Siveon
from reading first-hand posts/descriptions detailing the remake's new "features" from fawning fans who are playing it for the first time in the 3DS remake, and then afterwards immediately reading the (usually) one or two lonely souls who reply to them that they are missing out on X, Y and Z and that the remake removed X, Y and Z, so forth and so on.
Websites that I utilize for this sort of thing:
- GameFAQs.com
- RPGFan.com
- RPGWatch.com
- Kotaku.com
- Official "Game Website(s)" and their forum, if it has one.
- Reddit.com
etc.
But to answer your question
specifically: it is a logical assumption because the 3DS remake removed the ability to carry over skills from a previous class (when Mastered, in the original); instead the 3DS remake utilizes a system where you have to
grind repeated battles versus rare enemy types that have a low probability of dropping special "hearts" that allow the character to consume the heart and gain one (1) skill from a previous Class.
As you can see... the casualization, dumbing-down and downright neutering and obliteration of every single facet that made the original DQ7 a master-class in JRPG game-making now a completely forgettable casual piece of dumbed-down shit on the 3DS is something that is
easily gleaned from reading only 1 or 2 forum posts that detail the changes + the poster's first-hand account of their 3DS play time.
EDIT: Also, concerning the DQ remakes...
- the remakes for the Game Boy are just fine and absolutely worthy of being an acceptable replacement to the NES/SNES DQ's.
- (again, making a logical assumption) this is because at the time the GB DQ remakes were made for multiple reasons and whatnot the focus was not on making the games able to be finished by even a first-time video-game player, therefore that means that the dev teams making the GB remakes of these DQ games did not shoulder the burden of having to dumb down the games and instead were allowed to make the best job possible in porting and remaking the games themselves.
- the NDS/3DS remakes however stand in direct contrast to the GB/GBA remakes because, for whatever multiple reasons and whatnot, the focus was on making DAMN sure each game sold as many units as humanly possible. This meant that the dev teams making the remakes on the NDS/3DS had as their number 1 priority making sure that the remakes were dumbed down, casualized, and neutered in order for them to be palatable to the unwashed masses and mouth-breathers since in order to sell a game you have to make it appeal to stupid people.
(that last point about selling games is also applicable to everything in the realms of art and craft, btw. complexity and depth are anathema to the masses, whereas instant gratification and the removal of all subtext and extrapolation is the best way to make sure something has wide appeal.)