too many souls and had to buy useless trinkets to avoid overlevelling.
Sound design is really sub-par this time. NPC writing/acting is a lot more generic without and more plentiful. New Solaire/Patches just don't cut it.
Graphics - I really don't care, but I preferred DS1 over this. Animations are out of whack, armor is completely covered with HAVOK(TM)-CLOTH-PHYSICS-CHECKITOUTGUYSSOCOOL!!11!
They really should've focused on something other than adding tons of "stuff". DS1 was a lot more unforgiving.
Are you forced to warp between bonfires to get from one area to the other? If not, that's a pretty retarded criticism.I like the game, but the charm of DS1 isn't there. I blame it all on travel anywhere really. The game becomes pretty much a bonfire run - get to a new bonfire and warp back to buy shit/level.