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The Guild Wars 2 Thread

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Okay, now I just have to get over the $60 price tag.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
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DiNMRK
Aw man.
My favourite turnip died in a story quest. There was so much left the sprout wanted to see. :(
But at least I got to be the avatar of Khaela Mensha Khaine balthazar in the next quest, slaughtering hundreds of minions with burning death to gain power

In other news, I think I found a way to refine minor sigils into major ones. I transmuted a blue staff with a +1% damage sigil of force and a neat apperance with a yellow staff with better base stats. Kept sigil and apperance from blue and stats from yellow. The sigil turned into a +3% damage sigil.
 

Multi-headed Cow

Guest
Okay, now I just have to get over the $60 price tag.
Just think about it Metro, it's a lifetime subscription. Compared to other MMOs that's a savings of infinite dollars. Can you afford NOT to immediately buy Guild Wars 2!?
 
Self-Ejected

Ulminati

Kamelåså!
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DiNMRK
It should be mentioned that being a guild wars healer is a lot different from say a wow healer. You usually don't have one main tank you're healing. And the elementalist and guardian heals generally make walls or circular AoEs that absorb damage or give regeneration to allies inside them. And you'll probably be doing some attacking between heals as well since many of them have longish cooldowns. Especially if you're elementalist you're likely going to switch between water for healing, earth for enemy debuffs and fire for good ol' damage while waiting for water to come back off CD.

For a guardian, something like this could work as a PvP healer. Personally I think you'll get the most out of stand your ground (stability is awesome and the traits will make your shouts work better). But if you don't like it, Contemplation of Purity synergizes really well with Save yourselves. Save yourselves draws all conditions (debuffs) from your allies onto you and gives you a bunch of boons (buffs). Contemplation of purity converts all conditions you're suffering from into corresponding boons . If you went that route, you'd obviously swap the traits that make your shouts remove conditions into something else. You could drop the 15 ranks in Zeal and go for 30 ranks in virtue and 10 ranks in valor I'm not sure what I'd pick for the last virtue glyph. Pobably the one that makes elite skills (tome of courage) last longer for more healing spells. the Valor is a no-brainer though. +30 toughness for all allies is almost like a preemptive heal in itself.

Staff is a good healing weapon. It has a slow-moving projectile shot you can detonate to turn into an aoe damage that also heals allies, a large symbol that grants haste (and also gives enemies vulnerability because of your traits) and a really neat gandalf-esque wall of force that allies cna pass through but enemies cannot. Scepter is an ok ranged 1h that goes well with shield. Shield has a line nuke that grants up to 5 allies hit damage resistence and a very large bubble that shunts enemies away and absorbs ranged attacks.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
You crazy mang, not needing to sit around spamming LF1M HEALER for hours is one of the best things about this game

Just grab any dudes hanging around and you will win, no matter what dudes classes or builds. Got it.
In special games everyone is a winna!

p.s.

Metro, you can check Secret world. It has specialised builds (dps, tank, healer) but you can change any of them any time. So you enter dungeon as classic party, 3 dps, 1 tank, 1 healer - than on some boss where not much healing is needed, you spec into dps, on next boss where more tanking is needed, you spec into second tank, etc.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Metro, you can check Secret world. It has specialised builds (dps, tank, healer) but you can change any of them any time. So you enter dungeon as classic party, 3 dps, 1 tank, 1 healer - than on some boss where not much healing is needed, you spec into dps, on next boss where more tanking is needed, you spec into second tank, etc.
how's that different from gw2 again?
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
It should be mentioned that being a guild wars healer is a lot different from say a wow healer. You usually don't have one main tank you're healing. And the elementalist and guardian heals generally make walls or circular AoEs that absorb damage or give regeneration to allies inside them. And you'll probably be doing some attacking between heals as well since many of them have longish cooldowns. Especially if you're elementalist you're likely going to switch between water for healing, earth for enemy debuffs and fire for good ol' damage while waiting for water to come back off CD.

