This is what I normally do when I want to start a new playthrough with a random non-planned party. I roll abilities scores outside of the game and then create characters accordingly.If IWD worked the other way around and you rolled for stats, then chose a class based on your stats, it'd be more workable.
Ring of the Warrior.- ring +1 THAC0
Gauntlets of Weapon Skill.- gauntlets + 1 THAC0
Glimglam's Cloak.- cloak -1AC, -1 saving throws
Girdle of Beatification.- belt with permament bless on user
Badge of the Brave.- necklace with Emotion:Courage 1/day
Robe of Enfusing.- mage-only robe with -2AC, +5% magic res, +1 extra lvl 1 spell slot
It's a good thing you can redestribute your stat points. No reason for anyone to actually play a 9 int wizard since I can just take the points in other stats and move them to int.Martials wouldn't be too bad, as long as you have decent casters you can throw up some kind of strength buff (like strength of one which gives the whole party 18/76). Low Dex and Con isn't great but can be worked around. The trouble is getting decent casters, imagine you choose a character to be your mage and he rolls 9 intelligence, do you just have to take that? Heck, I think Bard actually has a higher min INT than Mages do, so Bard would actually be a more reliable choice.
If IWD worked the other way around and you rolled for stats, then chose a class based on your stats, it'd be more workable.
Just a reminder that rolling stats then choosing a class was exactly how DnD was. IIRC, it was one of the reasons why the Paladin class is tied to Charisma: to give the poor fellow who rolled a high Cha to have a special class of his own.It's a good thing you can redestribute your stat points. No reason for anyone to actually play a 9 int wizard since I can just take the points in other stats and move them to int.Martials wouldn't be too bad, as long as you have decent casters you can throw up some kind of strength buff (like strength of one which gives the whole party 18/76). Low Dex and Con isn't great but can be worked around. The trouble is getting decent casters, imagine you choose a character to be your mage and he rolls 9 intelligence, do you just have to take that? Heck, I think Bard actually has a higher min INT than Mages do, so Bard would actually be a more reliable choice.
If IWD worked the other way around and you rolled for stats, then chose a class based on your stats, it'd be more workable.
Bard and Druid also required fairly high Charisma. But yeah, the Paladin was absurd.Just a reminder that rolling stats then choosing a class was exactly how DnD was. IIRC, it was one of the reasons why the Paladin class is tied to Charisma: to give the poor fellow who rolled a high Cha to have a special class of his own.It's a good thing you can redestribute your stat points. No reason for anyone to actually play a 9 int wizard since I can just take the points in other stats and move them to int.Martials wouldn't be too bad, as long as you have decent casters you can throw up some kind of strength buff (like strength of one which gives the whole party 18/76). Low Dex and Con isn't great but can be worked around. The trouble is getting decent casters, imagine you choose a character to be your mage and he rolls 9 intelligence, do you just have to take that? Heck, I think Bard actually has a higher min INT than Mages do, so Bard would actually be a more reliable choice.
If IWD worked the other way around and you rolled for stats, then chose a class based on your stats, it'd be more workable.
Not only was it absurd, the special abilities didn't really live up to the hype. Lay on Hands for 2hp/level was hopeless.Bard and Druid also required fairly high Charisma. But yeah, the Paladin was absurd.Just a reminder that rolling stats then choosing a class was exactly how DnD was. IIRC, it was one of the reasons why the Paladin class is tied to Charisma: to give the poor fellow who rolled a high Cha to have a special class of his own.It's a good thing you can redestribute your stat points. No reason for anyone to actually play a 9 int wizard since I can just take the points in other stats and move them to int.Martials wouldn't be too bad, as long as you have decent casters you can throw up some kind of strength buff (like strength of one which gives the whole party 18/76). Low Dex and Con isn't great but can be worked around. The trouble is getting decent casters, imagine you choose a character to be your mage and he rolls 9 intelligence, do you just have to take that? Heck, I think Bard actually has a higher min INT than Mages do, so Bard would actually be a more reliable choice.
If IWD worked the other way around and you rolled for stats, then chose a class based on your stats, it'd be more workable.
Yeah, given the high stat requirements for Paladin it seems worthless but it kinda has it's use sometimes. Casting time is 0 I think, so it can save your ass in the heat of the battle sometimes, especially in BG1/IWDNot only was it absurd, the special abilities didn't really live up to the hype. Lay on Hands for 2hp/level was hopeless.
I meant in tabletop, not in IE game. Paladin was absurdly bad for a PnP class.Yeah, given the high stat requirements for Paladin it seems worthless but it kinda has it's use sometimes. Casting time is 0 I think, so it can save your ass in the heat of the battle sometimes, especially in BG1/IWDNot only was it absurd, the special abilities didn't really live up to the hype. Lay on Hands for 2hp/level was hopeless.
HoW works best in between Chapters 4 and 5 imo. Doing it after Dragon's Eye would be pretty hardcore since many people find the opening area (Burial Island) the hardest content in all of IWD. It's been a looooong time since I played TotL, but my recollection is that there is a bad ending that prevents you from returning to the main campaign, so you might want to treat it more as a side-story/coda to your playthrough once you complete the main game.What's the best point to start HoW/TotL to get the most fun and challanging experience? Starting it right after dragon's eye will be doable or should I wait until finishing severed hand?
Not really. One more merchant in Dorn's Deep that doesn't sell much and a couple others in HoW. The first one in HoW has some items that might be interesting, depending on your party/gear but I think you can safely buy your arrows anyway.Question on money hoarding - are there any vendors after Severed Hand selling anything worthwhile that costs shitload of gold?
I'm trying IWD2 once again. Never finished it, last time I got stuck at the goblin fortress and drifted away.
Apparently the enemies in this game get buneses to hit at higher difficulty levels. That would explain why those fights are so damn difficult to manage, especially with limited tools. Not that they're impossible, but they usually take me a couple of tries if I don't want anybody in my party to die, and that get's quite tedious after a while. And it makes sense why characters die if they're getting hit so often without any real way of tactically dealing with it other then buying all the potions avaible, or creating a powergaming party.
I switched the difficulty to core and the fight that took me 3-4 attempts was a cakewalk. That was just one battle though, and it's supposed to be easy, it's right after Targos.
My question is. Should I switch the difficulty to core and enjoy the game as it was intended, or should I treat it as a challange because it will get better once I have more tactical options?
My party is 5 members strong, maybe I should get another tank or a sorc?
I have a:
-warrior
-monk
-cleric
-thief
-wizard
Only a monk has unusually high stats because I dumped his charisma and intelligence to minimal values. All the other characters are optimal at best and the cleric has a wasted weapon proficiency feat.
Anyway, the game is nice, I hope I'll finally finish it after all those years.
I think stealth works just fine. Lilura said invisibility is better that investing into the stealth skill and it was certainly true in ToE.So you need to rely on inv. potions to be a successful backstabber in IWD2?
Asking for a friend.