DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
Apparently "Dark Souls 2 was unplayable and broken on consoles before the graphics downgrade":
http://www.forbes.com/sites/erikkai...broken-on-consoles-before-graphics-downgrade/
I’ve spoken with a source close to the development of the game who was willing to go into greater depth on what they believe happened between the preview builds and the final product—a product which would have apparently played like the notoriously mangled Blighttown without a graphics downgrade.
According to my source:
“This is what it comes down to: a playable framerate. The early builds that the screenshots came from were playable but only just so. The game was not in a state where it could be sold at that point. I strongly suspect that they were focusing heavily on delivering a top-notch experience on PC and underestimated the challenges the new systems would pose on PS3 / Xbox360. That’s my analysis, anyway. But, factually, the early builds played like Blighttown the entire game.
“I sincerely don’t think they intended to deceive, but in the end they sacrificed a huge amount of graphical fidelity at the very end of development because they couldn’t resolve the framerate in any other way. They had to promote the game with screens and trailers, but at that time even they had no idea they were going to have to drop the settings so much, I suspect.
I want people to know the truth. I know a lot of people just feel lied to, but I think the reality is a bit different. It doesn’t mean they handled it properly, but I think they made the only decision they COULD make in the end. The game would have been much worse without the change (as in, many would call it unplayable and broken.)”
The graphical downgrade was not as horrible as one thinks. And honestly, the game still looks nice. They did keep many of the shadowing effects. Ironically there are actually more noticeable issues than the graphical downgrade.