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The Dungeon of Naheulbeuk - turn-based RPG based on parodic French fantasy setting

Discussion in 'General RPG Discussion' started by Abu Antar, Jul 31, 2015.

  1. ValeVelKal Arcane

    ValeVelKal
    Joined:
    Aug 24, 2011
    Messages:
    790
    So I just bought it and did the tutorial until the "wheel of misfortune" end-of-tutorial fight. Looks solid in terms of gameplay, a nice development // variant of the "two-actions by impulse" of nuXCOM.

    I feel like orienting the character is one click every time that could be avoided, eg just orient the character toward the last character that (s)he attacked or was attacked with, and you can play the rogue. Based on the tutorial, I feel like it was only done for the rogue and a few things like AoO that could have been solved with my proposal above.

    I played in French text and English voice and the translation is really, err, creative. They prefered to keep the spirit rather than the letter of the dialog, but in a good way (and some "French-culture" jokes would not have been translated well anyway).
     
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  2. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
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    Location:
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    There is a party skill thingy that could give a bonus action to a selected character,and other things too. It not very noticeable,it is in the bottom left corner,i barely use it,since it feels a bit like cheating.
     
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  3. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    18,298
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Nah, that only helps even the odds every now and then. Of course if Nuffle is on your side you'll not need it.
     
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  4. Nortar Savant Patron

    Nortar
    Joined:
    Sep 5, 2017
    Messages:
    311
    Pathfinder: Kingmaker
    Flanking and backstabs play a very important role in your survivability and damage output, at least on harder difficulties.
    Once you get more CC skills, it could be useful to stun/knockdown one enemy and turn to face to another so he won't backstab you for ungodly amount of damage.

    Btw, it's not *the* wheel of misfortune fight in tutorial yet, as the wheel does nothing there. ;)
     
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  5. rusty_shackleford Arcane

    rusty_shackleford
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    22,176
    attacks of opportunity too, they only trigger if the attacker is facing the person moving in a 3 tile cone
     
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  6. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
    Oct 5, 2012
    Messages:
    11,947
    Codex 2014
    So regarding the developer Artefacts Studio. They've been doing work for hires on generic games for a long time (since 2003), but recently they turned them into a tactical RPG studio.

    Beside Naheulbeuk they've been also prototyping a turn-based space RPG (curiously with some multiplayer elements) based on French comics Ythaq, which they intended to work on full-time after the release of Naheulbeuk.

    Interview around 2018, via Google Translate: https://relais-culture-europe.eu/fr/news/avec-le-soutien-deurope-creative-media-artefacts-studio

    (That Warhammer 40K is Space Hulk Tactics for Cyanide and Focus Home Interactive.)
     
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  7. Angelo85 Magister

    Angelo85
    Joined:
    Apr 4, 2010
    Messages:
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    Location:
    Deutschland
    About halfway through and having quite some fun with the game. IMHO it's a solid Dungeon Crawler.

    - Combat mechanics are sophisticated, but a couple more enemies that make use of the mechanics/combos would have been nice.
    - Dialogue is enjoyably silly, not many cringe moments personally thus far. Pure Dungeon Crawlers can run out of steam or quickly feel like more-of-the-samish, I think the humor and silly cast of stereotype characters actually adds something of value to the game in this instance.
    - Loot/Itemization is alright but again some more unique items with special effects that enhance your tactical repertoire besides the belt items would have been great. For instance instead of a mundane +20% poison chance bow give me a harpoon that has shorter range but pulls enemies or something along those lines... something that spices the tactical combat options up even more would have been appreciated in the items department.
    - There's a tad too much backtracking involved for my liking especially considering the sluggish controls (for instance the game doesn't adapt the WASD-key directions while rotating the camera in real-time; you have to actually stop rotating for a second before moving again to walk in the desired direction without confusion. But I hope little things like this will get patched eventually)
    - Skills are diverse and different builds for the characters are definitely possible.
    - Combat encounter variety is alright, nothing groundbreaking but not too monotone either. In a word solid.

    :4/5:/:5/5:
    4 out of 5 trolls from me!


    Now for something completely different, yet related:

    Which Character is your favorite?
    Here's a Strawpoll: https://www.strawpoll.me/21020728

    Favorite as in whatever way you define it. Best, most useful, funniest, coolest, sexiest!
    Obvious and obligatory KC option is the Minstrel. For full disclosure I also posted this poll over at the Steam Forums :argh:
     
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  8. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    The barbarian and the priestess,love how she constantly insult them and mocks them for being poor lol.
     
