Corporate_Jew_Master
Arcane
Weird, I was under the impression that BG1 was held in high regard in most places.
High levels are fun exactly because you get wacky spells and abilities. It makes the combat much more complex and satisfying.
"A good example here would be the differences between the Baldur's Gate series, Icewind Dale, and Planescape: Torment. All of the products use the same engine (the Bioware Infinity Engine), but all of them are seen as very distinctly different products. The way we think about them is along a line from adventure to hack-and-slash. Torment is almost an adventure game, Icewind Dale is almost a true hack-and-slash like Diablo, and Baldur's Gate is somewhere right in the middle."i just do not understand how can you compare diablo with dale man.. i just.. it cant be..
It's not we who are comparing IWD to Diablo, the comparison was in the official IWD advertisement. The promo IWD video that shipped with BG2 had a line "It would be a shame to spend $60 on Diablo 2 and have IWD pass you by", so the game was obviously targetet to the H&S market by the publisher.i just do not understand how can you compare diablo with dale man.. i just.. it cant be..
There you have it tindrli. I'm glad I didn't have to answer this by myself.
Anyway, I hope the people who made these decisions about IWD back then, are not in the game industry anymore. Or at least not in InXile's or Obsidian's team.
Icewind Dale is nothing like Diablo. That was just marketing speak.
http://www.gamestm.co.uk/features/chris-avellone-a-man-of-many-words/4/There you have it tindrli. I'm glad I didn't have to answer this by myself.
Anyway, I hope the people who made these decisions about IWD back then, are not in the game industry anymore. Or at least not in InXile's or Obsidian's team.
Lol, those exact same people are making Project Eternity.
Icewind Dale is nothing like Diablo. That was just marketing speak.
It's also Brian Fargo's favorite Infinity Engine game.
After a few months, he slowly moved Avellone into a design role on the hack-and-slash-oriented Icewind Dale – unofficially, Interplay’s response to Blizzard’s frighteningly successful action-RPG, Diablo.
“Competing with Diablo was one of the goals handed to us from up high,” Avellone says.
You mean real time hack and slash with top down view?Trying to compete with Diablo or marketing the game as a Diablo-like don't change the fact that the game isn't, in fact, like Diablo at all.
You mean real time hack and slash with top down view?
Your brain works in mysterious ways.You seriously think that these are the things that distinguish IWD from Diablo? Are you fucking kidding me?You mean real time hack and slash with top down view?
No, I mean a party-based game, with auto attack instead of clicking, no randomized dungeons and minimal randomized items.
It's not we who are comparing IWD to Diablo, the comparison was in the official IWD advertisement. The promo IWD video that shipped with BG2 had a line "It would be a shame to spend $60 on Diablo 2 and have IWD pass you by", so the game was obviously targetet to the H&S market by the publisher.i just do not understand how can you compare diablo with dale man.. i just.. it cant be..
Interplay never had a big hit, and it needed one. Brian Fargo said that himself.Among others. Then there's the D&D classes, races, spells, etc, and the awesome Black Isle writing and dialogue with class and race checks. At a higher level, the game doesn't have as much of Diablo's rigid separation between town areas and dungeon/combat areas, with that tiresome gameplay loop of exploring dungeons in between town portaling to stock up on potions.