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The Dragon Age: Inquisition Thread

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just what DA:I needed - a return to the Deep Roads! http://www.eurogamer.net/articles/2015-08-05-dragon-age-inquisition-gets-the-descent-dlc-next-week


Dragon Age: Inquisition gets The Descent DLC next week
On PC, PS4 and Xbox One simultaneously, this time.

Dragon Age: Inquisition will get its second major slice of downloadable content next week with the launch of The Descent.

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Unlike with the last add-on, Jaws of Hakkon, there is no timed-exclusivity for PC and Xbox One.

The Descent arrives on 11th August for PC, PlayStation 4 and Xbox One (so that will be 12th August for PlayStation 4 in Europe when the PlayStation Store updates here).

As previously announced, PS3 and Xbox 360 are not being supported with new Inquisition DLC.

The new story chapter will see you venture underground into the Deep Roads to fight Darkspawn and uncover some kind of world-changing secret. Oooh!

This does not sound like the epilogue DLC, details of which were recently leaked online. So on the downside, we're unlikely to get more closure just yet on Inquisition's ending. But on the upside, there's The Descent to explore first before that comes later.

The Descent's release is timely - Dragon Age: Inquisition has just been added to the EA Access subscription service on Xbox One.

 

vonAchdorf

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Sep 20, 2014
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13,465
I like that for once, you don't have to battle the ultimate enemy to save the world while uncovering a dark secret that will shake the world at its core.

Oh wait.
 
Self-Ejected

Ludo Lense

Self-Ejected
Joined
Nov 28, 2014
Messages
936
Those animations are hilarious. The look like they are swimming though air. It so needs a "u wot m8? i sware on me mum..." caption

Also that is not how you run around when holding a sword or any weapon really unless you want to poke your eye out.
 

vonAchdorf

Arcane
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Sep 20, 2014
Messages
13,465
It's funny that the monsters' running animation is way less retarded than the player characters'.
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
ttp://www.eurogamer.net/articles/2015-08-13-dragon-age-inquisition-the-descent-review

Dragon Age Inquisition: The Descent review
Deep down.

So, dwarves. Dragon Age's subterranean dwellers were largely absent from Inquisition's main storyline - which sort of makes sense, since it was about fixing a big old crack in the sky. Instead, the underground race are centre stage in The Descent, BioWare's new DLC that is comprosed entirely of a sprawling six-floor dungeon, designed to appeal to and tax even the hardiest of Dragon Age players.

Jaws of Hakkon, Inquisition's first story add-on, focused on a large and varied new area that housed multiple story threads, The Descent narrows BioWare's focus to a single destination and story goal. Something or someone is causing huge earthquakes in the ancient dwarven network of Deep Roads and unleashing hordes of Darkspawn in the process - hordes which someone needs to go squash. Your job is to be that person, investigate the quakes and eventually beat up whatever horrible demon is causing them.

And so, for the first half of the DLC at least, that's what you do. Your Inquisitor teams up with two new characters, plucky stone shaper Valta and gruff Legion of the Dead commander Lieutenant Renn, who guide you and bicker with each other as your party ventures ever deeper underground. If the gruff tones of Renn sound familiar, that's because the character is voiced by Metal Gear veteran David Hayter, barely concealing his gravelly drawl as Snake. Your regular followers are also along for the ride in a backseat role - they will occasionally chip in with their own dialogue during a couple of key scenes, but you get the feeling this was recorded back alongside Hakkon to ensure they didn't stay entirely silent.

Dragon Age aficionados will appreciate a long-awaited return to the Deep Roads setting and the reappearance of many, many Darkspawn enemies from previous games. Expect to battle never-ending amounts of genlocks, hurlocks, shrieks, emissaries and ogres, all of which will repeatedly punch you off cliffs into the abyss. The Descent is the first DLC to leave behind the game's PlayStation 3 and Xbox 360 versions, and it feels like the enemy count has been upped as a result.

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The Descent is largely the work of SWTOR studio BioWare Austin.

