Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
Pretty much my impression. I tried it like years ago when it was new, got bored, lost account. When I heard about HoM, we tried it with GF, she got bored, I got bored; I tried it later on my own, even tried to play with Mangoose a little, but it was just such a fucking chore. Tried it with a friend, and after 2 hours he said he wants a nap and never tried to play again. I'm sure it improves but I just couldn't slog through the utter boredom.
Pray tell what it takes to make you interested? Crappy "personal" storyline that is just a few buttsex scenes short of Bioware? Being able to do quests as a freeloader because 30 people can show up and do all of the work for you? Being able to bunny hop across the map? Having ridiculously overdone graphical effects that obscure most of the screen? Having a map that tells you the location of every quest and every skill point and every other XP opportunity so that you don't have to explore to find them?
Dynamic combat that's at least somewhat different from the current stock MMO model; advanced player interactions (if you don't like them here, perhaps you should avoid MMOs in general, it only gets worse), being able to actually jump over a cliff than spend 30 minutes running around it (I liked jump/exploit-based exploration of forbidden spots in WoW before it was patched), the scaling events that can become infinitely more difficult with more people participating and upscaling them up to the point of one-shots; overall world design; lack of handholding on quests (you got a problem with being pointed to places? Don't fucking talk to scouts); jump puzzles; secret spot exploration - and yes - SURPRISE - there are many secret spots, you just kinda missed them all, because guess what, they're SECRET; event structure; end-chain miniraids, some with special objectives for extra complexity and loot; crafting system; WvW and PvP.
You don't like any of that? None of my care really. Just a bit baffled by how you seem to be getting it all wrong, but then again, like I admitted, I didn't like GW1 while many did, so, to each their own. Granted, there's still issues, and it sounds like much of what you complain about is actually based off the overloaded servers, but you're comparing an MMO to multiplayer hub-based game, so yeah, you'll find a lot of conflict with compare points. If you compare it to an MMO though, and if you're somewhat tired of WoW clones, then your perception may be different. And again, seems like many GW1 players actually like this, so, who knows, maybe it's actually a good game that you're not liking either due to something you aren't getting, or due to it just not being what you'd normally like. Either way, many of the things you've posted so far are simply misconceptions that you run into as new player.
Thanks, I'll give that a try when I have some time. What level is Nightfall okay for, right as soon as tutorial is done, or? And what would you recommend as a class/hybrid?pre-searing is a fucking disaster and prophecies in general is the worst and slowest of the three campaigns with the worst and rawest map design. the best way to play gw1 is to start a factions character, get it off the starter island, and move to nightfall, since that will skip the incredibly slow and boring pace of prophecies, the mandatory title grind nightfall natives go through, and give you the fastest leveling to 20 along with access to heroes and more interesting enemy group composition.