If the gameplay sucks, it doesn't matter if getting to endgame takes 3 days, 3 week or 3 months. But no matter how good your gameplay is, the end game will eventually bore people out of the game. At which point you regret letting them swoosh past all of that leveling content you spend hundreds of manhours to create. That's the crazy thing - you're making it super easy for players to skip large parts of the content of the game, meaning that they wille exhaust the end game content all that sooner.
watTo me there should not be any endgame. Only a world with different activities of varying degrees of difficulty. That way none of your content is really skippable and all of it is at the same time. And that way your progress actually means shit.
Anything will be boring after enough time.If the gameplay is boring, it seems like that's the problem.
Maybe if MMOs weren't fucking boring, they wouldn't need to get people stuck in level up cheese mazes.
To me there should not be any endgame.
Your only alternative is a fucking add-on. I just can't believe a re-release of MMO in 2015 can miss shit that's been in WoW 10 years ago without mods.
What the fuck, Zenimax?
Sure, where did i say there cant be objectives? why do you believe players must be told what to do? how are you "obscuring it with drops"?Let me put this is a very simple way, people like objectives ... if you arent giving players goals they will simply see as there is nothing to do and move on, even if you are obscuring it with drops people like being told to do stuff.
Dont be stupidSandboxes dont work because games must have a purpose
Stupid people should shut the fuck up.there must be clearly defined objectives outside I just log in and declare myself as having won the game because I have done exactly that and the game isnt telling I didnt now? Without telling me I won or lost I win by default because I shown up, its like I set up a game of monopoly and I am the only player.
Where did i say each activity should have its own set of difficulties? not that its a bad idea mind you, but thats not what i said. And how does correlate to levels no mattering? what the fuck are you even talking about? are you fucking retarded? am i talking to a mongoloid?Also excuse me as I laugh at the "different activities of varying degrees of difficulty" because you cannot just make the same shit always harder and expect people levels dont matter because thats not the issue with endgame
It seems i am talking to one. Its much better to have them try varied content than to have them repeat the same content over and over again until the next "tier". The problem isnt really repetition, its grinding. You can do an instance 20 times over the course of a year and not mind it, but doing it 20 times in a week then never doing it again is fucking shit, wasteful design.its the repetition and people will either burn faster they can make new content or they make so ridiculous hard that takes months before a team can beat it that just means making content for the select few and then people will having nothing to do for different reasons.
Let me put this is a very simple way, people like objectives ... if you arent giving players goals they will simply see as there is nothing to do and move on, even if you are obscuring it with drops people like being told to do stuff.
Sandboxes dont work because games must have a purpose
Myself, as I grow older, I prefer games with a clearly observable progression from zero-state to win-state,
Indeed. The realm vs realm is done better than GW2 at least, and the skill system isn't too bad but I cannot withstand the levelling and there's nothing that sounds enticing in the endgame.Felt half-tempted to buy this but then read some more. Am i right in the assessment that this is pretty much a Skyrim that has all the common flaws of contemporary MMORPGs but barely any of the benefits?
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