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The Guild Wars 2 Thread

Condiments

Educated
Joined
Nov 10, 2011
Messages
72
Location
Shoulder of Orion
How the fuck does one get one-shot in the starter zone? The mind boggles.

That's quite easy. He's whining about a giant zerg train. That's the "boss event" in the tutorial zone for level 1 characters you have to complete to enter the starting zone. For the first few days the tutorial areas were overflowing with new people, hence the event turns into a zerg. They all have a large AoE instakill attack you have to dodge out of if you're standing in the red circle. And most new players are too dumb to do that. That'll down them.

Nope. It was simply my lvl 5 ele running out of quests to do and being forced to take on lvl 8-10 mobs. Dodge them constantly and manage to kill one after several minutes of fighting. While fighting 2nd, first one respawns behind me. Instant death, fail game. Wouldn't be a problem if they gave you enough XP to fucking level in this game, but they don't.

If you get use to attunement swapping elementalist can fairly easily take out multiple mobs a couple levels higher than him, doubly so if you're dealing with melee attackers. Its a really fun class once you get use to it, its just a bit squishy.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
It's impossible to have a good MMORPG be popular today. Mark my words. WoW killer? More popular than WoW? Get me the fuck out of there.

WoW will kill itself, in fact, it started that process now. I was overall positive about MoP but now that they rolled out the rushed 5.0.4 pre-launch patch... Haha, oh, wow.
1) Patch is rushed beyond belief - in fact it's so rushed that they scrapped the original Sea Battle pre-launch event and just slapped on the Theramore scenario. Good job already.
2) A ton of skills is broken - Discipline's lolsmite is not working like it should. At all. A bunch of skills are fucked up as well.
3) WHAT THE FUCK DID THEY DO TO THE SPELLBOOK? So get this bros, Spellbook used to be split into 3 sections, one per each talent tree. Now that that's gone, all the spells, like dozens of them, are all in one section, alphabetically. Icons being what they are, it takes fucking forever to navigate, and considering some spells got removed and some were added in their stead, o ho ho.
4) Stealth nerfs - whose great idea is it to take away totems and auras? What asshole decided that they should take paladin core abilities, split them up and put them as "talents" of the same tier? (New talent "tree" works so that you can pick one talent per tier). Rogue poisons received a dumbtastic overhaul, like the one thing that wasn't necessary.
5) Setting that's slightly iffy to say the least. Many are still miffed about the pandas. I don't personally care but some people do.

So yeah. Seeing how they're fucking up and rushing already, and will fuck up and rush the launch... I am guessing they'll be losing more subs than in Cata era, in the end - unless they pick up their act.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
How can you fucking complain about the spellbook especially as a paladin. Now all your active spells are in same place in alphabetical order instead of being arbitrarly split by shool/talents, certainly better than before. Did you just go "AAAAAAAAAAAAAAAAA STUFF CHANGED BRAIN EXPLODE!!!"?
As for talents, you get to play with fucking ashbringer, no complaining for you. Joke aside I can understand complaints about class/talents changes but spellbook... REALLY? It even contains an "what has changed" tab...

And patch wasn't rushed more than their previous transition patches, all were broken because it's just a random build from beta branched out and worked on separately. And "worked on" is an overstatement.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
How can you fucking complain about the spellbook especially as a paladin. Now all your active spells are in same place in alphabetical order instead of being arbitrarly split by shool/talents, certainly better than before. Did you just go "AAAAAAAAAAAAAAAAA STUFF CHANGED BRAIN EXPLODE!!!"?
As for talents, you get to play with fucking ashbringer, no complaining for you. Joke aside I can understand complaints about class/talents changes but spellbook... REALLY? It even contains an "what has changed" tab...

And patch wasn't rushed more than their previous transition patches, all were broken because it's just a random build from beta branched out and worked on separately. And "worked on" is an overstatement.
It's a shitty layout, that's why I complain. I also complain because the previous one was better. If you like the new spellbook, all the power to you, but I prefer my spellbooks to be broken up into sections, a-la, say, Might and Magic games. Not to mention that I rarely bother remembering names of skills past the moment when I start finding them on my toolbar automatically. Instead of adding a tab dedicated to FOUR SKILLS that will make you a GOOD PLAYER, they could've actually split the spells into offense/defense/healing tabs. Must be too hard to do though!