This is a good a place as any to note that The Descent has been designed to fit into your Dragon Age playthrough at pretty much any point (its questline can be activated any time after reaching Skyhold). Make your way through its dungeon at a lower level and you will find that floors slowly ramp up in difficulty as you progress. In this scenario, BioWare expects you to tackle the content slowly over the course of your playthrough, returning to continue the DLC's story whenever you find you are strong enough.

But as will likely be the case for the majority of players, I explored The Descent via a post-game save and at a very high level. In this scenario, enemies were scaled up to the strength of my all-powerful Inquisitor from start to finish. The rest of my party also began a level lower, so fights were often a slog until my followers had levelled up too. Because of this, it is difficult to put a firm number on how long the DLC lasts, since it may depend wildly on your play style, difficulty setting and starting level. For me, the sheer number of enemies with huge amounts of health meant that I had to drop the difficulty down to progress in any kind of timely manner. As it was, a certain fight that marked the DLC's mid-point probably added at least an hour to my playtime alone.

On the upside, dealing with ogres who can grab and hold your party members, dodging some seriously powerful ranged snipers and doing all of this while negotiating tight surroundings and perilous drops was all a welcome challenge. On the downside, there were only so many times that I could be ambushed in the Deep Roads' rather drab and repetitive surroundings before fatigue began to set in.

jpg

There's a couple of great Easter eggs for fans.

Which is why, after that mid-point battle, it was a welcome surprise to see the DLC head down a rather different path. BioWare has kept The Descent's second act entirely under wraps - and I won't spoil it here - but it's fair to say that while you continue to explore the dungeon further, everything has an entirely different feel from then on out. What follows leads to some major lore additions for the Dragon Age universe, the implications of which are already being chewed over on the Dragon Age Reddit and forums. BioWare has previously used DLC to set up story threads for the series' future, and it will be intriguing to see what - if anything - from The Descent is expanded upon further.

After the main plotline concludes there is still more to do. A version of the Inquisition's war table is available for the Deep Roads so you to send out scouts and spend Power on expanding the dungeon even further, unlocking new routes and rooms full of high level loot and rewards. There are, thankfully, no more shards to collect, but there are a number of other items to track down that will add to the amount of lore you can unlock.

Back when I reviewed Hakkon I remember concluding that it was a memorable if not essential extra journey into the rich world of Dragon Age: Inquisition, and on finishing The Descent I am left feeling much the same. Series fans will enjoy revisiting some of the franchise's origins and likely also enjoy airing their views on the latest major lore additions. For more casual Inquisition players (and those still wandering around in The Witcher 3), The Descent is probably a more considered purchase. For me, it was a worthwhile distraction while I wait for the third (and likely final) Inquisition campaign add-on, which is expected to round off Inquisition for good and finally provide answers to the main story's epilogue.

feels like the enemy count has been upped as a result...fights were often a slog until my followers had levelled up too...the sheer number of enemies with huge amounts of health...there were only so many times that I could be ambushed in the Deep Roads' rather drab and repetitive surroundings before fatigue began to set in

Sounds loyal to the original Deep Roads from DA:O. Oldschool RPG at last. :smug: Second half sounds interesting though.
 
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Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Can You play as Dwarven Noble, with implemented combat from DAO and removed RL time missions? If yes this might be worth to... bought from Privateers Beach store till the the AoD, and remastered DDoS and WL2 will be released in autumn/winter/spring. If not Behade those who keep sperging about this pos.
 

ED-209

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May 9, 2014
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Is this thing playable on PCs yet? Or does it still immediately zip up to 100% CPU usage and stutter like hell, regardless of your CPU? Did they release more paid DLC without fixing the most basic bugs?
 

pippin

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I read this new DLC has a silent sister character which looks like the Monkey King. Why they can't just bring back SIgrun ffs
 
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Is this thing playable on PCs yet? Or does it still immediately zip up to 100% CPU usage and stutter like hell, regardless of your CPU? Did they release more paid DLC without fixing the most basic bugs?
What do you mean? The game runs amazing on my laptop. Witcher 3 on the other hand is unplayable. After finishing Pillars 2 times I'm actually enjoying playing DA:I. Sure it's not as good as DA:O but it's a good way of spending time while I wait for Pillars expansion. I really want to finish this.

