Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,738
The lack of setting variety is because game developers haven't really immersed themselves in the artistic literature (and movies) of the world, their inspirations are usually Alien(s), LotR and other (usually the same) games. I think Ken Levine said something like this as well. Not to mention the complete lack of any deep exploration in the settings we DO have. Post-apocalyptic games don't explore the philosophical ramifications of knowing you are living on a doomed world. Medieval settings don't touch the fact that everything is dominated (totally and absolutely) either by the church or the monarch, neither do they try to understand how peasants live without committing suicide from pure boredom (or if their lives are even meaningful), or how the life of an adventurer really would be like. Magical settings are even worse, the scope of commanding the physics of the universe with your mind is immense. I really could go on. That is what a different setting is about, it's not just changing the style of the architecture and add guns. We need better and more educated (in the arts, philosophies and sciences) writers in general. Only then can we start seeing some serious efforts into actually expanding and being in the totality of a given setting. Bioshock, System Shock 2, Planescape: Torment and KotOR2 (maybe Bloodlines, but since it's unfinished it doesn't go anywhere) are the only examples I can think of where this is achieved with varying success.