Glyphwright
Guest
Really? Ability to communicate with Daedra? Orcish? Centaurian?It wasn't their intention to make useless/inferior skills, though.
Really? Ability to communicate with Daedra? Orcish? Centaurian?It wasn't their intention to make useless/inferior skills, though.
Really? Ability to communicate with Daedra? Orcish? Centaurian?It wasn't their intention to make useless/inferior skills, though.
That's what I had in mind. No less than half a dozen skills with no other purpose, than to "communicate" with monsters you kill? That's the definition of useless/inferior. Obviously, any sane player would rather fill the precious skill slots with something that actually makes the game playable, like archery, magical schools, lockpicking/etc. I'm really glad they cut down the number of skills in Morrowind, leaving only the bare minimum which should suffice for detailed character building, without fake options that serve no other purpose than to make a newcomer slap his forehead in frustration and click "New Game". Of course, then they went full retard with Oblivion and made Axes a Blunt Weapon.IIRC the developers originally intended for you to be able to have conversations with those creatures, but it got cut. Like a lot of other things in the game, such as the Prostitute's Guild.
Those monsters cease to be hostile, when you have a high enough skill.That's what I had in mind. No less than half a dozen skills with no other purpose, than to "communicate" with monsters you kill? That's the definition of useless/inferior. Obviously, any sane player would rather fill the precious skill slots with something that actually makes the game playable, like archery, magical schools, lockpicking/etc. I'm really glad they cut down the number of skills in Morrowind, leaving only the bare minimum which should suffice for detailed character building, without fake options that serve no other purpose than to make a newcomer slap his forehead in frustration and click "New Game". Of course, then they went full retard with Oblivion and made Axes a Blunt Weapon.IIRC the developers originally intended for you to be able to have conversations with those creatures, but it got cut. Like a lot of other things in the game, such as the Prostitute's Guild.
That's what I had in mind. No less than half a dozen skills with no other purpose, than to "communicate" with monsters you kill? That's the definition of useless/inferior. Obviously, any sane player would rather fill the precious skill slots with something that actually makes the game playable, like archery, magical schools, lockpicking/etc. I'm really glad they cut down the number of skills in Morrowind, leaving only the bare minimum which should suffice for detailed character building, without fake options that serve no other purpose than to make a newcomer slap his forehead in frustration and click "New Game". Of course, then they went full retard with Oblivion and made Axes a Blunt Weapon.IIRC the developers originally intended for you to be able to have conversations with those creatures, but it got cut. Like a lot of other things in the game, such as the Prostitute's Guild.
In Battlespire, it sometimes made sense. Often enough, you had to fight, anyway, but there were exceptions.That's what I had in mind. No less than half a dozen skills with no other purpose, than to "communicate" with monsters you kill? That's the definition of useless/inferior. Obviously, any sane player would rather fill the precious skill slots with something that actually makes the game playable, like archery, magical schools, lockpicking/etc. I'm really glad they cut down the number of skills in Morrowind, leaving only the bare minimum which should suffice for detailed character building, without fake options that serve no other purpose than to make a newcomer slap his forehead in frustration and click "New Game". Of course, then they went full retard with Oblivion and made Axes a Blunt Weapon.IIRC the developers originally intended for you to be able to have conversations with those creatures, but it got cut. Like a lot of other things in the game, such as the Prostitute's Guild.
Yeah, but if communication with monsters was implemented in a cool, meaningful and useful way, it think it would be great and interesting.
Eh, it's kinda pointless to object to the existence of a feature that was never finished. The entire game's filled with them, and there was still plenty that never made it in at all. For all we know, maybe you could gain great advantage from conversing with said creatures; access to quests, shops, world locations, etc.That's what I had in mind. No less than half a dozen skills with no other purpose, than to "communicate" with monsters you kill? That's the definition of useless/inferior. Obviously, any sane player would rather fill the precious skill slots with something that actually makes the game playable, like archery, magical schools, lockpicking/etc. I'm really glad they cut down the number of skills in Morrowind, leaving only the bare minimum which should suffice for detailed character building, without fake options that serve no other purpose than to make a newcomer slap his forehead in frustration and click "New Game".IIRC the developers originally intended for you to be able to have conversations with those creatures, but it got cut. Like a lot of other things in the game, such as the Prostitute's Guild.
The language skills didn't exist in Battlespire, you just talked to whoever you were trying to talk to. Sometimes they attacked you anyway, other times they didn't, depending on their own agenda.In Battlespire, it sometimes made sense. Often enough, you had to fight, anyway, but there were exceptions.
It all has to do with the atmosphere-lore-gameworld combination.I liked MW myself( though less than DF), but I can't really say it did anything particularly well. Most of the features are really just average, even poor. And if you remove the mods, then it's definitely beaten by the somewhat-different-but-still-similar Gothic 2 I'd say.
It all has to do with the atmosphere-lore-gameworld combination.I liked MW myself( though less than DF), but I can't really say it did anything particularly well. Most of the features are really just average, even poor. And if you remove the mods, then it's definitely beaten by the somewhat-different-but-still-similar Gothic 2 I'd say.
I couldn't even force myself to finish New Vegas because of Bethesda's game mechanics in it.
Well, that's my opinion!
I couldn't even force myself to finish New Vegas because of Bethesda's game mechanics in it.
Well, that's my opinion!
Please reconsider playing New Vegas, it´s one of the best and more engrossing rpg´s you can play, it´s Obsidian´s best work so far in my opinion.
Well they can't all be as bug-free and perfect as Daggerfall"but coupled with how much buggier Bethesda's games are these days,"
i'm all for bethesda bashing, but wtf are you smoking?
To be fair, Daggerfall had a way shorter development time than Skyrim.Well they can't all be as bug-free and perfect as Daggerfall"but coupled with how much buggier Bethesda's games are these days,"
i'm all for bethesda bashing, but wtf are you smoking?
Sure, but it still doesn't make me reminisce about the bug-free past of Bethesda.To be fair, Daggerfall had a way shorter development time than Skyrim.Well they can't all be as bug-free and perfect as Daggerfall"but coupled with how much buggier Bethesda's games are these days,"
i'm all for bethesda bashing, but wtf are you smoking?
I had hardly any bugs with Skyrim on launch at all. It's nearly impossible to make a bug-free game of this size on release. I remember WAY more bugs with Daggerfall when it came out. Dumming down with quest markers and horrible UI I definitely agree with.
Also regarding New Vegas, I liked it alot one of the best AAA RPG in a long time. I liked it WAY better than Fallout 3.