Also, fucking yay, Ashbringer, so every paladin gets one now on a 2-minute CD, how fucking special. I remember the times when people drooled at the mention of a possibility of owning that weapon, and about some epic questline/raiding associated with just getting the corrupt version. Mind you, I like that it's a meaningful choice between 2 decent talents, but I don't like that they were cut out of the core build in order to facilitate this change. Yeah guess what Blizz, I automatically had both these talents before! Blizzard couldn't make up new talents? Guess not. Oh yeah, and now I have to do the Mere Mortal thing and reforge my stats into shitty Exp again it seems. Wop-dee-doo.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
Yeah must be so hard remembering names instead of remembering name and arbitrary section they were put in. And if you didn't remember it was SOOO much better when instead of going through page 1 -> 3 to look at skills you went through section 1 - > 3 to look at skills, a world of difference.
As for the talent complaint I guess you mean AW and DP one, maybe try the new HP generation before qqing. Or if you mean repetance and hoj, check the cd on repetance now.

But w/e, we're way offtopic.
Someone was complaining about movement being laggy in GW2, it's quite instant but camera and char animations are smoothed out. Guess it's some artsy moron that didn't like how the chars jerk around when you swap directions fast.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Except it also did in GW1, noob. l2p, god.
GW1 wasn't even a MMORPG. I didn't play it. I wasn't comparing.

he plays dota, he can't help it. :oops: we should offer some sort of counseling by those damaged by WoW and/or DotA.
You play DotA too. Difference is I'm not shit at it.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Yeah must be so hard remembering names instead of remembering name and arbitrary section they were put in. And if you didn't remember it was SOOO much better when instead of going through page 1 -> 3 to look at skills you went through section 1 - > 3 to look at skills, a world of difference.
Yes, it must be. Imagine that, not everyone likes what you like. I'm not the only one in our fairly large raid group that doesn't like it, too, in fact, quite a few people are really fucking annoyed with it right now. Yeah, people get used to it, but still, very poor fucking timing, since instead of "getting used to it" I rather go play GW2.

As for the talent complaint I guess you mean AW and DP one, maybe try the new HP generation before qqing. Or if you mean repetance and hoj, check the cd on repetance now.
I'm "qqing" about 5th tier - former Zealotry and former Mastery. AW and DP if you like acronyms. Repentance and HoJ I can't give less of a fuck about, like I need either of those in raids. OH BUT I WILL NOW RIGHT no wait no. Also, "new" HP generation? Since when is it new? You mean Judgement giving HPs? It's been there for ages in even the shitty LFR sets. Big deal. And frankly I didn't like the randomly proccing free HP sprees, but it's not taken out, it's just made a fucking option instead, so it's taking away from my existing toolset, same for former Zealotry. My point here is, you don't take tools away and then make them optional and pretend you just made a fucking upgrade and are a supreme badass. Why should I choose between screwdriver and a hammer when I just had both of them?

But w/e, we're way offtopic.
Someone was complaining about movement being laggy in GW2, it's quite instant but camera and char animations are smoothed out. Guess it's some artsy moron that didn't like how the chars jerk around when you swap directions fast.
The camera is a bit iffy. I don't personally care but a friend was trying it out and felt motion sickness until switching to a race other than Charr. There's some camera lags and stiffness and it needs to still be worked out, AND I would like an FoV slider, since, even though it's better now than in beta, it's still a fucking pain to have an FoV that small.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
It's not only judgement giving HP, grats on qqing without even trying/reading all the info. You are given a screwdriver and can choose now between hammer 1 and hammer 2.
 

Ivory Samoan

Liturgist
Joined
Apr 14, 2011
Messages
214
Location
Aotearoa
GW1 wasn't an MMO, so no surprise things like that could work.
I'm glad we agree that GW1 was a better game.

We don't. GW1 bored the shit out of me in the first hour I played it. Good thing I bought a full package of a game I'll never play again.
Are you me?

That was one of those posts, where I could have wrote it.. but then noticed it was not me, but a fellow scholar and gentleman that also found GW1 a fucking borefest.

Literally couldn't make myself play past the Searing.. I tried on a few occasions, all 1 hour stints.. all ending in fffffffuuuuuuuuuuuu : a vile vag-smearing boregape of a game.