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  9. Nortar Savant Patron

    Nortar
    Joined:
    Sep 5, 2017
    Messages:
    311
    Pathfinder: Kingmaker
    Sock! Soooock!!
    I mean the Dwarf, of course.
    But all of them are spot on, even the Elf, hehe.
     
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  10. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    :bro:
     
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  11. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Shame that it doesn't have more screen time and dialogue.
     
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  12. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    That bit where he knocks out the shopkeeper was hilarious too.
     
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  13. Bara Savant

    Bara
    Joined:
    Apr 2, 2018
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    596
    A true barbarian who actively pillages and plunders in the story. We need more barbarians like that in games.
     
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  14. Background Character Savant

    Background Character
    Joined:
    Jan 17, 2015
    Messages:
    725
    This game was an enjoyable surprise to me, I went in expecting nothing good and it caught my attention and I couldn't stop playing until I beat it, the gameplay was decent even though I'm well into hating this new Xcom turn based style whatever you call it and the humor was god too, not that bad at all. Once again it was a really enjoyable experience, glad I played it.

    This post brought you by the god of boredom that I forgot the name. Socks. Ranger first outfit best outfit and best backpack.
     
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  15. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.rockpapershotgun.com/2020/10/01/the-dungeon-of-naheulbeuk-review/

     
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  16. bec de corbin Educated

    bec de corbin
    Joined:
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    That's more exciting to me, I think. I don't care for the comedy in this game but the combat is great, so I think I'd be down for something else from these guys.
     
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  17. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
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    Bullshit. The game even comes with a built-in RNG counterbalance.
    If you lose a fight it was on you.

    Seems more like people are simply neglecting precision and getting upset that they miss too much.
     
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  18. ValeVelKal Arcane

    ValeVelKal
    Joined:
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    Honestly, I playing difficulty level Epic [3 out of 4] and all combats are tight, but "fair" so far. I wonder whether people who are not used to using consumables (especially the "non-healing" consumables) are not having a lot of problem, they really tip the balance.

    I am not sure if the article believes that the RNG is rigged (which would be laudable) or that the game is too random (because as you say the precision starts low).

    But eh, I am still early. Which brings me to the question - I am at the point where I have to choose between the Paladin, the Priestess and the Bard. I really like the Paladin "no BS" character, and in general I don't like priests ; on the other hand I really like the Bard powers that I have seen so far, while the Paladin feels like Yet Another Tank. Any recommendation on who to take to have the most fun between Bard & Paladin ?
     
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  19. Bara Savant

    Bara
    Joined:
    Apr 2, 2018
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    596
    Nearing the end of the game started noticing more bugs.

    Things like certain objects having names like:
    • "prisoner_door_0321" when highlighting them things
    • certain npcs sitting a few feet from the actual chairs (only happened once)
    • levers that should have been deactivated when completing the puzzle remained active and can softlock you if you use them (i was curious what would happend)
    • a mage robe that far outclasses all the other robes I've gotten so far and sells for 5k gold to a vendor is grey colored instead of gold
    The game remains remains a delight and these bugs are barley a problem save the lever one but forewarned is forarmed.
     
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  20. Nortar Savant Patron

    Nortar
    Joined:
    Sep 5, 2017
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    Pathfinder: Kingmaker
    After their introduction lines, the 3 optional characters have noticeably less barks than the "core team".
    And each of them has only 1 personal side quest.
    So it's up your preferences, as the game can be completed with any of them.

    In personal experience, my melee zone was already crowded enough to restrict free usage of all the area attacks, so I don't know were would I fit yet another melee-Paladin.
     
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  21. ValeVelKal Arcane

    ValeVelKal
    Joined:
    Aug 24, 2011
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    Who did you take ? Priestess or Bards ?
     
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  22. Gregz Arcane

    Gregz
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    I took the priestess, healing wave is awesome.
     
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  23. *-*/\--/\~ Arbiter

    *-*/\--/\~
    Joined:
    Jul 10, 2014
    Messages:
    697
    So far it is solid for me, but the extreme slowness / clunkiness is kinda killing it. Every enemy seems to take 10 seconds before and after their action to just stand there like a dick, I've filled a couple pages in my sketchbook just waiting to get my turn already.
     
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  24. Harthwain Savant

    Harthwain
    Joined:
    Dec 13, 2019
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    Settings -> Game -> Combat -> Faster combat animations.
     
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  25. Nortar Savant Patron

    Nortar
    Joined:
    Sep 5, 2017
    Messages:
    311
    Pathfinder: Kingmaker
    Yeah, I chose the Priestess too.
    But the Bard looks very interesting too. Choosing between the Bard and the Paladin, I would go with the Bard.
     
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