Bruma Hobo
Lurker
- Joined
- Dec 29, 2011
- Messages
- 2,480
I'm making this thread because I believe talking about all 12 Gold Box games in a single megathread is disgusting, so this place would be about the Krynn series in particular. If you decide to move this post to that ghetto anyway, at least be consistent and also merge all discussions about Baldur's Gate, Icewind Dale and Planescape:Torment into a single Infinity Engine thread, and all content about nu-Fallout and nu-Elder Scrolls games into a Gamebryo thread, to help this place.
So, despite a rough beginning, I've finished Champions of Krynn and I enjoyed it quite a lot. It's a little too linear and combat-centric for my tastes, but that didn't really matter once I started appreciating it on its own terms. This is a comfy tacticool game with a novelesque plot, that is tighter and more focused than Pool of Radiance and Curse of the Azure Bonds, and this arguably makes it the better game. I personally prefer the low-level and less linear feel of slowly reclaiming Phlan from the hordes of evil, while Champions of Krynn had the party flying on top of dragons, exploring flying fortresses and saving the realm despite being technically a low-level campaign, but that's a matter of taste.
I'm no combafag, but combat in this game was very enjoyable, and better balanced than in the Forgotten Realms series (not that hard to achieve when the game itself is linear and balanced around munchkins who waste hours rerolling their characters at chargen, but still). The fireball spell wasn't nearly as satisfying as in other D&D games though, but perhaps it was my fault for not making pure casters (by the time my dudes were able to learn level 3 spells, most enemies were just shruggin their damage). Thieves in this game on the other hand are delightful, they're worthless outside of combat (so they're actually filthy rogues), but backstabbing enemies in this game is sooo rewarding.
I've immediately transferred my party to Death Knights of Krynn after finishing the game, and unlike in most other RPGs (including CotAB and SotSB) I'm retaining most of my loot from the previous game, which feels great. People also claim that this sequel is a better and less railroaded RPG so I'm pretty excited, although I'm not sure if I should give this series a rest to not get burned out.
I've also read Dragons of the Autumn Twilight, the first book in the Chronicles trilogy, to accompany the game because why not. This was my first time reading a Dragonlance novel, and it was as derivative and juvenile as I expected, at its best it's like eating McDonald's tasty but unhealthy garbage, but unfortunately reading many other pages is like finding a turd among the french fries. I did manage to read the whole thing though so clearly I didn't hate it, but I won't complete the trilogy unless I find out that the characters in the sequels are better written (seriously, people like Tanis, Sturm, Caramon and Raistlin are just childish assholes in the first novel).
So, these are great games. I just wish they were also great RPGs.
So, despite a rough beginning, I've finished Champions of Krynn and I enjoyed it quite a lot. It's a little too linear and combat-centric for my tastes, but that didn't really matter once I started appreciating it on its own terms. This is a comfy tacticool game with a novelesque plot, that is tighter and more focused than Pool of Radiance and Curse of the Azure Bonds, and this arguably makes it the better game. I personally prefer the low-level and less linear feel of slowly reclaiming Phlan from the hordes of evil, while Champions of Krynn had the party flying on top of dragons, exploring flying fortresses and saving the realm despite being technically a low-level campaign, but that's a matter of taste.
I'm no combafag, but combat in this game was very enjoyable, and better balanced than in the Forgotten Realms series (not that hard to achieve when the game itself is linear and balanced around munchkins who waste hours rerolling their characters at chargen, but still). The fireball spell wasn't nearly as satisfying as in other D&D games though, but perhaps it was my fault for not making pure casters (by the time my dudes were able to learn level 3 spells, most enemies were just shruggin their damage). Thieves in this game on the other hand are delightful, they're worthless outside of combat (so they're actually filthy rogues), but backstabbing enemies in this game is sooo rewarding.
I've immediately transferred my party to Death Knights of Krynn after finishing the game, and unlike in most other RPGs (including CotAB and SotSB) I'm retaining most of my loot from the previous game, which feels great. People also claim that this sequel is a better and less railroaded RPG so I'm pretty excited, although I'm not sure if I should give this series a rest to not get burned out.
I've also read Dragons of the Autumn Twilight, the first book in the Chronicles trilogy, to accompany the game because why not. This was my first time reading a Dragonlance novel, and it was as derivative and juvenile as I expected, at its best it's like eating McDonald's tasty but unhealthy garbage, but unfortunately reading many other pages is like finding a turd among the french fries. I did manage to read the whole thing though so clearly I didn't hate it, but I won't complete the trilogy unless I find out that the characters in the sequels are better written (seriously, people like Tanis, Sturm, Caramon and Raistlin are just childish assholes in the first novel).
So, these are great games. I just wish they were also great RPGs.
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