Guild Wars 2 fists Guild Wars 1 into oblivion. I play for sPvP/tPvP and just hooning around the PvE map griefing Moa birds.. will delve properly into WvW once am more geared/higher level - no hurry. The game world is great for a couple hours play here and there, and I love not having to organise trinity to do anything worthwhile, just pick a sweet ability build, don an Axe and get to murder and mayhem with sprinkles of wanderlust.

also,

Anyone who says that dodge is shit, is a complete, and utter cunt, and no doubt.... wait for it... needs to learn how to fucking play perhaps.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
I think they mean dodge is a shit mechanic because it's too good and easy to use. I personally find it fun cause it reminds me of UT :p
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I use dodge a lot with my engineer. A lot of 80 mobs use ground and cone attacks. With a trait that gives me swiftness on crit strikes (pretty much permanent +20% movement in combat) and a trait on top of that which gives vigor during swiftness (100% faster endurance regeneration - MOAR DODGING!!"), I'm a god damn ninja on the battlefield.

Here's my build: http://www.gw2build.com/builds/simu....244.252.0.0.0.271.275.282.0.0.0.10.30.0.30.0
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
Saying that PvP felt "pretty damn good" in GW1 is a massive overstatement -- it was fucking clunky as hell.

Ohh I definitely agree that PvP itself was clunky. I was only talking about the HP/damage ratio. The fact that the metagame shifted constantly from spike to pressure and everything in between should be evidence that a good medium was reached.

Between players. But not between players and mobs.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
It's not only judgement giving HP, grats on qqing without even trying/reading all the info. You are given a screwdriver and can choose now between hammer 1 and hammer 2.
Find someone that cares. Although, I'm "curious" about your mad WoW cred, I take it you're DS 8/8 HC 25 with that attitude, at the very least.

GW1 wasn't an MMO, so no surprise things like that could work.
I'm glad we agree that GW1 was a better game.

We don't. GW1 bored the shit out of me in the first hour I played it. Good thing I bought a full package of a game I'll never play again.
Are you me?

That was one of those posts, where I could have wrote it.. but then noticed it was not me, but a fellow scholar and gentleman that also found GW1 a fucking borefest.

Literally couldn't make myself play past the Searing.. I tried on a few occasions, all 1 hour stints.. all ending in fffffffuuuuuuuuuuuu

Pretty much my impression. I tried it like years ago when it was new, got bored, lost account. When I heard about HoM, we tried it with GF, she got bored, I got bored; I tried it later on my own, even tried to play with Mangoose a little, but it was just such a fucking chore. Tried it with a friend, and after 2 hours he said he wants a nap and never tried to play again. I'm sure it improves but I just couldn't slog through the utter boredom.
 
Joined
Jan 7, 2012
Messages
15,265
....you have to be actively inept to run out of quests before you did them all. even if you somehow managed to actively go out of the way of every single event (which you pretty much must have done), there are still as many starter zones with quests as there are races and moving between them takes 2 minutes the first time you go to one and is instant afterwards. not to mention that early on you can easily level just from gathering materials or exploring the cities, or that there are no level restrictions on quests and you can just keep exploring and do the non-violent components of high level quests.

Because I don't want to spend several minutes running across fuckall land just to get to new mobs? Did I say this was a huge barrier? No, it was a minor inconvenience for a few minutes before I learned that GW2 has a shitty mechanic to prevent good play.
If you get use to attunement swapping elementalist can fairly easily take out multiple mobs a couple levels higher than him, doubly so if you're dealing with melee attackers. Its a really fun class once you get use to it, its just a bit squishy.
Damn, did you read that I was taking out mobs at higher levels than me? I was swapping between elements and hitting every combo. Killing them isn't the problem, it's that they simply respawn at a whim and there goes all my HP to something I killed a few minutes ago.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
Between players. But not between players and mobs.
Game seems designed for players to zerg the mobs in groups and high hp allows everyone to throw some aoe in and feel meaningfull.
 
Joined
Jan 7, 2012
Messages
15,265
As for PvP, one HUGE fucking complaint. There is no skill monitor. Anyone who played GW1 will remember it didn't have a skill monitor in the very early days. Devs realized it was a shitty idea and added one very quickly. I'm convinced that no one who worked on GW1 touched GW2.

