ValeVelKal
Arcane
- Joined
- Aug 24, 2011
- Messages
- 1,606
Yeah, I did not expect to meet a charmer, but I had put my Barbarian in "play at the end of turn" when he usually plays fist, so actually while the charm allowed the AI to deal damage to me, I could immediately retake control of him at the start of the next turn.Yeah, there's a bit of a difficulty bump between epic and legendary, still beating Wheel of Misfortune on the first attempt is impressive. /respect
I had to restart it 3 or 4 times to change starting placement, and ended up tweaking gear to make certain the Priestess acts after the Charmer-girl to dispel her charm from the Barb.
And have to agree, it's one of the best tactical encounters ever, not limited just by this game.
There are 10 enemies are the beginning (3 orcs on the left, 3 goblins [1 range, 2 grenadiers], 1 wizardess, the charmer-swordswoman ["Victoria" I think ?], the troll and of course the goblin-announcer). First turn I managed to backstab the riflegoblin and throw the Dwarf in the middle of the orc group, killing one and putting 2 other low HP. The dwarf (with the Magician) kept the 2 remaining orcs busy and the dwarf mostly remained in contact with the wizardess (so no spell), so I had 6 characters against 5 characters including 3 "boss".
There were quickly chickens everywhere and though they don't really do any significant damage they block movement and attract the attacks of the goblins. The goblin-announcer remained clearly focused on my guys with his AoE though. Happily enough, Victoria does not remain away like the announcer does and actually rushes to melee with high speed when her charm is not available. The troll also tried but with chickens everywhere occupying tiles and his limited move speed he just could not reach my support and was stuck in melee versus the Barbarian.
Victoria is not immune to being put on the ground, and the Ogre has just that kind of move in his arsenal, so she could only cast her charm a second time after her opening charm before she was killed by the Ogre, Elf and Ranger (+Barbarian who disengaged from melee against the troll at some point), turn 5 or 6. After that, all those people bum-rushed the troll, who was almost dead when the reinforcements arrived. By that point, there was only one orc and one goblin left from the beginning (the Dwarf and the Magician had killed the Wizardess and the other orc while the Rogue had removed one of the goblins), so the reinforcements were quickly dispatched (I think by turn 11) and then it was focus on the goblin-announcer, which took me a good 6 or 7 more turns to kill.
Well, that's the "abridged" version where I pretend I had a strategy and sticked to it. The reality is more that everyone from all sides were darting in fire accross the battlefield while also being poisoned, foes, friends and chickens alike kept slipping on the beer and the Ranger and Elf were zigzaging between the ZOC trying to heal people, give them a pat in the back and send them back to combat.
Dwarf throwing is just so great.
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