Since time eternal, protection has been one of a monk's three primary lines of support, next to healing and smite(damage). Though the monk is not in the game anymore, it's mechanics remain (i am still shedding tears about the loss of reversal of fortune though).

You really don't want to heal as guardian though, on the other hand, necromancers make pretty buff healers.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
how's that different from gw2 again?


TSW: One character can learn all skills in game and switch or change them as you want. No classes in the game.

GW2: You skill selection is limited to your class. You cant get skills of class X if you play class Y.


So tsw is much more flexible than gw2. If you really want to grab those skill Z, you can do so easily in tsw, but in gw2 you would need to reroll to class to which this skill Z belongs.

TL&DR:

GW2 - set classes with set class selection. You cant get skill of another class, no matter how much you would like too. You are totally limited in what skills you can use, from start of game.
TSW - you create your class yourself, no set classes. All skills and combinations are open to you.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
jTC2h.jpg[img]

I hope this math puzzle was not that much complex for GW2 target audience.

p.s. I stop posting in this thread. Anyone who defends game which is clearly designed with 9-10 year old children in mind (age when they learn how to multiply, see: screen above is best proof) or grown-up idiots - not worth discussing this.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
TSW - you create your class yourself, no set classes. All skills and combinations are open to you.
given the variance inside most classes in gw2 and the result being that your class does not restrict your role anywhere as significantly as the fact that there are classes might imply, i don't see that much of a difference there, especially if they bring more weapons and traits out.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Sweet, got to making some crafted gear today, not only is it looking awesome (leather gear), I also have +5% more to Magic Find now!
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
gw2 is getting so swamped that a-net/ncsoft stopped selling the digital versions...
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Guys, question. Any of you got any idea how long it takes to "release" a "reserved" name? I took a name for my lady because she couldn't log in on the first day of the early release, but now we can't seem to get that name I reserved back, so I am presuming there's some sort of a "grace period" for people changing their minds. Any idea how long that might be?

Edit: Ah, got it. 24-hour grace period.
 

Kane

I have many names
Patron
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Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
how's that different from gw2 again?


TSW: One character can learn all skills in game and switch or change them as you want. No classes in the game.

GW2: You skill selection is limited to your class. You cant get skills of class X if you play class Y.


So tsw is much more flexible than gw2. If you really want to grab those skill Z, you can do so easily in tsw, but in gw2 you would need to reroll to class to which this skill Z belongs.

TL&DR:

GW2 - set classes with set class selection. You cant get skill of another class, no matter how much you would like too. You are totally limited in what skills you can use, from start of game.
TSW - you create your class yourself, no set classes. All skills and combinations are open to you.

you are so wrong about everything it's making my head hurt
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
been playing with a friend. much more fun

What game isn't?

I have friends in GW2, and a guild even, and it's still really boring. I'm not level 30 so I haven't done a dungeon yet, though.

I started a new character last night (Elementalist). I think they really fucked up by having 5 of your 10 slots be defined by your weapon. You spend 80 levels unlocking skills and at the end of the day you only get to use, really, 4 of them (I'm not counting the healing skills as a choice). Plus, some of the weapon skill sets are just bad.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
966
Location
Equality Street.
how's that different from gw2 again?


TSW: One character can learn all skills in game and switch or change them as you want. No classes in the game.

GW2: You skill selection is limited to your class. You cant get skills of class X if you play class Y.


So tsw is much more flexible than gw2. If you really want to grab those skill Z, you can do so easily in tsw, but in gw2 you would need to reroll to class to which this skill Z belongs.

TL&DR:

GW2 - set classes with set class selection. You cant get skill of another class, no matter how much you would like too. You are totally limited in what skills you can use, from start of game.
TSW - you create your class yourself, no set classes. All skills and combinations are open to you.

you are so wrong about everything it's making my head hurt

Ya'll were arse-licking him in the Diablo III thread, jus' sayin'
 

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