Looks like we would find how much more we are paying for electricity, just to be able to run DRM.Lies of P developer releases Denuvoless version by accident
Looks like we would find how much more we are paying for electricity, just to be able to run DRM.
Developers, now you'd be treated like criminals.confirmed that TraceMark could be combined with Denuvo's Anti-temper product, allowing studios "to control distribution" of content ahead of its release date.
"With the launch of TraceMark for Gaming, we are setting a new standard in anti-piracy for the gaming industry," Irdeto SVP of New Markets Niels Haverkorn said. "This innovative solution not only marks a significant milestone for Irdeto but also represents a leap forward in protecting the creative and financial investments of game developers worldwide.
"At Irdeto, we understand the unique challenges faced by the gaming community, and TraceMark is our commitment to ensuring that these valuable assets are safeguarded throughout their lifecycle. We are excited to see the positive impact this will have on the industry."
Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.We had Hogwarts crack already at release...
He didn't measure performance in any reliable way that allows you to draw any conclusions. Read the article.Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.We had Hogwarts crack already at release...
He says performance was unaffected, or affected to an extent that was not measurable by him.He didn't measure performance in any reliable way that allows you to draw any conclusions. Read the article.Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.We had Hogwarts crack already at release...
Fucking dumbfuck retarded journalist can't even read what the nigga wrote and is spreading misinfo.
He says performance was unaffected, or affected to an extent that was not measurable by him.He didn't measure performance in any reliable way that allows you to draw any conclusions. Read the article.Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.We had Hogwarts crack already at release...
Fucking dumbfuck retarded journalist can't even read what the nigga wrote and is spreading misinfo.
Bonus:As he states, and as readers can see from the timestamps in the image, the Denuvo check isn't happening often. However, this doesn't measure the impact of each check, as he's unable to calculate the removal of what the check is doing without the removal of Denuvo.
Hackerman said he only bypassed Denuvo, didn't remove it - which means it's still running, explaining the little difference in performance.In Denuvo's case, while framerates are primarily unaffected, loading times and file size are. In every instance of the video above, game loading times are far lengthier in Denuvo builds than for games without.
So you are saying he measured execution code path from load game to finishing a random semi replicable walk trough the Hogwarts. And he found that with Denuvo active, it took n CPU cycles. And with Denuvo nerfed it took u CPU cycles.He says performance was unaffected, or affected to an extent that was not measurable by him.He didn't measure performance in any reliable way that allows you to draw any conclusions. Read the article.Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.We had Hogwarts crack already at release...
Fucking dumbfuck retarded journalist can't even read what the nigga wrote and is spreading misinfo.
Both Dead Space and Callisto were stuttering on release and in both cases it was unrelated to Denuvo. Someone points that out in the comments. After removing Denuvo game was smoother because it was also after a few months of patches and optimizations.For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
No, nobody in the comments is saying that. And even if they did, the proof is in front of you.Both Dead Space and Callisto were stuttering on release and in both cases it was unrelated to Denuvo. Someone points that out in the comments. After removing Denuvo game was smoother because it was also after a few months of patches and optimizations.For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
The hacker's article clearly says Denuvo doesn't affect FPS or performance, only loading times. Which is definitely true in my experience.
"Dead Space is suffering from traversal stutters which are unrelated to DRM meanwhile calsito for several months, suffered from shader compilation stutters, which were later resolved through patches"No, nobody in the comments is saying that. And even if they did, the proof is in front of you.Both Dead Space and Callisto were stuttering on release and in both cases it was unrelated to Denuvo. Someone points that out in the comments. After removing Denuvo game was smoother because it was also after a few months of patches and optimizations.For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
The hacker's article clearly says Denuvo doesn't affect FPS or performance, only loading times. Which is definitely true in my experience.
So, one comment, versus the video. I'll take the video. Especially since the 2000 calls the piece of trash software is doing on top of everything."Dead Space is suffering from traversal stutters which are unrelated to DRM meanwhile calsito for several months, suffered from shader compilation stutters, which were later resolved through patches"No, nobody in the comments is saying that. And even if they did, the proof is in front of you.Both Dead Space and Callisto were stuttering on release and in both cases it was unrelated to Denuvo. Someone points that out in the comments. After removing Denuvo game was smoother because it was also after a few months of patches and optimizations.For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
The hacker's article clearly says Denuvo doesn't affect FPS or performance, only loading times. Which is definitely true in my experience.
- maybe the 10th comment from the top, not exactly a challenge to find
Also the only proof you have before you is a test of a game on release vs. after a full year of patches and optimizations. The latter test is much smoother, amazing.
Hogwarts Legacy wasn't a "disastrous case of stuttering" and Arkham Knight with Jedi Survivor wouldn't be any smoother or less broken without DRM.Some of the most disastrous cases of stuttering all have Denuvo on release like Arkham Knight, Hogwarts Legacy, Jedi Survivor and tons more I'm too lazy to jog my memory for.