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-Bangrokai has a world boss that summons a flesh atronach that if killed gives a skill point every time. Approximately has a 5minute timer....
-Not sure if anyone reported this already but Group challange in Razak's Wheel (killing flesh atronach) gives skill points even after you've done it once.
About the whole "things no one asked for" thing... when Skyrim was at its peak, I do remember some people saying "this would be great with multiplayer, why not make it an MMO?" Granted, those people apparently hadn't noticed the recent trend of every MMO trying to be a WoW-killer and ending up generic and boring, and those people probably don't think much of TESO, but point is, some people DID ask for this. Guess we'll need to stop them next time.
Last couple of days I had no gold sell spam mail so I'm inclined to believe them about that.
It's very easy to report gold sellers and spammers,that's why the 85%
I don't understand those forums. It seems only a certain elite is allowed onto them, because every time I want to join it tells me I need an invite code, which I don't have.
Anyway, I don't think I'm going to extend my subscription next month. I really like the game, but today I noticed I'm doing the exact same thing that lead me to leave WoW back in the day. I have literally not spent more than an hour in any other game since I got this on the 7th and it's all because my time is worth money. I feel obliged to play because I'm paying for it.
Maybe if the subscription was something a bit more reasonable like 5 euros a month, I wouldn't mind, but I don't want to pay 12 euros and then feel like I'm obliged to play.
If "paying a sub" is what makes you feel like you should be playing the game, well... that doesn't bode well for the game.
If "paying a sub" is what makes you feel like you should be playing the game, well... that doesn't bode well for the game.
Except that's not what I said. Not even close. I'm not playing the game only because I'm paying a sub. I'm playing it almost exclusively because I'm paying a sub. If there wasn't a sub I would still play the game, just not as much.
Infiinite skill points exploit:
-Bangrokai has a world boss that summons a flesh atronach that if killed gives a skill point every time. Approximately has a 5minute timer....
-Not sure if anyone reported this already but Group challange in Razak's Wheel (killing flesh atronach) gives skill points even after you've done it once.
Time for the Codex guild to call their members together and farm the shit out of this.
In veteran darkshade caverns first big boss which has 2 adds, if you *do something* adds drop boss loot too and each of them gives huge exp that boss is supposed to give. And you can kill adds one by one without even pulling the boss. Then you can pull the boss to a specific place in area, it resets and respawns the adds.
With this method you can farm 100k exp in 3 minutes (not sure as I didn’t try this at lower levels) and countless epic items including set items.
In my guild, out of the 7 of us that duped, only two got banned, me included.
Our gbank is still full of duped items and my guild leader is still slowly selling all his gold to Chinese farming sites. While playing on Steam with him yesterday, he told me he used that money to pay off his 2013 Sonata Hybrid. So that is quite a bit of cash, and it is still rolling in.
I know of a few more people that did the same thing, earning thousands of dollars.
Right, like chinese gold farmers didn't abuse the bug the hardest themselves.This is why ESO is awesome:
In my guild, out of the 7 of us that duped, only two got banned, me included.
Our gbank is still full of duped items and my guild leader is still slowly selling all his gold to Chinese farming sites. While playing on Steam with him yesterday, he told me he used that money to pay off his 2013 Sonata Hybrid. So that is quite a bit of cash, and it is still rolling in.
I know of a few more people that did the same thing, earning thousands of dollars.
Funny thing happened yesterday, public dungeons boss camping site. Spontaneous action of me and a coupe of pissed of dudes - we manged too pull many ranged caster mobs in such way that they started to nuke bots. But the mobs were out of range of bots AI so they were just standing there getting fireballs thrown in their faces, many dying. FUCKING PRICELESS!I've always thought some sort of reward for community-policing of bots could be effective. Whether it's some sort of stipend for confirmed bot reporting or even just some sort of meaningless counter that keeps track of your personal reporting efforts.
It's extremely strange seeing bots in the game. They're eerie. That 85% figure is a shame.
Lucky you.Last couple of days I had no gold sell spam mail so I'm inclined to believe them about that.
WAT? FFS, that's beyond ridiculous!Infiinite skill points exploit:
-Bangrokai has a world boss that summons a flesh atronach that if killed gives a skill point every time. Approximately has a 5minute timer....
-Not sure if anyone reported this already but Group challange in Razak's Wheel (killing flesh atronach) gives skill points even after you've done it once.
Time for the Codex guild to call their members together and farm the shit out of this.
What potential ? They didn't want to do anything new/risky as a MMO and what TES is good for is modded single player.So much wasted potentials.
WAT? FFS, that's beyond ridiculous!
I'm really sad cause I do like the game and play it legit way. But the number of exploits, dupes, insanely broken OP builds, bugs to the 80% of Nightblade skills, bugs to the combat mechanics blocking ALL your actions for 10s, PvP broken by zergs of vampire pulsar spammers... It's a shame that the game was released in such state.
So much wasted potentials. And while the devs fix the bugs with quests and dupes quite fast, the number of bugged mechanics... It will take months to recover and balance things. In the meantime management will push the F2P model and the downward spiral begins... Sad, sad, sad :-(
Although The Elder Scrolls Online will be appealing to some hardcore guilds, especially those with an interest in large-scale PVP, it's hard to see it keeping casual and semi-casual players on the books - and it's those players who propel these blockbuster MMOs into profitability. Elder Scrolls fans will be put off by its rigid structure and weak storytelling, while your average MMO player will tire of wading through the wan questing to get to the good stuff. Even the good stuff isn't outstanding, and the game doesn't represent good value compared to its competition. Guild Wars 2 has, in most respects, far superior multiplayer dynamics and doesn't require a subscription. World of Warcraft, though definitely now showing its age, is an unbeatably complete package set in a much more vivid and enticing world.
It's tempting to write off subscription MMOs completely, but there are some signs of life in the sector: Final Fantasy 14 is doing quite well, and the forthcoming WildStar is in the final stages of a persuasive charm offensive with the MMO community. But there are only fleeting signs of life in The Elder Scrolls Online itself - and few of them have anything to do with The Elder Scrolls. Maybe this grand project sounded like a good idea in 2007, but now it feels like a leftover obligation: a game no-one really asked for, and a flawed premise from the start.