Sent from my Galaxy Nexus using Tapatalk
 

Roguey

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Since 4-5 months are passing between each DLC I guess this means I won't get my definitive edition until next year. :|


Watch as the White March blows both of these out of the water despite a lower budget a and comparable amount of time.
 

Rahdulan

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To be fair it's not like either of these was expansion-worthy from what I've seen. They're no Awakening.
 
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I finally managed to finish this after so many long. Only Solas was great as characters and my god it seems like the game has been made by other people then those who work on DAO. A very gay game even without romances (I didn' trigger any). The faces on characters in the end are so stupid.... I have to admit that the game was very long but that's due to the fact that I had to do fetch quests mandatory. It's a game that should have not gotten such a praise on gaming sites and I can't compare it to Pillars of Eternity ( compared to this shit PoE is a masterpiece ).
I liked Mass Effect 1 and 2, even 3 but yeah by the 3rd installment I was already fed up with everything but Inquisition is a really bad game. I enjoyed Skyrim a lot more then this : it was to goddamn long and boring : I really want my time back ( not money because I didn't pay for this )
I was expecting an interesting conversation with Corepheus but no, all I got was a response I din't even with to give. Fallout 4 will suck so much with this kind dialogue :(
 
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Deleted member 7219

Guest
Corypheus could have been one of the most interesting BioWare villains ever - some of the dialogue with him in the Dragon Age II DLC was actually quite good.

His persona in DA:I was very disappointing. He was pretty much psychotic.
 

Villagkouras

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I played DA:I in ps4, the first half of my playthrough on release and the other one a couple of months ago. The level of patching this game had was great. It was like playing a complete different game in the end with all the visual and performance improvements. I got to give this to Bioware.
 

eremita

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Sep 1, 2013
Messages
797
So I was playing some more, completed Crestwood, some "Internal Circle" missions etc. and I have to say I'm starting to like it. Main quests, crafting, companion quests, some side quest (Crestwood was quite cool, really liked the aftermath with the Mayor), fucking around in Skyhold - that all proves Bioware does not consists of complete morons and you can definitely see a lots of work went in to that... BUT: The MMO design of the maps, fucking collectibles etc. better be ignored or the feeling of bland and dull offline WoW will revisit. It's funny how they wanted to evolve, change their design formula, but in the end, it's just a typical Bioware game with huge maps completely separated from the core game... One can even start to like the War Table missions as long is he takes the whole thing as background events and story bits.

From the characters perspective and particular story quests (fast paced, heavily cinematic quests, like loyality missions in ME2), it's better than DA:O and DA2 and that is what Bioware should stick to unless they're willing to put some serious effort in side content.

Oh and the combat is the worst in the entire series. I mean, it's passable, you can fuck around with different builds and party composition but in the end, you just rotate few cooldown abilities and reduce the HP bloat... Also, the absence of advanced AI scripts is a fucking crime. I have never played a game which would require more unnecessary micromanagement, no chaining of commands either, it's pretty annoying.

So, I won't lie, I do enjoy the game (after 20 fucking hours), but only when it comes to "typical Bioware" parts, so I guess the project as a whole is a failure. Really, they should stop with this openworld bullshit - just keep doing your thing Bioware, also keep working on better systems and encounter design, more CC and it's gonna be fine...
 
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Animal

Savant
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Jun 26, 2015
Messages
384
I'm seriously struggling to continuing playing this (haven't touched it in a few days) and the only motivation is that I like to play my rpgs to to the end.

Combat is horrible. ME combat was a popamole crap, but this is way worse.

Side content feels like an offline mmo, like eremita said.

The main story, which I'm trying to focus on, isn't really pulling me in so far.

This game is a clusterfuck. The only redeeming quality is that it looks good in some places.
 

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