Excidium
P. banal
Spec Ops, stuck somewhere between popamole and 2deep4u
What does that accomplish? Aren't shooters typically very linear?Moreover, the game actively mocks the "branching narrative" technique you seem to refer to by making all these "choices" extra meaningless, irrelevant and inconsequential.
But there's nothing wrong with playing games for mindless fun.
But that's just worthless posturing that adds nothing to the game itself. The game's message is probably something that even the development team couldn't agree on since it's such a ridiculous mess of a game, but I figure it's something like, "Modern shooters are bad for trivializing violence and for providing bombast with no meaningful implications, no characterization of the enemies and no real context to much of the action." I think this is a totally bullshit point to make because it doesn't address what's at the core of shooting games and instead tackles something that in many cases is of no issue. The premise of the game is already based on an inherently flawed perspective on gaming, and ironically I believe it could actually have been saved by giving players greater agency.That's not what Spec Ops does. Spec Ops criticizes the player for uncritically consuming crap (modern military shooters and their bullshit set of story and mechanics). It uses its lack of player agency as a story device to show how much of an idiot the player is if he thinks he has any agency. For example, it gives you the illusion of choice in choosing which prisoner to shoot, but it laughs in your face if you're stupid enough to think a choice without any consequence at all is a real choice.
There are a lot of things Spec Ops can be criticized for. It strikes me as sort of ironic that it always gets criticized for some of the things it actually does very well.
But that's just worthless posturing that adds nothing to the game itself. The game's message is probably something that even the development team couldn't agree on since it's such a ridiculous mess of a game, but I figure it's something like, "Modern shooters are bad for trivializing violence and for providing bombast with no meaningful implications, no characterization of the enemies and no real context to much of the action." I think this is a totally bullshit point to make because it doesn't address what's at the core of shooting games and instead tackles something that in many cases is of no issue. The premise of the game is already based on an inherently flawed perspective on gaming, and ironically I believe it could actually have been saved by giving players greater agency.That's not what Spec Ops does. Spec Ops criticizes the player for uncritically consuming crap (modern military shooters and their bullshit set of story and mechanics). It uses its lack of player agency as a story device to show how much of an idiot the player is if he thinks he has any agency. For example, it gives you the illusion of choice in choosing which prisoner to shoot, but it laughs in your face if you're stupid enough to think a choice without any consequence at all is a real choice.
There are a lot of things Spec Ops can be criticized for. It strikes me as sort of ironic that it always gets criticized for some of the things it actually does very well.
I can get by just fine on shooters that have exactly what specopstheline doesn't want them to have, like meaningless big explosions and enemies with no real context. But specopstheline could have at least used some good old fashioned merit to justify its existence and its pseudophilosophy that points in the wrong direction. It could have given its plot device characters time to develop instead of relying solely on their deaths to simulate psychological impact. It certainly wouldn't have lost anything by making its shooting mechanics actually high strung and desperate. It could have set some kind of example for other games that have you shooting at brown people in the desert, but instead it settles for defeatist bullshit that wins people over simply by existing. It knows you're hoping for choices with some kind of consequence if you've got more than two brain cells, but the fact that it expects that of you and doesn't fulfill that hope is nothing commendable.
Mammon Machine said:I feel similarly about Spec Ops: The Line, in that it’s basically got nothing, but it does have a plot and characters and we can have a ready set of tools for talking about them.
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Spec Ops has plot and characters, but its pacing is ridiculously awful, the delivery of its message eye-rollingly blunt and lacking in nuance, and the supposedly mediocre shooting is mediocre to no interesting end.
There are a lot of things Spec Ops can be criticized for. It strikes me as sort of ironic that it often gets criticized for some of the things it actually does very well.
That's exactly what I was addressing. It doesn't do anything beyond just recognizing criticisms of things it hates and putting in nods to them. The fact that your choice of whether some pointless asshole burns to death or gets shot is completely meaningless is just defeatist bullshit.(in short, I pretty much agree with you, but you'll remember I started stating this:
There are a lot of things Spec Ops can be criticized for. It strikes me as sort of ironic that it often gets criticized for some of the things it actually does very well.
and I still stand by that: Spec Ops' narrative, and the way it constructs it, is excellent at the deconstruction it attempts)
The fact that your choice of whether some pointless asshole burns to death or gets shot is completely meaningless is just defeatist bullshit.(in short, I pretty much agree with you, but you'll remember I started stating this:
There are a lot of things Spec Ops can be criticized for. It strikes me as sort of ironic that it often gets criticized for some of the things it actually does very well.
