Sykar
Arcane
lmfao let's attract the sexy console crowd with this video
That is just so bad...
You are being generous today with your critique it seems.
lmfao let's attract the sexy console crowd with this video
That is just so bad...
So you say...You are being generous today with your critique it seems.
So you say...You are being generous today with your critique it seems.
lmfao let's attract the sexy console crowd with this video
The black guy is the orc hahahahaha
here in Germany.
DETAILS
Release Info
The Imperial City DLC game pack will be coming to PC/Mac on August 31st, Xbox One on September 15th, and PlayStation®4 on September 16th.
Price
The full Imperial City DLC game pack is included with an active ESO Plus membership. If you are not an ESO Plus member, or your membership lapses, the Imperial City DLC game pack costs 2,500 crowns in the ESOTU Crown Store.
Imperial City DLC Game Pack Features & Content
With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
- All content is available to players that are level 10 and up
- A brand new PvP/PvE space, including the six Imperial City Districts
- New quests and key characters within the Imperial City
- One new Imperial City PvP Public Dungeon: The Imperial Sewers
- Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
- The Tel Var Stone system
- 23 completely new Veteran Rank 16 item sets, only available in Imperial City
- Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
- Xivkyn racial motif style
- New collectibles only available in Imperial City (pets, polymorphs, and a costume)
Imperial City Base-Game Patch
Along with the Imperial City DLC game pack launch, everyone who owns The Elder Scrolls Online: Tamriel Unlimitedwill receive the base-game patch at no cost. The base-game Imperial City patch includes hundreds of fixes and improvements to existing game systems and content including combat, classes and skill lines, the Alliance War, dungeons, and quests. Here are a few of the highlights:
- 15% decrease in the amount of XP it takes to gain a Veteran Rank
- 100% more XP for all public dungeons
- 50% more XP for all Veteran Rank quests
- 20% more XP in Craglorn
- Veteran Rank increased to 16
- Racial Passive improvements
- Mundus Stone buff improvements
- Glass racial motif style
- Improvements to existing item sets
- The ability to hide mount visual upgrades
- New crafting skill line passives
- New Undaunted pledges
- Tons of combat and gameplay balance changes
- Improved end-of-campaign Alliance War rewards
- …and more!
Well, I guess they're going with Secret World's update business model. I still haven't pinpointed what exactly is TESO's defining feature and I've played the damn thing. Fact it's TES?
Verdict: This game deserve to fail.
Verdict: This game deserve to fail.
Sounds by what you said, they simply added multiplayer to a TES game and I doubt because it have to have so many areas that is large world since they have to compress the continent.
Gameplay is a secondary issue /tswIf the gameplay sucks, it doesn't matter if getting to endgame takes 3 days, 3 week or 3 months. But no matter how good your gameplay is, the end game will eventually bore people out of the game. At which point you regret letting them swoosh past all of that leveling content you spend hundreds of manhours to create. That's the crazy thing - you're making it super easy for players to skip large parts of the content of the game, meaning that they wille exhaust the end game content all that sooner.