Presumably this will be added eventually since I'm sure most of the PvP GW1 community is telling them it needs to be (if they haven't written off GW2 already). Until it does there is no hope at all. I could go on about other problems but they are irrelevant until this fundamental one is fixed
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
Pretty sure you're supposed to learn animations and spell effects, not 100% sure but iirc that was one of their responses (being proud of the animation quality and diversity ofc).
 
Joined
Jan 7, 2012
Messages
15,265
Pretty much my impression. I tried it like years ago when it was new, got bored, lost account. When I heard about HoM, we tried it with GF, she got bored, I got bored; I tried it later on my own, even tried to play with Mangoose a little, but it was just such a fucking chore. Tried it with a friend, and after 2 hours he said he wants a nap and never tried to play again. I'm sure it improves but I just couldn't slog through the utter boredom.

Pray tell what it takes to make you interested? Crappy "personal" storyline that is just a few buttsex scenes short of Bioware? Being able to do quests as a freeloader because 30 people can show up and do all of the work for you? Being able to bunny hop across the map? Having ridiculously overdone graphical effects that obscure most of the screen? Having a map that tells you the location of every quest and every skill point and every other XP opportunity so that you don't have to explore to find them?
 
Joined
Jan 7, 2012
Messages
15,265
Pretty sure you're supposed to learn animations and spell effects, not 100% sure but iirc that was one of their responses (being proud of the animation quality and diversity ofc).
That was their response for GW1. They admitted their mistake. It's doubly a problem since there is both Zerg Swarm PvP and ridiculously overdone spell effects that obscure everything. The normal PvP may not have the former but it certainly has the latter. How can you see the animation when the spell that was just cast obscures most of the enemy character? And not having it for physical characters is really bad even without this, since there are only so many ways that you can show someone swinging a weapon.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Because I don't want to spend several minutes running across fuckall land just to get to new mobs? Did I say this was a huge barrier? No, it was a minor inconvenience for a few minutes before I learned that GW2 has a shitty mechanic to prevent good play.
the point is, it's a minor inconvenience of your own design, not because of how shitty the game is. you absolutely had to avoid any and all events to run out of quests to do for your level.
It's not only judgement giving HP, grats on qqing without even trying/reading all the info. You are given a screwdriver and can choose now between hammer 1 and hammer 2.
Find someone that cares. Although, I'm "curious" about your mad WoW cred, I take it you're DS 8/8 HC 25 with that attitude, at the very least.

GW1 wasn't an MMO, so no surprise things like that could work.
I'm glad we agree that GW1 was a better game.

We don't. GW1 bored the shit out of me in the first hour I played it. Good thing I bought a full package of a game I'll never play again.
Are you me?

That was one of those posts, where I could have wrote it.. but then noticed it was not me, but a fellow scholar and gentleman that also found GW1 a fucking borefest.

Literally couldn't make myself play past the Searing.. I tried on a few occasions, all 1 hour stints.. all ending in fffffffuuuuuuuuuuuu

Pretty much my impression. I tried it like years ago when it was new, got bored, lost account. When I heard about HoM, we tried it with GF, she got bored, I got bored; I tried it later on my own, even tried to play with Mangoose a little, but it was just such a fucking chore. Tried it with a friend, and after 2 hours he said he wants a nap and never tried to play again. I'm sure it improves but I just couldn't slog through the utter boredom.
pre-searing is a fucking disaster and prophecies in general is the worst and slowest of the three campaigns with the worst and rawest map design. the best way to play gw1 is to start a factions character, get it off the starter island, and move to nightfall, since that will skip the incredibly slow and boring pace of prophecies, the mandatory title grind nightfall natives go through, and give you the fastest leveling to 20 along with access to heroes and more interesting enemy group composition.
 
Joined
Jan 7, 2012
Messages
15,265
Because I don't want to spend several minutes running across fuckall land just to get to new mobs? Did I say this was a huge barrier? No, it was a minor inconvenience for a few minutes before I learned that GW2 has a shitty mechanic to prevent good play.
the point is, it's a minor inconvenience of your own design, not because of how shitty the game is. you absolutely had to avoid any and all events to run out of quests to do for your level.

No, it's entirely an inconvenience of the game design. I was fighting enemies and winning, until a bad game mechanic killed me. That is the problem of the bad game mechanic, not me for killing opponents above my level.


FWIW, I took every quest and did every event that appears in the area I was in. That is entirely irrelevant to the point though.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,050
Location
Djibouti
Prophecies is awesome, fuck the haters :rpgcodex:
 

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