and I still stand by that: Spec Ops' narrative, and the way it constructs it, is excellent at the deconstruction it attempts)
An important word in what you're saying is "showcase." I suppose you're right that it does deconstruct elements from other similar games and then lay them out and show them to you, but I still don't think that's commendable. The narrative is competent overall (and I agree about it being much better than FC3's infuriating attempt at ironic bad), but it's definitely there to show all the shitty tropez rather than examine them. People who aren't total proles (I'm including myself in this group) are already aware of the horse shit in modern crispy cinematic shooters, so just showing off the stuff that's disagreeable doesn't impress me at all. I don't need ludic aid to see that the emperor wears no clothes, because it's glaringly obvious already. specopstheline can display the tropez and what it thinks of them, but it doesn't tie them in well to the narrative.My argument is that the story makes no sense and becomes incoherent the moment you implement real choices in Spec Ops. Would Spec Ops have been better crafted? Had more ambition? Been able to tell a better story? Yes. Would it have been able to tell the story it tells? No. Because it uses the lack of choice to make its point.
Spec Ops functions brilliantly as a showcase of how the emperor has no clothes. The first part of the story is a tight clone of modern shooters, and the steps it takes toward the end (which is of course a story of what these shooters actually are when you strip away the dressing) is good at showing what it wants to show. Contrast it to FarCry 3 for example, which is basically an attempt at telling the same story, but a much more feeble one. It is incoherent, has no clear point it wants to get across, and jumps from one end to the other trying to figure out what it really wants to say or who it wants to sympathize with.
An important word in what you're saying is "showcase." I suppose you're right that it does deconstruct elements from other similar games and then lay them out and show them to you, but I still don't think that's commendable.
it's definitely there to show all the shitty tropez rather than examine them.
For example, I think Nolan North's character arc is stable overall, but one major part where it just flops is near the end after your buddy is captured and hanged. Not so much later, he appears as a spooky apparition in the form of a heavy armor enemy who taunts you that everything is your fault. Nolan North yells shit like, "I tried to save you!" but it's completely meaningless. The point of the scene was to have your buddy blame you for wrongdoing, and it wanted to connect that with his death. Except there is no connection, because your buddy got lost in an accident, and his death was entirely out of your control.
the story is expendable and modular to a degree
It certainly would not have done any harm to its message by changing mechanics up into something more clever.
Also I should review, I know. I know I've had a review copy of Mars: War Logs and a frapsed playthrough of it sitting on my external HDD for months now, but the game's just so fucking dull that I can't be bothered. Maybe another game will finally come to me.
By this measure Halo is the greatest story ever told. It does what it sets out to do basically flawlessly. If you're not trying to tell an interesting story, what's the point?Though only to a certain extend. I don't think you can judge stuff on its ambition, only on how well it does what it sets out to do.
By this measure Halo is the greatest story ever told. It does what it sets out to do basically flawlesslyThough only to a certain extend. I don't think you can judge stuff on its ambition, only on how well it does what it sets out to do.
A story should be interesting, it should be something worth saying. As far as I can tell, the Spec Ops story was not. It's like if someone made an action movie pointing out all the stupid things in Michael Bay movies. Everyone with an IQ over 80 already knows their stupid. What's the point of making an entire game or movie about it?Eh, no, no it doesn't. The story is pretty badly written and the characters are bland and cardboard-cutouts. The alien design is at odds with the gravity of their motivation and the scope of the story. And that's just what I know from having played like 1/4 of the first game and never touching the franchise since.
I think you misunderstood my "judge something on its own merits" to mean "as long as it's not inconsistent, it's super awesome!" What I am saying is that you can't judge a fantastic action movie based on its lack of philosophical depth.
A story should be interesting, it should be something worth saying. As far as I can tell, the Spec Ops story was not.Eh, no, no it doesn't. The story is pretty badly written and the characters are bland and cardboard-cutouts. The alien design is at odds with the gravity of their motivation and the scope of the story. And that's just what I know from having played like 1/4 of the first game and never touching the franchise since.
I think you misunderstood my "judge something on its own merits" to mean "as long as it's not inconsistent, it's super awesome!" What I am saying is that you can't judge a fantastic action movie based on its lack of philosophical depth.
This video is just a huge strawman.
People don't complain about politics in videogames, people complain about people who want to censor videogames for being supposedly "sexist" or "misogynistic". I want developers to keep making the games they want to make without the fear of receiving lowered critical scores (which obviously lead to lowered sales) because they hurt someone's feelings, see Killer Is Dead and Dragon's Crown.
Ok so you take scores seriously too, you're claiming that the effect of scores is "obviously existing". There's actually very little proof of that what so ever, you won't even find evidence of correlation, simply because most people, as much they don't want to admit it, buy games based on how they are marketed to them not what score they receive.