So can someone summarise this for me.
What I enjoyed about GW1 was the focus on skill based and not item based (you could buy top items from merchants for pennies).
Does GW1 stick to this, or has it gone full retard with weapons of doom that can only be farmed by Chinese bots.
You will be disappointed. In GW2, 5 of your 10 skills are determined by the type of weapon you're holding. And 2 of the remaining 5 slots can only be filled by a very small subset of potential skills. So, the skill-based character building revolves around picking a weapon skillset and then picking from a set of about 20-30 skills, of which you can only use 3 at a time.
ITT all everyone cares about is deck building and who cares about anything else in the game.
Anyways, you are wrong, because Aron didn't ask about deck building. He asked about how much emphasis gear and items have on your effectiveness versus the natural strength of your skills and how well you play them. Not deck building.
Yes, obviously GW2 is not a good deck building game, especially not as GW1.
The one potential hope the game had for further customization was the trait system. Unfortunately it's about the same case there. Maybe 2 traits out of 12 for a line will be useful to a particular build, the rest are either designed for an entirely different build or just plain useless. And it's always obvious which lines are meant for your build.
LOL sure. In the mean time I'm constantly tweaking my trait build on my Mesmer for both PVP and PVE/WvW. How's about linking your own build and facing some criticism, huh?
For example, you have Necromancers with the supposed ability to turn into an incarnation of death (from level 1 I might add)... which lets you output some decent but not fantastic AoE DPS.
You do realize the point of that ability is survivability, not DPS, right?
Necros could simply raise a horde of minions and roll entire groups while the rest of your party just sat around making sure nothing killed you.
Who says you can't do this?
edit: played a thief till level 18 with guns and thought class sucks.. now i go for daggers and class is fun as hell (relatively speakin)
[Perception] So, you think a class sucks for 18 levels, but you didn't bother to unlock all of its weapon skills by level 5. Even though you know that there is a lack of deck building and that the weapon skills affect the gameplay style of your character.
Smart.
About half the skills are useless, and a select few are actually worse than useless to use (since the passive effect is disabled when a skill is recharging)
Yeah, no. Only if you play PVE and nothing else. Otherwise in PVP and WVW there is utility to a lot of skills.
Why don't you give examples instead of making baseless conclusions?
For example, you say Signets are shit because the passive effect is disabled during recharge. Let's look at my Signet of Domination... Passive improved condition damage, Active stun my foe. Oh man, the Active part is so useless - Why would I ever want to sacrifice my condition damage so that I could stun my PVP enemy so that he can't get away, or to stop him from finishing me off with a high damage ability? No man, I'd rather just leave my Signet on passive so that I can die in 2 seconds.
Yeah man Signets are total shit because the passive effect is disabled during recharge.
I wouldn't count Heal as a choice. They all do basically the same thing with minor variation and it seems fairly obvious to me which one is the best for a given situation
Mesmer Heal 1: High HP heal, added by the number of illusions I have out.
Mesmer Heal 2: Medium HP heal, and absorbs projectiles during its duration. Slightly lower recharge than (1).
Mesmer Heal 3: Instant low-medium HP heal, but I must "pre-charge" it for every 2 uses.
Yup, minor variation.
best for a given situation
And this means what in PVP?
Same to a less extent with Elite skills -- it's a high cooldown "special ability," not really a normal build choice.
It's still a choice, and the cooldown is low enough to use every 2-3 fights in structured PVP.
Mesmer Elite 1: Turn single enemy into a Moa bird.
Mesmer Elite 2: Turn your whole team invisible within 1200 range.
Mesmer Elite 3: Time warp field, speeding up your team and slowing the enemy team.
Nope not a choice with much effect at all.